Overview
Here are all the Tier Set bonuses for Dragonflight Season 1, Season 2 and Season 3!
For more information check out our guides!
Season 1Season 2Season 3
Death Knight
Blood
- (2) Set Bonus: When a Bone Shield charge is consumed you have a 20% chance to generate 1 Rune.
- (4) Set Bonus: After 10 Bone Shield charges are consumed gain 10% damage and Haste for 10 sec.
Season 2
- (2) Set Bonus: Heart Strike and Blood Boil deal 10% increased damage and have a 5% chance to grant Vampiric Blood for 5 sec.
- (4) Set Bonus: When you would gain Vampiric Blood you are infused with Vampiric Strength, granting you 10% Strength for 5 sec. Your Heart Strike and Blood Boil extend the duration of Vampiric Strength by 0.5 sec.
Season 3
- (2) Set Bonus: Consuming Runic Power has a chance to cause your next Heart Strike to apply Ashen Decay, reducing damage dealt to you by 10% and increasing your damage dealt to afflicted targets by 20% for 8 sec.
- (4) Set Bonus: Soul Reaper’s execute damage and Abomination Limb’s damage applies Ashen Decay to enemy targets, and Heart Strike and Blood Boil’s direct damage extends Ashen Decay by 1.0 sec.
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Frost
- (2) Set Bonus: Obliterate and Frostscythe critical strike damage is increased by 10%.
- (4) Set Bonus: Obliterate and Frostscythe have a 15% chance not to consume Killing Machine.
Season 2
- (2) Set Bonus: Howling Blast damage increased by 10%. Consuming Rime increases the damage of your next Frostwyrm’s Fury by 4%, stacking 10 times. Pillar of Frost calls a Frostwyrm’s Fury at 25% effectiveness that cannot Freeze enemies.
- (4) Set Bonus: Frostwyrm’s Fury causes enemies hit to take 20% increased damage from your critical strikes for 12 sec.
Season 3
- (2) Set Bonus: Chill Streak’s range is increased by 4 yds and can bounce off of you. Each time Chill Streak bounces your damage is increased by 4% for 12 sec, stacking up to 5 times.
- (4) Set Bonus: Chill Streak can bounce 2 additional times and each time it bounces, you have a 30% chance to gain a Rune, reduce Chill Streak cooldown by 5 sec, or reduce the cooldown of Empower Rune Weapon by 6 sec.
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Unholy
- (2) Set Bonus: Bursting a festering wound grants your ghoul Vile Infusion, increasing their damage and Haste by 10% for 5 seconds.
- (4) Set Bonus: Your primary ghoul’s attacks have a 8% chance to increase your damage and Haste by 8% for 8 seconds. This chance is increased to 15% during Vile Infusion.
Season 2
- (2) Set Bonus: Death Coil and Epidemic damage increased by 10%. Casting Death Coil or Epidemic grants a stack of Master of Death, up to 20. Dark Transformation consumes Master of Death and grants 1% Mastery for each stack for 25 sec.
- (4) Set Bonus: Army of the Dead/Raise Abomination grants 20 stacks of Master of Death. When Death Coil or Epidemic consumes Sudden Doom gain 1 extra stacks of Master of Death and 10% Mastery for 6 sec.
Season 3
- (2) Set Bonus: Set Bonus: Apocalypse summons an additional Magus of the Dead. Your Magus of the Dead Shadow Bolt now fires a volley of Shadow Bolts at up to 4 nearby enemies.
- (4) Set Bonus: Set Bonus: Each Rune you spend increases the duration of your active Magi by 0.5 sec and your Magi will now also cast Amplify Damage, increasing the damage you deal by 5% for 10 sec.
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Demon Hunter
Havoc
- (2) Set Bonus: Chaos Strike and Blade Dance chance to critically strike is increased by 5% and their critical strike damage is increased by 10%.
- (4) Set Bonus: Chaos Strike and Blade Dance have a 20% chance to increase damage you deal by 5% for 6 sec. Chaos Strike and Blade Dance critical strikes increase this chance to 40%.
Season 2
- (2) Set Bonus: Every 175 Fury you spend, gain Seething Fury, increasing your Agility by 10% for 6 sec.
- (4) Set Bonus: Each time you gain Seething Fury, gain 15 Fury and the damage of your next Eye Beam is increased by 15%, stacking 5 times.
Season 3
- (2) Set Bonus: Blade Dance automatically triggers Throw Glaive on your primary target for 100% damage and each slash has a 50% chance to Throw Glaive an enemy for 35% damage.
- (4) Set Bonus: Throw Glaive reduces the remaining cooldown of The Hunt by 2.0 sec, and The Hunt’s damage over time effect lasts 6 sec longer.
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Vengeance
- (2) Set Bonus: Shear / Fracture deals 20% more damage, generates 20% more Fury, and have a 15% chance to generate an additional Soul Fragment.
- (4) Set Bonus: Spirit Bomb and Soul Cleave have a 12% chance to deal 50% more damage and cause targets they hit to deal 15% less damage to you for 8 seconds.
Season 2
- (2) Set Bonus: Soul Fragments heal for 10% more and generating a Soul Fragment increases your Fire damage by 2% for 6 sec. Multiple applications may overlap.
