World of Warcraft Dragonflight was given to players during the third and third era, and as a huge expansion, which would bring back the game to its glory days. While many players enjoy Dragonflight, the stats tell a different story.

According to a review made up of the SBI, on Sept. 6 the mission is to provide a raid data analysis to Raider.IOnamely boss killsDragonflight as a result of the expansions weren’t dying, but it never really was popular.

Using full data from 8.0 (with graphs) by u/Tappe in wow from one hundred percent of the first 17 weeks of each patch accumulated by u/Tappe93 in wow.

Every WoW expansion goes through the same life cycle: the release, an initial surge of players, a gradual decrease in population, and a closer revival whenever a new season starts. In the Fall of Dragonflight, the expansion was never sudden expanded in players like Battle for Azeroth and Shadowlands experienced during their first seasons.

We can see that at an early level, such as the development of BfA and Shadowlands, we successfully retained more players than Dragonflight, but these two expansions also saw a rapid decline in the number of bosses defeated from season 1 to season 2.

Related WoW players want the best Azeroth landmark to be used for good.

A more interesting statistic comes from the Dragonflight raid, like Aberrus, the Shadowed Crucible, which has a higher completion rate compared to the past two expansions. The most likely reason for this is the raid-unsolved affair. While Shadowlands, for example, had Sepulcher of the First Onesa historically quite demanding raid that had an 18-day race to World FirstAberrus intentionally designed to be easier and more accessible to regular players.

So, what does all that mean for WoW?

Shadowlands could disappear in history with the expansion that killed WoW. Image via Blizzard Entertainment.

Dragonflight is a expansion that redesigned talent trees, introduced Dragonriding and removed much time-gated content, but didn’t look like it was enough. BfA and Shadowlands stimulated gamers’ patience, leaving many players not to go through any other game.

This phenomenon was very prominent during Shadowlands Patch 9.0 to 9.1 content, so its resentment seemed to be in full force. I will see what the future holds on, and I can do not be the only one who can do so much as to ensure that players have an original change in mind.



Source link

LEAVE A REPLY

Please enter your comment!
Please enter your name here