You’ll find a list of hotfixes that address questions in World Warcraft: Dragonflight, Wrath of the Lich King Classic and Burning Cruses. One of the hotfixes below may be applicable if they were implemented, while others may require regular realm restart when there are expected to resume. Please remind yourself that some issues can’t be addressed without an update from the client. This list will be updated as new hotfixes are applied.

Hotfixes


Jan. 22, 2024:

Achievements

  • Fixed a problem where kills on Evokers didn’t count towards achievement It Take, class.

Classes

  • Death Knight
    • Developers note that the changes are live after re-evaluation.
    • Blood
      • Bone Shield gives armor now based on 80 percent Strength (was 70%).
    • Frost
      • The total amount of damage incurred was 64%. It didn’t apply in PvP combat.
    • Unholy
      • Your pets and your dog have dealt any damage increases by fourfold. This isn’t the case with PvP fought.
  • Druid
    • Developers note that the changes live after their progress.
    • Feral
      • The damage to the ribs increased by 10. No application to pvP combat.
      • A 30-year period of wiggles increased by 5%. It isn’t applicable to PvP combat.
      • The damage caused by primal rats increased to 10 %. This is not used to PvP combat.
      • Feral Frenzy damage increased by 5 %. Not applied to a PvP combat.
      • The Lunar Inspiration damage increased by 10 p.m on 20 percent in the year 2014.
      • Burnable Ferocity damage had increased by one percent.
    • Restoration
      • Swiftmend now cost 1.4% base mana (was 1.6%).
      • Grove Guardian costs 1 % of Mana (so, 1,2).
      • Wild Growth costs $4,7.
      • Regrowth now costs 2,8 % of the base mana (was 3,2%).
      • Efflorescence costs 32% of basic power (three was 2).
  • Evoker
    • Preservation
      • Dream, Fire and Spiritbloom won’t turn out in chilldown times even if you are crowd-controlled at the same time as finishing up all of this power cast.
  • Hunter
    • Developers note: Change is performed after realm restart.
    • Survival
      • The average damage of Hunters, pet owners and friends increases to 4%.
  • Monk
    • Windwalker
      • A blackout Reinforcement is now right consumed when an empowered Black-Out Kick can be used against a absorb shield.
  • Paladin
    • Developers note that the changes are live after real estate restart.
    • Holy
      • Were the Righteous suffered by 30 %.
      • Consecration damage has increased by 30 %.
    • Retribution
      • The damage from the Wake of Ashes increased by 20%.
      • Answers Wake damage increased by 28 %.
      • Seeing Flames increased by 28.
      • The damage caused by the Blade of Justice rose 20%.
      • The finale version of the original verdict changed to three times in 10 years.
  • Priest
    • Developers note that the changes live after a real estate restart.
    • Holy
      • Holy words: The healing rate was raised by 25%.
      • Heals healing increased by 25 %.
      • The healer of a flash hemorrhage increased by 15%.
      • Holy Word: the damages increase by more than 30%.
      • Smites damage has increased by 30.
      • The pain increased by 15%.
    • Shadow
      • Brain aches decreased by 10%.
      • Devouring Plague damage increased by 10 %.
      • Shadowy Apparition Damage increased by 20 %.
      • Psychological liens now cause direct damage spells to inflict 30% of their harm on all other enemies which beave your Vampiric Touch (was 25%).
  • Shaman
    • Developers note that some changes live after a restart of the game.
    • Restoration
      • The healing of the whole heart increased by 5 o’clock. This does not apply in PvP combat.
      • The scarlet was a factor of 20.
      • Flame Shock damage has increased by 20 %.
      • Lightning Bolt damage rose by 20.
  • Warlock
    • Affliction
      • They removed an issue, so the healers can sometimes show it incorrectly.
  • Warrior
    • Developers note that changes are live after new realm repairs.
    • Arms
      • Ten percent of the damage caused by a Cleach. This isn’t applicable to PvP combat.
      • The dreadnaught damage rose by 30%. This is not an application to PvP-recognition.
      • Big Wounds damage has increased by 15%. You can’t get it on PvP.
      • Amirdrassesil 4 set bonus – Bonus damage for the activated Thunder Clap was up to 200% (was 100%). This is not applicable for PvP combat.
    • Protection
      • Vanguard grants Staminis 40 % increase (was 35%) now.
      • Ignore Pain absorption increased by 5%.

He was attacked in a row with a handgun.

  • Return to Karazhan.
    • Opera Hall: The story of Westfall, Wartime.
      • If you eat too much, it can’t go without seeing the boy until next time.

Items

  • My dreamrender has grown to a high standard.
    • Developer note: We heard feedback about the ease of use Fyralath’s active ability and are making adjustments to address this. Using it, we will be supporting them further because there is no significant impact on its overall contribution (). These changes will live after realms restart.
    • Mark of Fyr’alath now correctly applied to all secondary goals Obliterate and is then applied in the final strike against Rage.
    • Mark of fyralath damage decreased by 20.
    • Haste’s angry temper now affect people.
    • Fyr’alath damage increased 15 %.
  • [With realm restarts] The Manuscript of Endless Possesibilities should be now the Vial and End-Nopossed Draconic Scale. If you had mastered the manuscript, then it was time to find The Vial waiting for him in your toybox.