- (4) Set Bonus: Shear and Fracture deal Fire damage, and after consuming 60 Soul Fragments, your next cast of Shear or Fracture will apply Fiery Brand for 3 sec to its target.
Season 3
- (2) Set Bonus: When you attack a target afflicted by Sigil of Flame, your damage and healing are increased by 2% and your Stamina is increased by 2% for 8 sec, stacking up to 5.
- (4) Set Bonus: Sigil of Flame’s periodic damage has a chance to flare up, shattering an additional Soul Fragment from a target and dealing (75.9% of Attack power) additional damage. Each 40 Fury you spend reduces its cooldown by 1.0 sec.
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Druid
Balance
- (2) Set Bonus: Starsurge and Starfall increase the damage of your next Wrath or Starfire by 20%, stacking up to 3 times.
- (4) Set Bonus: When you enter Eclipse, your next Starsurge or Starfall costs 5 less Astral Power and deals 20% increased damage.
Season 2
- (2) Set Bonus: Sunfire radius increased by 3 yds. Sunfire, Moonfire and Shooting Stars damage increased by 20%.
- (4) Set Bonus: Shooting Stars has a 20% chance to instead call down a Crashing Star, dealing (76.5% of Spell power) Astral damage to the target and generating 5 Astral Power.
Season 3
- (2) Set Bonus: When Eclipse ends or when you enter combat, enter a Dreamstate, reducing the cast time of your next 2 Starfires or Wraths by 40% and increasing their damage by 100%.
- (4) Set Bonus: Starsurge or Starfall increase your current Eclipse’s Arcane or Nature damage bonus by an additional 2%, up to 10%.
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Feral
- (2) Set Bonus: Rip & Ferocious Bite damage increased by 6%.
- (4) Set Bonus: For each combo point spent, finishing moves increase your Rip, Rake, and Thrash damage by 2% and increase the chance for Shred, Rake, Swipe / Brutal Slash, and Thrash to Critically Strike by 2% for 4 seconds.
Season 2
- (2) Set Bonus: Your auto-attacks have a 25% chance to grant Shadows of the Predator, increasing your Agility by 1%. Each application past 5 has an increasing chance to reset to 2 stacks. (Proc chance: 25%, 100ms cooldown)
- (4) Set Bonus: When a Shadows of the Predator application resets stacks, you gain 8% increased Agility and you generate 1 combo point every 2 secs for 8 sec.
Season 3
- (2) Set Bonus: Feral Frenzy grants Smoldering Frenzy, increasing all damage you deal by 20% for 8 sec.
- (4) Set Bonus: Feral Frenzy’s cooldown is reduced by 15 sec. During Smoldering Frenzy, enemies burn for 10% of damage you deal as Fire over 10 sec.
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Guardian
- (2) Set Bonus: Using Mangle with Gore also deals 30% of damage dealt to nearby enemies, damage reduced beyond 5 targets. It also increases your damage done and reduces damage you take by 5% for 6 seconds.
- (4) Set Bonus: Gore has a 5% increased chance to trigger. Using Mangle with Gore heals you for health over 6 seconds.
Season 2
- (2) Set Bonus: When you take damage, Mangle and Thrash damage and Rage generation are increased by 15% for 8 sec and you heal for 6% of damage taken over 8 sec.
- (4) Set Bonus: Raze/Maul damage increased by 20% and casting Ironfur or Raze/Maul increases your maximum health by 3% for 12 sec, stacking 5 times.
Season 3
- (2) Set Bonus: Rage you spend during Rage of the Sleeper fuel the growth of Dream Thorns, which wreath you in their protection after Rage of the Sleeper expires, absorbing 25% of damage dealt to you while the thorns remain, up to (660 / 100 * Attack power) per 20 Rage spent.
- (4) Set Bonus: Each 40 Rage you spend while Rage of the Sleeper is active extends its duration by 1.0 sec, up to 5.0. Your Dream Thorns become Blazing Thorns, causing 100% of damage absorbed to be reflected at the attacker.
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Restoration
- (2) Set Bonus: Rejuvenation, Lifebloom, Wild Growth, Efflorescence, and Tranquility chance to critically heal is increased by 8%.
- (4) Set Bonus: Efflorescence critical heals increase the healing of your next Wild Growth by 5%, stacking up to 5 times. Lifebloom critical heals reduce the cooldown of Nature’s Swiftness by 2 seconds.
Season 2
- (2) Set Bonus: Rejuvenation and Lifebloom healing increased by 10%. Regrowth healing over time increased by 35%.
- (4) Set Bonus: Flourish increases the rate of your heal over time effects by 26% for an additional 16 sec after it ends. Verdant Infusion causes your Swiftmend target to gain 15% increased healing from you for 6 sec.
Season 3
- (2) Set Bonus: You and your Grove Guardian’s Nourishes now heal 2 additional allies within 40 yds at 40% effectiveness.
- (4) Set Bonus: Consuming Clearcasting now causes your Regrowth to also cast Nourish onto a nearby injured ally at 200% effectiveness, preferring those with your heal over time effects.
