Hotfixes
June 5, 2023 Classes
Druid
- Feral
Developers’ Notes: These set bonus changes will increase the average number of stacks of the (2) Set Bonus and cause the (4) Set Bonus to trigger less often, but provide more Agility when it does.
Aberrus (2) Set Bonus: Chance for Shadows of the Predator stacks to reset reduced by 15%.
- Aberrus (4) Set Bonus: Now increases Agility by 8% (up from 5%).
Evoker
- Preservation
Developers’ notes: We would like there to be more of a reward to using Disintegrate over Living Flame as a Preservation Evoker since it has a high Essence cost.
Disintegrate damage has been increased by 15% for Preservation Evoker.
Hunter
Mage
Monk
Mistweaver
- All healing increased by 3%. This does not apply to PvP combat.
Rogue
Warlock
Warrior
- Arms
Developers’ notes: Arms Warriors are not performing as well as we would like in single target or low-target-count situations.
All ability damage increased by 4%.
- Fatality Fatal Mark damage increased by 15%.
- Deep Wounds periodic damage increased by 5%.
- Rend periodic damage increased by 5%.
Protection
Dungeons and Raids
- Aberrus the Shadowed Crucible
Developer’s notes: Feedback and data from the first few weeks of Season Two have indicated that smaller raids are having a relatively difficult time defeating certain encounters within Aberrus. Part of our commitment to flex-scaling as a feature is to work towards a similar difficulty for all group sizes on non-Mythic difficulties. The following changes are designed to bring difficulty for smaller groups in line with the experience of a larger raid.
- Rashok
Reduced the number of missiles from Doom Flames on non-Mythic difficulties.
- Scorching Heatwave’s damage now scales with group size for non-Mythic difficulties.
The Forgotten Experiments
- Reduced Thadrion’s health on lower group sizes on Heroic difficulty.
Player versus Player
- Classes
Druid
Balance
Developers’ notes: Balance Druids have been overperforming due to their ability to generate so much Astral Power and deal high damage by applying dots and casting Starfall repeatedly. We’d like to reduce the effectiveness of that playstyle since it’s difficult for opponents to stop. Goldrinn’s Fang also became much more effective in Embers of Neltharion, and includes some randomness and ability to score kills unexpectedly. Finally, Owlkin Adept has been a locked-in talent for a while now and has been propping up their control a bit more than we’re comfortable with.
Moonfire and Sunfire generate 4 Astral Power when cast in PvP combat (was 6).
- Stellar Innervation increases Astral Power generation of Moonfire and Sunfire by 50% in PvP combat (was 100%).
- Star Burst now grants 8 Astral Power (was 15).
- Owlkin Adept reduces the cast time of Cyclone and Entanglng Roots by 20% (was 30%).
- Goldrinn’s Fang damage is reduced by 50% in PvP combat.
- Wrath and Starfire deal 60% increased damage in PvP combat (was 50%).
Hunter
- Marksmanship
Developers’ notes: Marksmanship Hunters have been underperforming in different forms of PvP content.
Aimed Shot damage increased by 25% in PvP combat (was 15%).
- Rapid Fire damage increased by 25% in PvP combat (was 15%).
- Arcane Shot damage increased by 25% in PvP combat (was 16%).
Mage
- Fire
Developers’ notes: Glass Cannon is intended to have high risk and high reward with its gameplay, and we feel the risk is too low for the benefit it provides, especially when paired with Flamecannon.
- Glass Cannon now decreases maximum health by 20% (was 15%)
- Flamecannon now increases maximum health by 2% per stack (was 3%).
Monk
- Mistweaver
Developers’ notes: Mistweavers have been overperforming compared to other healers, especially due to their mana efficiency.
Soulfang Infusion now regenerates 75% less Mana in PvP combat (was 50%).
- Zen Spheres now cost 0.5% base Mana.
- Enveloping Mist now heals for 5% more in PvP combat (was 20%).
- Mistweaver Monks now regenerate 15% less Mana in PvP combat (was 10%).
Windwalker
Priest
- Discipline
Developers’ notes: Discipline has been more reliant on shields this season than we’d like. We’re increasing Atonement healing while bringing down the power of shields, with the goal of the preferred playstyle being an offensive one. We’re also targeting the mana reduction from Inner Light, as Discipline has been more mana efficient than we’d like.
Power Word: Shield now absorbs 15% less damage in PvP Combat.
- Inner Light now reduces the mana cost of the affected spells by 10% (was 15%).
- Atonement healing is now 50% more effective in PvP Combat (was 40%).
Rogue
Shaman
- Enhancement
Developers’ notes: There are a few talents that are leading to fast kills that can feel unfair when facing an Enhancement Shaman. We’re aiming to bring down the burst potential from cooldowns and increase sustained DPS.
Forceful Winds is now 75% effective in PvP Combat.
- The damage increase to Lava Lash from Ashen Catalyst is now 33% effective in PvP Combat.
- Lava Lash now deals 35% increased damage in PvP Combat (was 15%).
- The Physical damage increase from Feral Spirit is now 33% effective in PvP Combat.
- The Fire, Frost, and Lightning damage increase from Elemental Spirits is now 50% effective in PvP Combat.
- Stormstrike now deals 75% increased damage in PvP Combat (was 50%).
- Windstrike now deals 75% increased damage in PvP Combat (was 50%).
Restoration
Warlock
Developers’ notes: The high frequency of Amplify Curse has been problematic in PvP combat.
- The cooldown of Amplify Curse is now 60 seconds (was 30 seconds).
- Teachings of the Satyr now reduces the cooldown of Amplify Curse by 15 seconds (was 10 seconds).
Affliction
Demonology
Destruction