This week we look at what’s coming up ahead for professions in 10.2 and some items and materials to look out for and prepare. We also take a deep dive into Epic flipping in Wrath Classic and Engineering in Classic Hardcore. On top of all that, there is still the niche of speed sets in retail!
My name is Samadan and I’ll be your guide through the World of Gold Making!
Crafting in 10.2
As the PTR develops further, more and more information is coming out regarding professions and what we can expect in this next phase. Much of what would be typical around this time is already being uncovered. We have a permanent augment rune, some new PVP crafted gear recipes, some new materials and a few new bits per profession.
Manthieus has a video covering what’s been discovered so far on the PTR..
Lots of what he calls “Same old, same old” as in what we’ve come to expect. There’s some good nuggets of information here as to what materials to keep an eye out for. Will Dracothysts still be desirable? Will Rousing/Awakened Frost be in demand with the new potion?
In a similar flavour, we also have a video from Penguin2gt going through what’s changing and what to look out for from a gold making perspective..
Overall, there’s not a huge amount to get excited over. Some of the recipes tied to the new raid will be highly desirable and expensive to start with and there will be plenty looking to capitalize early to hopefully get maximum profit.
Flipping Epic Gear in WotLK Classic
u/AvaKnowledge has put together a guide and set of TSM groups and operations for flipping Epic gear in Wrath Classic which has enabled them to reach gold cap…
First off, here’s the link to my main TSM groups. It contains my operations and custom sources used. It’s ALMOST all you need:
95% Of my sales are rare/epic level 1-58 weapons and armor. It’s staggering what some will pay for them. I’ve never seen this search string anywhere, but it’s the core of the magic:
/armor/rare/epic/1/58;/weapon/rare/epic/1/58
What that does is two consecutive searches: the first searches armor and second one searches weapons. Let them both finish, and buy like crazy.
Here are the basics of my workflow:
- Grab all mail from the inbox. Depending on the number of items, you may have to do it in batches.
- Sprint (if rogue), Blink (if mage), or use your preferred method to get to the nearest auctioneer.
- Run two searches:
- Paste that search string above into the Browse > Search Bar and hit Search. Buy almost anything under 100% (buy double digits).
- Run a shopping scan of my groups. Buy almost anything under 100%.
- List everything you just bought.
The core operation, Ava Norm 24 2x:
- Auction Duration: 24 hours. I’ve tried them all, and they all work. Essentially, just set the duration to something that’s a bit longer than what’s comfortable to check daily/whenever. If you can constantly do 12-hour postings, it’s likely the best by a bit, but it doesn’t matter much. Nor do AH deposits…
- Post cap: 2. Set it at whatever you want. Higher than that, and you usually just burden yourself with more mail to deal with. Sometimes you can get lucky also and sell both to one person. Think rings and one-handed weapons. It happens more often than you think.
- Set bid as percentage of buyout: 100%. IMO, there’s no reason to use any other value.
- Undercut amount: 1c. Again, why would you give up money unless the price is sky-high (usually). Just undercut by 1c and move on.
Now the fun stuff: the auctioning operation settings. A couple things may look a bit funky, and you don’t need it quite this complex, but I’ll explain a bit more after the settings. I also borrowed some from Sheyrah’s operation, but it’s a bit different. Massive credit to Sheyrah!
Minimum Price
min(12000g, max(105% min(avgbuy, crafting), 50% dbmarket) / 0.95 + vendorfactor)
When below minimum: Post at Normal price.
Maximum Price
min(12000g, max(200% min(avgbuy, crafting), 200% dbmarket) / 0.95 + vendorfactor)
When above Maximum: post at Max
Normal Price
min(12000g, max(150% min(avgbuy, crafting), 100% dbmarket) / 0.95 + vendorfactor)
Let’s break the Minimum price down:
- min(12000g, ) – This will evaluate the function to either set the price at 12000g if it’s less than the other op. This is optional, but I added it after accidentally losing 8,000g on an absurdly expensive item. OOPS. Totally unnecessary.
- max(105% min(avgbuy, crafting), 50% dbmarket)
- max(x, y, z) – Instruct TSM to evaluate each part of the formula and pick the highest value.
- 105% min(avgbuy, crafting) – Take the minimum (not maximum) of the AvgBuy (your average cost of all of that item) vs the Crafting cost (sum of the costs of the materials needed to make the item) and multiply by 105%. A 5% profit might seem small, but it RARELY happens, and even if it does, who cares? You probably made a hair and the deposit was taken care of.
- 50% dbmarket – The average of what it is valued at for over the past 14 days. Price the low end to help stuff MOVE. Some use 70 or 80% too. The higher you set that value, the less likely it is to undercut. Play around with whatever you want. Anywhere between 50-80% works well.