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Evoker
Augmentation
- (2) Set Bonus: Blistering Scales increases Armor by an additional 10% of your own.
- (4) Set Bonus: Your damage done is increased by 8%.
Season 2
- (2) Set Bonus: Ebon Might increases the damage of your empower spells by 30%.
- (4) Set Bonus: Ebon Might increases allies’ primary stat by an additional 1.0% of your own.
Season 3
- (2) Set Bonus: Every third Prescience lasts 100% longer.
- (4) Set Bonus: Casting Prescience enhances your next Eruption with smaller fissures for each Prescience you have active, each dealing (110% of Spell power) damage and extending Ebon Might by 0.2 sec.
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Devastation
- (2) Set Bonus: Empower spells have a 5% increased chance to critically strike and also increase your critical strike chance by 5% for 6 sec.
- (4) Set Bonus: Empower spells have a 25% chance to grant you 6 seconds of Fury of the Aspects without causing Exhaustion.
Season 2
- (2) Set Bonus: Disintegrate and Pyre pierce enemies with Obsidian Shards, dealing 12% of damage done as Volcanic damage over 8 seconds.
- (4) Set Bonus: Empower spells deal 8% increased damage and cause your Obsidian Shards to blaze with power, dealing 200% more damage for 5 sec. During Dragonrage, shards always blaze with power.
Season 3
- (2) Set Bonus: While Dragonrage is active you gain Emerald Trance every 6 sec, increasing your damage done by 5%, stacking up to 5 times.
- (4) Set Bonus: When Dragonrage ends, Emerald Trance persists for 5 sec per stack and grants you Essence Burst every 5 sec.
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Preservation
- (2) Set Bonus: Empower spells increase Reversion’s healing by 35% for 6 sec.
- (4) Set Bonus: Reversion healing has a chance to cause your next Living Flame to cast instantly and deal 20% increased damage or healing. Stacks up to 2 times.
Season 2
- (2) Set Bonus: Spiritbloom applies a heal over time effect for 40% of healing done over 8 seconds. Dream Breath’s healing is increased by 15%.
- (4) Set Bonus: After casting 4 empower spells, gain Essence Burst immediately and another 3 seconds later.
Season 3
- (2) Set Bonus: Empower spells cast up to 3 Living Flames at enemies or allies struck at 50% effectiveness.
- (4) Set Bonus: Living Flame has a chance to apply Echo at 70% effectiveness on allies healed, or a nearby ally who doesn’t already have Echo.
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Hunter
Beast Mastery
- (2) Set Bonus: Kill Command damage increased by 10% and it has a 10% chance to reset the cooldown on Barbed Shot.
- (4) Set Bonus: Barbed Shot damage increased by 5% and Barbed Shot increases damage of your next Kill Command by 20%.
Season 2
- (2) Set Bonus: Cobra Shot and Kill Command damage increased by 15%.
- (4) Set Bonus: Cobra Shot, Kill Command, and Multi-Shot reduce the cooldown of Bestial Wrath by 2 second.
Season 3
- (2) Set Bonus: Bestial Wrath summons a Dire Beast for 15 sec.
- (4) Set Bonus: Your most recently summoned Dire Beast now obeys your Kill Command and can benefit from Beast Cleave.
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Marksmanship
- (2) Set Bonus: Chimaera Shot/Arcane Shot & Multi Shot critical hits cause your next Aimed Shot to cause targets hit to bleed for 40% of damage dealt over 6 seconds.
- (4) Set Bonus: Ranged auto-attacks have a 15% chance to increase the critical strike chance of your next Chimaera Shot, Arcane Shot or Multi-Shot by 100%.
Season 2
- (2) Set Bonus: Arcane Shot/Chimeara Shot and Multi-Shot deal 10% increased damage and have a 8% chance to grant you the Deathblow effect.
- (4) Set Bonus: Kill Shot deals 15% increased damage and reduces the cooldown of Aimed Shot and Rapid Fire by 1.5 sec.
Season 3
- (2) Set Bonus: Rapid Fire deals 20% additional damage. Trick Shots causes Rapid Fire to launch a Volley for 6 sec, dealing 100% of normal damage.
- (4) Set Bonus: Every 10 Focus you spend has a 3.0% chance to reset the cooldown of Rapid Fire and cause your next Rapid Fire to shoot 100% additional shots during its channel.
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Survival
- (2) Set Bonus: Raptor Strike / Mongoose Strike, Carve, and Butchery damage increased by 12%.
- (4) Set Bonus: Raptor Strike / Mongoose Bite, Carve, and Butchery have a 20% chance to make your next Raptor Strike / Mongoose Bite, Carve, or Butchery cost 10 less Focus and deal 40% increased damage.
Season 2
- (2) Set Bonus: Wildfire Bomb damage increased by 10% and throwing a Wildfire Bomb increases the damage of your next Kill Command by 40%.
- (4) Set Bonus: Every 30 Focus spent reduces the cooldown of Wildfire Bomb by 1.0 sec
Season 3
- (2) Set Bonus: Fury of the Eagle increases you and your pet’s critical strike chance by 15% and critical damage dealt by 15% for 12 sec.
