Titan Rune Dungeon Overview
- Effect #1 Effect #2 Dummy
Value: 37795
Inflicts 3900 to 4100 Shadow damage every 1 sec for 6 sec.
- Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 29243899 Difficulty: 25 Player (Heroic) - REMOVED Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 3899 Difficulty: 25 Player (Heroic) - REMOVED Effect #2 Dummy
Value: 0 Difficulty: Heroic - REMOVED Effect #2 Dummy
Value: 0 Difficulty: 25 Player - REMOVED Effect #2 Dummy
Value: 0 Difficulty: 10 Player (Heroic)
Hurls a massive bone spike which impales any enemies in the way.
- Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 6906469065 - REMOVED Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 69064 Difficulty: Heroic - REMOVED Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 69064 Difficulty: 25 Player - REMOVED Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 69064 Difficulty: 10 Player (Heroic) - REMOVED Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 69064 Difficulty: 25 Player (Heroic)
Hurls a massive bone spike which impales any enemies in the way.
- REMOVED Effect #2 Dummy
Value: 0 Difficulty: Heroic - REMOVED Effect #2 Dummy
Value: 0 Difficulty: 25 Player - REMOVED Effect #2 Dummy
Value: 0 Difficulty: 10 Player (Heroic)
NEW Your direct healing spellcasts grant Confessor’s Wrath, increasing your spell damage by 20%, stacking up to 5 times. Lasts until 5 seconds after your next harmful spellcast.
- Effect #1 Apply Aura: Proc Trigger Spell
Value: 20
(Trigger Spell: Confessor’s Wrath )
NEW All damage done increased by 20%.
- Effect #1 Apply Aura: Mod Damage Done %
Value: 19 (SP mod: 1) - Effect #2 Apply Aura: Dummy
Value: 5 (SP mod: 1)
NEW
- Effect #1 Create Heirloom Item
NEW
- Effect #1 Send Script Event
- Effect #2 Apply Aura: Dummy
- Effect #3 Apply Aura: Dummy
NEW
- Effect #1 Apply Aura: Dummy
- Effect #2 Activate Object
NEW Defense Protocol Alpha
NEW Defense Protocol Gamma
NEW Defense Protocol Gamma
Pulsing a Divine damage, inflicting 01500 damage every 2 sec to all enemies.
You are infused with the blood of the Vampyr Queen. Damage done increased by 100%.
Attacks heal caster.
- REMOVED Effect #1 Apply Aura: Periodically trigger spell Modifies Damage/Healing Done
Value: 0 Difficulty: 25 Player - REMOVED Effect #1 Apply Aura: Periodically trigger spell Modifies Damage/Healing Done
Value: 0 Difficulty: 10 Player (Heroic) - REMOVED Effect #1 Apply Aura: Periodically trigger spell Modifies Damage/Healing Done
Value: 0 Difficulty: 25 Player (Heroic) - REMOVED Effect #2 Apply Aura: Mod Damage Done %
Value: 99 Difficulty: Heroic - REMOVED Effect #2 Apply Aura: Mod Damage Done %
Value: 99 Difficulty: 25 Player - REMOVED Effect #2 Apply Aura: Mod Damage Done %
Value: 99 Difficulty: 10 Player (Heroic) - REMOVED Effect #2 Apply Aura: Mod Damage Done %
Value: 99 Difficulty: 25 Player (Heroic)
Duration changed from 60 sec to 75 sec
NEW Inflicts Fire damage to nearby enemies.
NEW Damage increased by 70%.
Health increased by 215%.
Attacks have a chance summon Mirror Images of the caster.
- Effect #1 Apply Aura (2): Mod Damage Done %
Value: 70 (SP mod: 1) - Effect #2 Apply Aura (2): Mod Increase Maximum Health – %
Value: 215 (SP mod: 1)
NEW Damage increased by 70%.
Health increased by 305%.
100% Lifesteal when standing in Blood of the Loa.
- Effect #1 Apply Aura (2): Mod Damage Done %
Value: 70 (SP mod: 1) - Effect #2 Apply Aura (2): Mod Increase Maximum Health – %
Value: 305 (SP mod: 1) - Effect #3 Apply Aura (2): Dummy
Value: 100
NEW Damage increased by 70%.
Health increased by 215%.
Melee attacks have a chance to Glaciate and Fire Blast a random nearby target.
- Effect #1 Apply Aura (2): Mod Damage Done %
Value: 70 (SP mod: 1) - Effect #2 Apply Aura (2): Mod Increase Maximum Health – %
Value: 215 (SP mod: 1) - Effect #3 Apply Aura (2): Dummy
NEW Damage increased by 70%.