/ 0.95 – The AH takes a 5% cut when your item sells. Dividing by 0.95 increases your sale price an amount that when the item sells, so you get what you originally wanted. Optional, but awesome to have.
vendorfactor – A custom source I made to factor the AH deposit into the item price. When you’re selling super expensive gear, deposits don’t matter at all, but while building your stock and initial gold, every little bit of savings adds up. Again, optional, but it does give you a couple “free” listings per item.
The last piece of the puzzle: the BoE flipping shopping operation. I’ll write a detailed explanation if you need, but TLDR: only look for pieces of gear with a dbmarket of 50% of several conditions to check the “cheapness” of the items. If it doesn’t have a value of at least 50g, don’t even show it. We’re only interested in expensive items. Feel free to change it to your desired item value.
50% iflt(dbmarket,50g,0c,iflt(dbminbuyout,dbregionsaleavg,dbmarket,iflt(dbminbuyout,50%dbregionmarketavg,dbmarket))))
That basically wraps it up. The key thing is to just buy a ton, list a ton, and collect a ton of money.
If anything is unclear, or you want ANY more information, explanation, or help, just post a comment or DM me.
<3 <3
Ava
This is a great breakdown and explanation of using specific operations in TSM to gauge the value of items and come up with a strategy for flipping. These items are going to be expensive, so it will require some capital or some careful flips to get going.
Speed Sets Still Sell!
Another little niche for gold making is selling gear specifically to make speed sets.
First up, you need to be able to search easily for speed specific items…
And don’t forget, cross realm trading is available, so on one server they go for 40K and other for 5k.
This opens up opportunities to buy and sell on different servers to maximize price gains.
I made 2 million gold in 2 weeks with around 1 hour time investment per day, just with 12 different items I focused on.
If you spend more time by checking more auction houses and selling on more you can probably make much more gold. I’m just focussing on 4 realms where I sell and 20 where I buy. Also if you include more than 12 Items (there are 30 or more).
Searching via undermine.exchange or something like that is quite tedious though.
I would suggest just using it to find the first item to buy and then to create a TSM-group.
Finding good realms to sell on and doing cancel scans will help to yield more profits too, but I’m lazy.
Current content gear is most desirable at the moment.
3x 194 longstrider w/ RiS HoA
Max ilvl Onyx Annulet w/ Harmonic Music / Wind Sculpted / Swirling Mojo (I don’t use the Mojo, because I don’t like dealing with rng proc consumables).
ilvl 50 boots with socket from Nethershard boxes (still trying to get a pair with both speed and socket that doesn’t warforge.) Need exactly ilvl 50 for socket + WoD enchant.
ilvl 398 BoE speed gear for most of the rest of the slots. Still haven’t been able to get 398 legs with speed, so still using ~370ish, and I have a 441 speed bracer.
I don’t yet have speed on 2nd trinket or weapon, and I’m missing 1 socket on belt. Hopefully they create a speed embellishment like they had the optional crafting reagent in ZM. And a DF speed gem would be nice.
Either way, I’m pushing just over 250% baseline, 310/320% when I use dash/nitro.
I’m pretty sure the stats are static based on the slot. For example, the Sunless Wrap is always Mastery/Haste. But mostly I just go for speed, since the ilvl matters most.
I built the speed set for running legacy content for Mounts/Mog collection, so the difference the secondaries make is very negligible and I am able to max out the longstrider value without min/maxing secondaries too much. With the exception of BfA/SL content, which is mostly not soloable because of mechanics at the moment.
If and when I get a weapon with speed but without Crit, I might have to put on a Buzzing Rune to make up for it, but until then it’s just highest ilvl w/speed.
While perhaps not as desirable, crafted speed gear from Shadowlands still has it’s market …
It’s crafted with guaranteed speed. You have to put an extra reagent to make it have speed and another one to make it ilvl 233. Total crafting cost is under 1000g. You need rep for the 233 ilvl thing
There is special “extra” reagents you can put on crafted gear. For the ilvl, you need crafter’s mark 4. For the speed, you need an item you can craft in engineering called pure-air sail extentions ( also buyable on auction house ). You can put both at same time
I sell them on 8 realms including low pops. They sell on all realms.
Certainly lots of opportunities and markets for desirable gear and hopefully some nice profit to boot!
Engineering in Classic Hardcore
The Lazy Goldmaker has a great video going through what many might overlook as a gold making profession as you need the profession itself to actually use many of the items.
Generally speaking you want to focus on the consumables. In Hardcore the grenade type throwables that CC mobs are particularly useful, as they can save you in a pinch. I do expect sapper charges to be less popular, as the damage downside is riskier in hardcore, but overall I expect similar results to classic.
It’s a great example of convenience over price. Many will simply buy from the AH rather than bother to craft themselves.
Further Reading
Most of this information was discussed and originally posted on the /r/woweconomy subreddit or in the accompanying Discord Server.
I hope you found this useful and If you have any suggestions or feedback, please do say so in the comments below..
Until next time, Happy Goldmaking!
Samadan