- (4) Set Bonus: Fury of the Eagle throws a free Wildfire Bomb at your current target at 100% effectiveness, causes your next Wildfire Bomb to not incur a cooldown, and increases the damage Wildfire Bomb deals to your primary target by 40% for 12 sec.
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Mage
Arcane
- (2) Set Bonus: For each Arcane Charge, Arcane Blast critical strike chance is increased by 3% and Arcane Explosion critical strike chance is increased by 3%.
- (4) Set Bonus: When Arcane Blast or Arcane Explosion critically strikes at least one target, the critical strike chance of your next Arcane Barrage is increased by 10%, up to 4 stacks.
Season 2
- (2) Set Bonus: Arcane Surge increases Spell Damage by an additional 10% and its duration is increased by 3 sec.
- (4) Set Bonus: For every 24000 Mana spent on and during Arcane Surge, your spell damage is increased by 1% for 18 sec after Arcane Surge fades, stacking up to 25 times. Mana regeneration is increased by 50% for this time.
Season 3
- (2) Set Bonus: Consuming Clearcasting grants increased spell damage by 2% for 20 sec, stacking up to 10%.
- (4) Set Bonus: After consuming Clearcasting 3 times, your next Arcane Missiles consumes Arcane Battery, dealing 150% increased damage to your primary target and fires at up to 4 nearby enemies dealing 100% increased damage.
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Fire
- (2) Set Bonus: Pyroblasts and Flamestrikes cast with Hot Streak deal 10% increased damage.
- (4) Set Bonus: Fire Blast, Phoenix Flames, and Fireball deal 10% increased damage and their chance to critically strike is increased by 10%.
Season 2
- (2) Set Bonus: Phoenix Flames applies Charring Embers to all enemies it damages, increasing their damage taken from you by 5% for 12 sec.
- (4) Set Bonus: When your direct damage spells hit an enemy affected by Charring Embers 20 times the damage of your next 2 Phoenix Flames is increased by 200% and they refund a charge on use.
Season 3
- (2) Set Bonus: When Pyroblast and Flamestrike critically strike you gain Searing Rage, increasing your critical strike damage by 4% for 12 sec, stacking up to 20%.
- (4) Set Bonus: Activating Combustion increases the critical strike damage bonus of Searing Rage by 150% for 12 sec.
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Frost
- (2) Set Bonus: Ice Lance and Frozen Orb damage increased by 10%.
- (4) Set Bonus: Consuming Fingers of Frost increases spell damage by 8% for 6 sec.
Season 2
- (2) Set Bonus: Flurry and Ice Lance damage increased by 20%. Flurry causes an explosion on impact, dealing 35% of its damage to nearby enemies, damage reduced beyond 5 targets.
- (4) Set Bonus: Casting Ice Lance on a frozen target has a 10% chance to trigger Brain Freeze.
Season 3
- (2) Set Bonus: Glacial Spike damage increased by 10% and it explodes when it Shatters a frozen target, dealing 20% of its damage dealt to nearby enemies. Deals reduced damage beyond 8 targets.
- (4) Set Bonus: Casting Glacial Spike has a 40% chance to trigger Brain Freeze.
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Monk
Brewmaster
- (2) Set Bonus: Hitting an enemy with Tiger Palm or Spinning Crane Kick grants Brewmaster’s Rhythm, increasing damage dealt and reducing damage taken by 1% for 15 seconds, stacking up to 4 times.
- (4) Set Bonus: For each stack of Brewmaster’s Rhythm, Purifying Brew clears 3% more of your damage delayed with stagger.
Season 2
- (2) Set Bonus: Blackout Kick damage increased by 20%. You have a 10% chance to not reset your Elusive Brawler stacks on a successful dodge.
- (4) Set Bonus: Rising Sun Kick grants a stack of Elusive Brawler, and when you dodge, the damage and critical strike chance of your next Spinning Crane Kick or Rising Sun Kick is increased by 5%, stacking up to 5.
Season 3
- (2) Set Bonus: Breath of Fire deals 20% bonus damage as Shadowflame and causes you to heal for 50% of your Fire damage dealt.
- (4) Set Bonus: Your attacks against targets afflicted by Breath of Fire have a chance to deal 10% extra damage as Shadowflame, and each Celestial Brew also grants a Stagger absorb for 100% of the Shadowflame damage you have dealt, causing damage delayed by Stagger to instead be prevented.
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Mistweaver
- (2) Set Bonus: Healing from your Enveloping Mist, Essence Font, and Vivify is increased by 10% on targets with your Renewing Mist.
- (4) Set Bonus: Essence Font and Vivify healing are increased by 10% and your Renewing Mists on targets healed by Essence Font are extended by 1 seconds for each direct heal.
Season 2
- (2) Set Bonus: Renewing Mist, Soothing Mist, and Enveloping Mist healing increased by 12%.
- (4) Set Bonus: Drinking a Tea increases the healing of your Vivify and Renewing Mists by 40% for 6 sec.
Season 3
- (2) Set Bonus: Renewing Mist applies Chi Harmony to its initial target, increasing their healing taken from you by 50% for 8 sec.
- (4) Set Bonus: 20% of all healing you do to targets with Chi Harmony is stored and then dispersed evenly among your allies with Renewing Mist when Chi Harmony fades or is refreshed.
