Paracausal Fragments
Paracausal Fragments are a new type of trinket in Patch 10.1.5 which calls back on the power of weapons from throughout Warcraft’s many timelines. Comprised of unique effects similar to the weapons they represent, unfortunately, these trinkets only appear to be obtainable from Time Rift vendors on the Veteran upgrade track, making them much less appealing for Mythic+ and raid players.
- Paracausal Fragment of Doomhammer – Your melee attacks and abilities have a chance to your target, dealing 11021652 damage.
- Paracausal Fragment of Frostmourne – Nearby player and enemy deaths grant you a Lost Soul, up to 10. Consuming Lost Souls
Effect #2 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
(Coefficient : 19.670814.3068) - Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
(Coefficient : 387.345286.135)
Paracausal Fragment of Seschenal – Your healing has a low chance to manifest a Sapling of Life near your target’s location that periodically restores 29181997 health split between you and all allies in your party for 15 sec.
As the Sapling gives, its life slowly fades. Healing the Sapling of Life extends its duration up to 30 sec.
- Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
(Coefficient : 32.200422.0358)
NEW Added: Ignore Line of Sight
REMOVED Removed: Cannot Crit
Procs per minute changed from 1 to 1 (Haste Param: 4 Coeff: 1)
Paracausal Fragment of Sulfuras – Your melee swings have a chance to deal 22031724 additional Fire damage. Your harmful melee abilities have a chance to make the Fragment erupt, dealing 18361437 Fire damage split between all nearby enemies. The Fragment also has a chance to react to your damage taken, counterattacking for 22031724 Fire damage.
Procs per minute changed from 2 to 2 (Haste Param: 4 Coeff: 1)
Paracausal Fragment of Thunderfin, Humid Blade of the Tideseeker – Your harmful spells and abilities have a chance to conjure a cyclone at youyour current target’s location. The cyclone follows the initial target dealing * (10 / 1)] Nature damage over 10 sec split between all enemies.
While inside the cyclone, enemies become Lightning Conduits. Dealing damage to a Lightning Conduit has a high chance to unleash a bolt of forked lighting, dealing 1330 Nature damage split between them and up to 4 additional nearby targets.
Paracausal Fragment of Val’anyr – Your healing spells have a chance to grant you Blessing of Eternal Kings for 15 sec, allowing your heals to shield the target up to ten times for 24651917 damage. The shield lasts for 8 sec.
Procs per minute changed from 1 to 1 (Haste Param: 4 Coeff: 1)
Paracausal Fragment of Azzinoth – Your harmful spells and abilities have a chance to manifest a fel elemental by your side for 12 sec, periodically dealing 12151317 Fire damage to your target and increasing your Haste by 186.
Dawn of the Infinites Mega-Dungeon
The mega-dungeon includes several interesting trinkets and special effect weapons, all of which are on the Hero upgrade track, making them comparable from what could be obtained from Mythic+ dungeons or Heroic Aberrus.
Trinkets
- Accelerating Sandglass – Your attacks drain the hourglass, giving you a chance to gain 2916 Haste up to 15100 times before the sand runs out.
Once the glass is empty, your next offensive ability performs a flurry of Accelerated Strikes, dealing 1049437 Physical damage per stack and flipping the Hourglass to begin the cycle anew.
Procs per minute changed from 15 to 20 (Spec Coeff: 0) - Echoing Tyrstone – Whenever you or one of your allies falls below 35% health, the Tyrstone will summon an echo of your past self, healing them and nearby allies for the stored amount and granting 1529 Haste for 15 sec before the record is lost.
- Prophetic Stonescales – Sustaining fatal damage throws you 10 seconds into the past, restoring up to 87156 health lost during that time.
Enemies that struck you during that window of timeFor the next 12 sec, your Haste is increased by 464 and enemies responsible for your untimely demise deal 20% less damage to you.in addition to your Haste being increased by 464 for 12 sec.
This effect can only occur once every 8 min.
This effect can only occur once every 8 min. - Time-Thief’s Gambit – “Borrow” power from an alternate timeline for personal gain, increasing your Haste by 271246 for 15 sec and triggering a Paradox 2 min later.
If the Paradox arrives, you will be frozen in time, completely unable to act or move for 5 sec. Killing enemies steals their remaining time to partially delay the Paradox by 15 sec, with major enemies restoring the timeline completely.
Cooldown changed from None to 1 min cooldown
Special Effect Weapons
The mega-dungeon weapons have several different types of special effects. While some only work in specific areas, others have less obvious effects, represented by stats like Scourgebane, which deals extra damage to undead enemies.
- Iridal, the Earth’s Master – Attempt to finish off a weakened opponent, dealing 310021205 Nature damage to an enemy below 35% health. Dealing damage to enemies below 35% health reduces the cooldown of this effect by 1 sec.
Speed changed from 1 to 45
REMOVED Removed: Missile Speed is Delay (in seconds) - The Infinite Hand – Exert authority over the domain of the titans, gaining 5% movement speed and granting your abilities a chance to deal Holy damage on-hitbonus Holy damage. Only active while in Uldaman, Ulduar, Uldum, Uldir, Uldorus, and Uldaz.
Effect #1 Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0
(Coefficient : 1.7100641.4142)
Procs per minute changed from 3 (Haste Param: 4 Coeff: 1) to 2
Quel’Zaram, High Blade of the Lion –
- Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0
(Coefficient : 13.805327.6345)
- NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3
Gorehowl, Might of the Warchief –
- Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0
(Coefficient : 2.000774.00667)