The player’s versus the other players is his game.

  • Developers note that the evolution of PvP live with no restart.
  • General
    • The Cloth Specialization class now acquires a 35% more armor in Arena and Battleground.
    • During specialization classes now their armor is reduced by 30% in the arena and on battlefields.
    • The free 3×12 set bonus for the Gladiator, which adds up to 15% of Stamino at work today.
    • The second piece of the Gladiator Award now increases Stamino’s role to 20 % (was 15%).
    • In PvP, a total denial of disease can have 50% more damage now the same fate as that we are in combat with it.
  • Death Knight
    • Unholy
      • Die Festering Wounds increases now 180% in PvP combat (was 195%).
      • In PvP Combat, Death Coil damage is now increased by sixty per cent (was 70).
      • Necrotic Wound absorbs 3% of healing received (was 4%) and heal the average amount you receive from Death Knight(*).
  • Druid
    • Bear Form now gives up his armor of 77 points (two0%) on VvP.
    • Moonkin Form adds 100 percent armor for PvP (was 125%).
    • Deep Roots increases the amount of damage needed to reverse root removal or mass endangling, by 75% (was 250%).
    • Feral
      • The increase in the Frenzied Regeneration isn’t reduced by 20 % for Feral Druids.
    • Restoration
      • Mana regeneration is now reduced by 50 % for PvP combat (45%).
      • A hospitalized person has gone to a hospital.
  • Mage
    • Rigid Ice increases the amount of damage necessary to cancel Frost Nova by 20% in all defences (80%).
    • Frost
      • Amirdrasia 4-piece set performer isn’t at all reduced in PvP.
  • Monk
    • Windwalker
      • Effectiveness of Amirdrasisil 2 piece set is now reduced by 80% in PvP combat (was 60%).
  • Priest
    • Discipline
      • Amirdrasia sets aren’t reduced in PvP.
  • Rogue
    • Subtlety
      • In the PvP combat, Eviscerate damage reduced by 10 %.
  • Shaman
    • Elemental
      • The price of armor has been dick by 125% in PvP.
    • Restoration
      • Armor was reduced by 125% in PvP.
  • Warlock
    • Nightmare increases the amount of damage required to stop fear by 30% in anti-fumous means.
    • Demon Skin increases armor to 22,5 %/45.5% in PvP (was 45,90%)
  • Warrior
    • For the Teeth effect increased by 45 % in PvP.
    • Fury
      • Anger Management makes Recklessness more stable and expands Ravager’n response rate by 1 second per 15 rage spent (was 20 anger).

Quests

  • Players who are trying to turn in the raid quest, “Aberrus” which is one of a kind because they’re not capable enough for themselves should return to The Aspects seats at Valdrakken and find Ebysian. He should let you turn in the quest now.
  • In the Azerothian Archives’ research quests and world questing questions, players can see arcane familiarities being summonent whenever one player has begun them.
  • Added the plank in Gilneas so that people could complete the quest “What Tomorrow Bring’.
    • In 10.2.6, we will remove the gate (and also lift it to make it easier for people’s quest).

January 18, 2024

Classes

  • Death Knight
    • Frost
      • Frostscythe can work with Bonegrinder talent now.
      • Fixed a bug that prevented the spell alert for Killing Machine with Fatal Fixation from being displayed correctly.
      • Fixed a bug that caused thrashing with Glacial Advance.
  • Shaman
    • Resolved an issue so that the Ancestral Defense talent could increase risk-on-reactions without reducing it.

Dungeons

  • In mythic+ difficulties, Afficted Souls will be no longer treated like players.
  • Darkheart Thicket
    • Fixed a trouble that has the potential to persist on players.
    • Archdruid Glaidelidase Primal Rampage isn’t causing harm to animals.
  • The Dawn of the Infinite: Galakronds Fall.
    • A problem with the Chronikar hand huffling as well, due to Eon Shatter’s ground goal sometimes indifferently targeting visual errors.
  • Waycrest Manor
    • Fixed the Heartsbane Triad issue, where one of whose sisters have no aura had to give up as long ago as they lose their iris.

Player versus player.

  • Fixed an issue where Frigid Petals wouldn’t be allowed to stay in the zone when entering a battleground.
  • Fixed a problem where winning Bloody Tokens in Zararek Cavern and Emerald Dream wouldn’t contribute to Singly-born, Bloodlike or Prosperously-Billed achievement.

Quests

  • Players who won’t survive to pick up a “little hope” or do not realize that they can achieve it without worth, should return back to the plant under the Emerald Dream and continue (forever so far as plants have grown in power).
  • Fixed a bug that prevented the first of several steps on the Blue Dragonflight quest line The Veiled Osouri from appearing.

Travel

  • Eliminated the requirement for a scaled-out fight to Azeroth Pathfinder which would require dragonriding in Kul Tirs and Zandalar.

The note for the earlier patch can be found here.

Sources: Blizzard, Inc.



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