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Windwalker
- (2) Set Bonus: Fists of Fury increases the damage dealt by your next 2 Rising Sun Kicks or Spinning Crane Kicks by 30%.
- (4) Set Bonus: Fists of Fury now instead enhances your next 3 Rising Sun Kicks or Spinning Crane Kicks and enhanced kicks increase damage your next Fists of Fury deals by 5%, stacking up to 3 times.
Season 2
- (2) Set Bonus: Rising Sun Kick deals 5% increased damage and goes nova, dealing (83% of Attack power) Shadowflame damage to all enemies within 8 yds.
- (4) Set Bonus: Fists of Fury deals 20% increased damage to the primary target and increases Shadowflame Nova damage you deal to all targets hit by 50% for 15 sec.
Season 3
- (2) Set Bonus: Free Spinning Crane Kicks grant Blackout Reinforcement, increasing the damage of your next Blackout Kick by 150%. Melee abilities have a chance to grant Blackout Reinforcement.
- (4) Set Bonus: Blackout Reinforcement empowered Blackout Kicks reduce the cooldown of Fists of Fury, Rising Sun Kick, Strike of the Windlord, and Whirling Dragon Punch by 3.0 sec. Damage of Fists of Fury, Rising Sun Kick, Strike of the Windlord, and Whirling Dragon Punch increased by 4%.
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Paladin
Holy
- (2) Set Bonus: Holy Shock increases the chance for your spells to critically strike by 4% for 10 sec.
- (4) Set Bonus: Holy Light, Flash of Light, Light of Dawn, and Bestow Faith healing is increased by 6% and their critical effects increase the damage or healing of your next Holy Shock by 20%.
Season 2
- (2) Set Bonus: Holy Shock’s critical strikes heal for 60% more and reduce the cooldown of Light’s Hammer by 2 sec, or Holy Prism by 1 sec.
- (4) Set Bonus: Light’s Hammer heals 100% more frequently and generates 1 Holy Power every 4 sec. Holy Prism’s healing is increased by 80% and it generates 1 Holy Power if cast on an enemy target, or 3 if cast on an ally.
Season 3
- (2) Set Bonus: When Glimmer of Light dissipates or is refreshed, it creates a Holy Reverberation on its target to heal an ally for (108% of Spell power) or damage an enemy for (96% of Spell power) over 8 sec. Multiple Holy Reverberations may overlap, up to 6 times.
- (4) Set Bonus: Daybreak now increases Haste by 25% for 6 sec and its cooldown is reduced by 15 sec.
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Protection
- (2) Set Bonus: Avenger’s Shield grants you and your closest ally Ally of the Light, increasing Versatility by 6% for 8 sec.
- (4) Set Bonus: Casting Hammer of the Righteous / Blessed Hammer increases your Parry by 5% for 10 sec, and extends the duration of Ally of the Light by 1.0 sec.
Season 2
- (2) Set Bonus: Avenger’s Shield causes targets struck to burn with Heartfire, dealing an additional 20% of damage dealt over 5 sec. Heartfire heals you for 100% of the damage it deals.
- (4) Set Bonus: Judgment critical strikes apply Heartfire and can trigger Grand Crusader.
Season 3
- (2) Set Bonus: Judgment grants a stack of Sanctification, reducing your damage taken by 2.0% per stack. Upon reaching 5 stacks, your next cast of Consecration is empowered, increasing its damage and healing by 200% and its radius by 30%. Sanctification’s stacks are reset when your empowered Consecration ends.
- (4) Set Bonus: While you are within an empowered Consecration, your abilities have a chance to deal 40% bonus damage or healing as Fire.
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Retribution
- (2) Set Bonus: Judgment, Blade of Justice, and Wake of Ashes damage increased by 15%.
- (4) Set Bonus: Your damaging Holy Power abilities deal 10% increased damage.
Season 2
- (2) Set Bonus: Judgment and Hammer of Wrath deal 10% increased damage and 15% increased critical strike damage. Hammer of Wrath applies Judgment to enemies.
- (4) Set Bonus: Judgment increases the damage enemies take from your Holy Power spenders by an additional 15%. Hammer of Wrath now hits 4 nearby targets for 20% of its damage.
Season 3
- (2) Set Bonus: Expurgation lasts an additional 3 sec and deals 30% increased damage. Casting Judgment or Divine Toll on a target with Expurgation causes Wrathful Sanction, damaging the target for (100% of Attack power) Holy damage and resonating Holy damage to up to 4 nearby enemies.
- (4) Set Bonus: Wrathful Sanction grants you Echoes of Wrath, causing your next Templar’s Verdict or Divine Storm to deal damage a second time at 25% effectiveness. This effect does not consume Judgment.
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Priest
Discipline
- (2) Set Bonus: Power Word: Shield increases the effectiveness of your next direct damage or healing spell by 10%.
- (4) Set Bonus: Penance increases the strength of your next Power Word: Shield by 60% of its damage or 18% of its healing.
Season 2
- (2) Set Bonus: Purge the Wicked/Shadow Word: Pain damage increased by 25%. Power Word: Radiance healing increased by 15%.
