Dragonflight is no secret that has toxic issues particularly in Mythic+ dungeons where players play with leaver, griefers andflamer every day. Blizzard seems to have known these problems now. He is currently at the table discussing how they can solve them for a long time!
On November 1, WoW dev Chimes responded to a community discussion regarding mythic+toxicity, which came first and immediately on display at Wowhead. Players really agree to be best at their best, but eventually break the contract. This behavior does not exist for real purpose, either.
It is hilarious you should mention this. We had several internal discussions regarding this issue, and so the future doesn’t seem to be worth any announcements yet (and perhaps isn’re it? ), but we have some issues on our radar. It feels a bit messy to say goodbye, but isn’t it coming early? If some other time comes from that talks we shall be sure not going.
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Even though it’s good news that Mythic+ toxicity is at least not on Blizzard radar, this doesn’t have any problem with the end-game. The players basically join Mythic+ groups, start the keys and have their heads left on either side of the street. This means that there is a depleted key, no loot and no Mythic+ rating for anybody. We have to go back into the LFG again so we can find one another group at once! Usually, trying to find the perfect group takes up too much time and sometimes even longer.
Toxicity is expected to continue in season three. Dot Esports is making a screen shot.
This is not bad for players to continue strengthy into Mydic+ games because they have too much time dealing with unnecessary lengthy queue.
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Toxicity in Mythic+ dungeons is as old and it dates back to the very start of the game that was introduced by Legion. Over time, Blizzard hasn’t done much to keep it down on acceptable levels; nor is he just taking serious measures against toxic players? This change is so long ago in Dragonflight, and as the hope goes on a radar will mean much soon.