Health increased by 215%.
Spectators look to be more fired up than usual.
- Effect #1 Apply Aura (2): Mod Damage Done %
Value: 70 (SP mod: 1) - Effect #2 Apply Aura (2): Mod Increase Maximum Health – %
Value: 215 (SP mod: 1) - Effect #3 Apply Aura (2): Dummy
NEW Damage increased by 70%.
Health increased by 215%
Damaging attacks can infect victims with the Zombie Plague.
- Effect #1 Apply Aura (2): Mod Damage Done %
Value: 70 (SP mod: 1) - Effect #2 Apply Aura (2): Mod Increase Maximum Health – %
Value: 215 (SP mod: 1) - Effect #3 Apply Aura (2): Dummy
Value: 10
NEW Damage increased by 70%.
Health increased by 260%.
Attacks have a chance to Webwrap a victim.
- Effect #1 Apply Aura (2): Mod Damage Done %
Value: 70 (SP mod: 1) - Effect #2 Apply Aura (2): Mod Increase Maximum Health – %
Value: 260 (SP mod: 1) - Effect #3 Apply Aura (2): Dummy
NEW Imbued with Purified Titan energy that pulses increases to player damage done. Perhaps enough energy will grant assistance from the Keepers themselves.
Damage increased by 70%.
Health increased by 880%.
Pulsing Purified Titan energy that increases player damage done by 1% per stack for 12 sec. Perhaps enough energy will grant assistance from the Keepers themselves.
- Effect #1 Apply Aura (2): Mod Damage Done %
Value: 70 (SP mod: 1) - Effect #2 Apply Aura (2): Mod Increase Maximum Health – %
Value: 880 (SP mod: 1) - Effect #3 Apply Aura (2): Periodic Dummy
Value: 1
Unleashes a Gas Spore, inflicting 2 random targets with a gaseous spore. The Spore will explode after 12 seconds, inflicting 3900 to 4100 damage to all nearby friends. The damage from the Gas Spore builds the targets immune system, giving them a resistance to the blight.
- REMOVED Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0 Difficulty: 25 Player
Use your hook and chain to grab the targeted crate.
- Effect #1 Dummy
Value: 62480
Use your hook and chain to grab the targeted crate.
- Effect #1 Dummy
Value: 62480
Size increased by 20%.
- Effect #1 Apply Aura: Mod Size % Modifies Damage/Healing Done
Value: 1920 (SP mod: 1)
- Effect #1 Apply Aura: Mod Mounted Speed % Modifies Damage/Healing Done
Value: 10060 (SP mod: 1)
- REMOVED Effect #1 Apply Aura (2): Phase Group Modifies Jump Targets
Value: 0 - NEW Effect #1 Apply Aura: Phase Group Modifies Damage/Healing Done
Value: 0
Duration changed from -1 ms to 7 sec
NEW Your spell and ranged damaging critical strikes have a chance to grant Rallying Cry of the Tournament Champion to your party, increasing haste by 20% for 10 sec.
- Effect #1 Apply Aura: Proc Trigger Spell
Value: 20
(Trigger Spell: Rallying Cry of the Tournament Champion )
NEW Increases your haste by 20% for 10 sec.
Haste increased by 20%.
- Effect #1 Dummy
Value: 70121
- Effect #1 Dummy
Value: 70120
NEW Your melee attacks have a chance to shatter the armor of your target, increasing all damage the target takes by 20% for 10 sec.
- Effect #1 Apply Aura: Proc Trigger Spell
Value: 20
(Trigger Spell: Shatter Armor )
NEW Increases damage taken by the target by 20%.
Damage taken increased by 20%.
NEW Enemies take 1000 to 1400 damage each time you dodge, parry, or block their attacks.
- Effect #1 Apply Aura: Proc Trigger Spell
Value: 999
(Trigger Spell: Shield of Thorns )
NEW Deals 1000 to 1400 damage.
Summons a swift spectral gryphon.
Mount type changed from Ground to Flying.
Category changed from Uncategorized to Mounts
Inflicts 11250 to 18750 damage on enemies within 20 yards of the tail’s impact point, knocking them back.
Deals 10175 to 11825 damage to the target, granting them the Essence of the Vampyr Queen.
- REMOVED Effect #1 School Damage
Value: 10174 Difficulty: 10 Player (Heroic) - REMOVED Effect #1 School Damage
Value: 10174 Difficulty: 25 Player (Heroic)