- (4) Set Bonus: Atonements applied by Power Word: Radiance last 3 sec longer. Your spells have a chance to cause your next Power Word: Radiance to be instant and cost 50% less mana. Can accumulate up to 2 charges.
Season 3
- (2) Set Bonus: Smite and Penance damage increased by 20% and Smite extends the duration of an active Atonement by 2.0 sec.
- (4) Set Bonus: Smite has a 100% chance to cast an additional time during Shadow Covenant, dealing (80% of Spell power) Shadow damage.
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Holy
- (2) Set Bonus: Casting Prayer of Mending reduces the cast time of your next Heal or Prayer of Healing by 1 sec and increases their Holy Word cooldown reduction effect by 2 sec.
- (4) Set Bonus: When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you gain 10% critical strike chance for 6 seconds.
Season 2
- (2) Set Bonus: When you cast Prayer of Mending, there is a 35% chance its effect is duplicated to another ally.
- (4) Set Bonus: When Prayer of Mending jumps or expires, it increases the damage and healing of your next Holy Word by 4%, stacking up to 15 times.
Season 3
- (2) Set Bonus: Holy Word: Serenity applies 14 sec of Renew to its target. Holy Word: Sanctify applies 5 sec of Renew to allies it heals.
- (4) Set Bonus: Renew’s healing has a chance to cause your next Holy Word: Sanctify or Holy Word: Serenity to not consume a charge when cast and cost 50% less Mana, accumulating up to 2 charges.
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Shadow
- (2) Set Bonus: Mind Blast increases the damage of your next Devouring Plague by 12%, stacking up to 3 times.
- (4) Set Bonus: Devouring Plague increases your haste by 4% for 8 sec.
Season 2
- (2) Set Bonus: Increases the chance for Shadowy Insight to trigger by 25%. When consuming Shadowy Insight, Mind Blast deals 30% increased damage and generates 4 additional Insanity.
- (4) Set Bonus: Devouring Plague damage increased by 15%. Every 4 casts of Devouring Plague increases the damage of Shadowy Apparitions conjured within the next 10 sec by 80%.
Season 3
- (2) Set Bonus: Shadow Word: Death triggers 2 additional time at 15% effectiveness. Triggers again 1 additional time at 15% effectiveness if Deathspeaker is active or your target is below % health.
- (4) Set Bonus: Each time you take damage from Shadow Word: Death, gain a stack of Death’s Torment, increasing the initial damage of your next cast of Shadow Word: Pain by 200% or increasing the damage of your next Shadow Crash by 50%, stacking up to 12 times.
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Rogue
Assassination
- (2) Set Bonus: Envenom also increases your weapon poisons’ damage by 20%.
- (4) Set Bonus: When your weapon poisons deal direct damage, you have a 50% chance to gain Septic Wounds, increasing your Bleed damage by 4% for 8 seconds, stacking up to 5 times.
Season 2
- (2) Set Bonus: Rupture deals an additional 40% damage as Nature. Crimson Tempest deals an additional 20% damage as Nature.
- (4) Set Bonus: When Deathmark expires, Nature damage you deal is increased by 40% for 30 sec.
Season 3
- (2) Set Bonus: Each 10 energy you spend grants Natureblight, granting 1.0% attack speed and 1.0% Nature Damage for 6 sec. Multiple instances of Natureblight may overlap, up to 12.
- (4) Set Bonus: Envenom additionally empowers itself, causing an Envenomous Explosion dealing (45% of Attack power) Nature damage to all nearby enemies when cast with Envenom active. Deals reduced damage beyond 5 targets. If Envenomous Explosion deals damage to a single target, it is increased by 150%.
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Outlaw
- (2) Set Bonus: Dispatch increases the damage of your next Sinister Strike or Ambush by 8% per combo point spent.
- (4) Set Bonus: Half-cost uses of Pistol Shot granted by Sinister Strike increase the damage of your next Dispatch by 25%.
Season 2
- (2) Set Bonus: Damage you inflict applies a Soulrip, dealing 5% of all damage you deal as physical damage over 8 sec.
- (4) Set Bonus: Between the Eyes unleashes all Soulrips, dealing 200% of all remaining damage and granting 5% Agility for 15 sec.
Season 3
- (2) Set Bonus: Sinister Strike has an additional 10% chance of striking an additional time.
- (4) Set Bonus: Roll the Bones additionally refreshes a random Roll the Bones combat enhancement buff you currently possess.
Vote for Outlaw Rogue’s S4 Tier Bonus
Subtlety
- (2) Set Bonus: Eviscerate and Black Powder increase the damage and critical strike chance of your next Backstab, Shadowstrike, or Shuriken Storm by 2% per combo point spent.
- (4) Set Bonus: Backstab, Shadowstrike, and Shuriken Storm critical strikes increase the damage of Eviscerate and Rupture by 12% and the damage of Black Powder by 8% for 6 seconds.
Season 2
- (2) Set Bonus: Shadow Dance grants you Symbols of Death for 6 sec and extends the duration of Rupture by 4 sec.
- (4) Set Bonus: Symbols of Death increases the critical strike damage of Eviscerate and Black Powder by 40%.
Season 3
- (2) Set Bonus: Using Eviscerate, Rupture, or Black Powder has a chance to summon a shadow clone to echo your finishing move for 57% additional Shadow damage.
- (2) Set Bonus: Your shadow clones deal 20% increased damage with all attacks and grant you 2 combo points per clone when summoned.
Vote for Subtlety Rogue’s S4 Tier Bonus
Shaman
Elemental
- (2) Set Bonus: Lightning Bolt, Chain Lightning, and Lava Burst increase the damage of your next Earth Shock or Earthquake by 3%, stacking 3 times.
- (4) Set Bonus: Casting Earth Shock / Elemental Blast or Earthquake increases your Mastery by 7.5% for 5 seconds.
Season 2
- (2) Set Bonus: Gain Stormkeeper every 50 sec.
- (4) Set Bonus: For 8 sec after you consume Stormkeeper, your Lightning Bolt, Lava Burst, Icefury, and Frost Shock generate 50% more Maelstrom, and your Chain Lightning, Lava Beam, and Earthquake deal 20% increased critical damage.
Season 3
- (4) Set Bonus: Lava Burst burns your target for 10% additional damage over 4 sec, and after consuming Primordial Wave, your next 2 casts of Lava Burst to also hit up to 3 additional targets affected by your Flame Shock for 65% of normal damage.
Vote for Elemental Shaman’s S4 Tier Bonus
Enhancement
- (2) Set Bonus: Stormstrike increases the damage of your next Fire, Frost, or Nature ability by 10% and causes it to generate 1 stack of Maelstrom Weapon.
- (4) Set Bonus: Consuming Maelstrom Weapon stacks increases your Haste by 0.5% for each stack consumed for 3 seconds.
Season 2
- (2) Set Bonus: Sundering increases your Mastery by 24% for 15 sec.
- (4) Set Bonus: Sundering increases your Physical and Fire damage dealt by 20% for 15 sec and your next 2 Chain Lightning casts deal 20% increased damage and refund 50% of Maelstrom Weapon stacks consumed.
Season 3
- (2) Set Bonus: Primordial Wave summons a Lightning Feral Spirit that increases your Nature damage dealt by 20% for 15 sec.
- (4) Set Bonus: Summoning a Feral Spirit reduces the cooldown of Primordial Wave by 7.0 sec.
Vote for Enhancement Shaman’s S4 Tier Bonus
Restoration
- (2) Set Bonus: While Healing Stream Totem/Cloudburst Totem is active, your chance to critically strike is increased by 10%.
- (4) Set Bonus: Your critical heals have 215% effectiveness instead of the usual 200%.
Season 2
- (2) Set Bonus: When you cast Healing Rain, each ally with your Riptide on them is area healed by Tidewaters for (322% of Spell power).
- (4) Set Bonus: Each ally healed by Tidewaters increases your healing done by 1% for 6 sec and increases the healing of your next Healing Wave or Healing Surge by 10%, or your next Chain Heal by 2%.
Season 3
- (2) Set Bonus: Chain Heal, Healing Surge, and Healing Wave mark their initial target with a Tidal Reservoir, causing them to receive 15% of all Riptide healing you deal for 15 sec.
- (4) Set Bonus: Riptide’s healing is increased by 25%. If Riptide is active on the same target as Tidal Reservoir, its heal over time effect has a 6% chance to create a new Riptide on a nearby ally.
Vote for Restoration Shaman’s S4 Tier Bonus
Warlock
Affliction
- (2) Set Bonus: When Agony grants you a Soul Shard, you have a chance to gain Cruel Inspiration, increasing your haste by 12% for 6 seconds.
- (4) Set Bonus: Cruel Inspiration also grants 2 charges of Cruel Epiphany, up to 5 charges. Each charge of Cruel Epiphany increases the damage of your next Malefic Rapture or Seed of Corruption by 40%.
Season 2
- (2) Set Bonus: Vile Taint cooldown reduced by 5 sec and Phantom Singularity cooldown reduced by 12 sec. Vile Taint and Phantom Singularity damage increased by 60%.
- (4) Set Bonus: Enemies damaged by Phantom Singularity gain Infirmity for its duration and enemies damaged by Vile Taint gain Infirmity for 10 sec, increasing damage taken by 10%.
Season 3
- (2) Set Bonus: Soul Rot deals 15% increased damage and lasts an additional 4 sec.
- (4) Set Bonus: Soul Rot grants 3 Umbrafire Kindling which increase the damage of your next Malefic Rapture to deal 50% or your next Seed of Corruption by 60%. Additionally, Umbrafire Kindling causes Malefic Rapture to extend the duration of your damage over time effects and Haunt by 2 sec.
Vote for Affliction Warlock’s S4 Tier Bonus
Demonology
- (2) Set Bonus: Demonbolt and Felstorm damage increased by 20%.
- (4) Set Bonus: Demonbolt has a chance to make your next Hand of Gul’dan instant and deal 150% increased damage.
Season 2
- (2) Set Bonus: Demonbolt deals 15% additional damage. Consuming a Demonic Core reduces the cooldown of Grimoire: Felguard by 0.5 sec.
- (4) Set Bonus: Grimoire: Felguard damage increased by 20%. While Grimoire: Felguard is active, all of your demons deal 20% additional damage.
Season 3
- (2) Set Bonus: Consuming a Demonic Core applies a Doom Brand that explodes after 20 sec, dealing (268.747% of Spell power) Shadow damage to nearby enemies or Shadow damage to a single enemy. Hand of Gul’dan reduces the duration of your Doom Brands by 1 sec per Soul Shard spent.
- (4) Set Bonus: When Doom Brand is removed, you have a chance to summon a Doomfiend that casts 5 Doom Bolt Volleys before departing. Each Doom Bolt Volley deals Shadow damage to up to 4 enemies or Shadow damage to a single enemy.
Vote for Demonology Warlock’s S4 Tier Bonus
Destruction
- (2) Set Bonus: Consuming Soul Shards has a chance to grant you Chaos Maelstrom, increasing your critical strike chance by 10% for 10 seconds.
- (4) Set Bonus: Your critical strikes deal 208% damage instead of the usual 200%.
Season 2
- (2) Set Bonus: Channel Demonfire bolts, Immolate, and Incinerate have a chance to fire an additional Demonfire bolt. These bolts deal 50% increased damage to their main target.
- (4) Set Bonus: Demonfire bolts increase your Fire damage by 1% for 13 sec, stacking up to 8 times. Gaining a stack does not refresh the duration. Casting Channel Demonfire resets this effect.
Season 3
- (2) Set Bonus: Bolts from Dimensional Rifts now deal 25% of damage dealt to nearby enemies. Immolate periodic damage has a chance to grant a charge of Dimensional Rift.
- (4) Set Bonus: Dimensional Rift can now summon a powerful Flame Rift which blasts 20 Searing Bolts that deal (37.9748% of Spell power) Fire damage and an additional (15.1953% of Spell power) Fire damage over 10 sec.
Vote for Destruction Warlock’s S4 Tier Bonus
Warrior
Arms
- (2) Set Bonus: Mortal Strike and Cleave damage and chance to critically strike increased by 10%.
- (4) Set Bonus: Mortal Strike, Cleave, & Execute critical strikes increase your damage and critical strike chance by 5% for 6 seconds.
Season 2
- (2) Set Bonus: Deep Wounds increases your chance to critically strike and critical strike damage dealt to afflicted targets by 5%.
- (4) Set Bonus: Deep Wounds critical strikes have a chance to increase the damage of your next Mortal Strike by 10% and cause it to deal Physical damage to enemies in front of you, stacking up to 3 times. Damage reduced above 5 targets.
Season 3
- (2) Set Bonus: Rend damage increased by 30% and Sudden Death can be triggered by Rend’s bleed damage.
- (4) Set Bonus: Sudden Death also makes your next Execute powerfully slam the ground, causing a Thunder Clap that deals 100% increased damage. In addition, the Execute target bleeds for 50% of Execute’s damage over 5 sec. If this bleed is reapplied, remaining damage is added to the new bleed.
Vote for Arms Warrior’s S4 Tier Bonus
Fury
- (2) Set Bonus: Execute’s chance to critically strike increased by 25%.
- (4) Set Bonus: Sudden Death’s chance to reset the cooldown of Execute and make it usable on any target, regardless of health, is greatly increased.
Season 2
- (2) Set Bonus: Rampage damage and critical strike chance increased by 10%.
- (4) Set Bonus: Rampage causes your next Bloodthirst to have a 10% increased critical strike chance, deal 25% increased damage and generate 2 additional Rage. Stacking up to 10 times.
Season 3
- (2) Set Bonus: Odyn’s Fury deals 50% increased damage and causes your next 3 Bloodthirsts to deal 150% additional damage and have 100% increased critical strike chance against its primary target.
- (4) Set Bonus: Bloodthirst critical strikes reduce the cooldown of Odyn’s Fury by 2.5 sec.
Vote for Fury Warrior’s S4 Tier Bonus
Protection
- (2) Set Bonus: Revenge grants you Vanguard’s Determination, increasing your damage done and reducing damage you take by 4% for 5 seconds.
- (4) Set Bonus: During Vanguard’s Determination, gain Ignore Pain equal to 5% of damage you deal.
Season 2
- (2) Set Bonus: Shield Slam deals 15% increased damage and reduces the cooldown of Last Stand by 2 sec. During Last Stand these effects are doubled.
- (4) Set Bonus: For 20 sec after Last Stand ends, Shield Slam unleashes a wave of force dealing (135% of Attack power) Physical damage to enemies in front of you and reducing damage they deal to you by 5% for 5 sec.
Season 3
- (2) Set Bonus: Spending Rage has a chance to cause your next Shield Slam to consume your bleeds on a target, instantly dealing 40% of the remaining damage of your Deep Wounds and Rend and 100% of Thunderous Roar’s, and reducing your damage taken by 10% for 5 sec.
- (4) Set Bonus: For each bleed effect consumed from a target, your damage taken is reduced by an additional 2%. When Shield Slam consumes a bleed, the cooldown of Thunder Clap is reset and the cooldown of Thunderous Roar is reduced by 3.0 sec.
Vote for Protection Warrior’s S4 Tier Bonus