Dragonflight Mythic+ Season 2 Returning Dungeons
Players have been speculating for months what the returning dungeons will be for Dragonflight Season 2 and the dungeons have finally been revealed:
- Neltharion’s Lair (Legion)
- Freehold (Battle for Azeroth)
- Underrot (Battle for Azeroth)
- Vortex Pinnacle (Cataclysm)
These returning dungeons contain some fan-favorite dungeons, with Vortex Pinnacle making its Mythic+ debut!
Dragonflight Season 2 Mythic+ Dungeon Rotation
This means that the full Dragonflight Season 2 Mythic+ Dungeon rotation is the following:
- Halls of Infusion
- Brackenhide Hollow
- Uldaman: Legacy of Tyr
- Neltharus
- Neltharion’s Lair
- Freehold
- Underrot
- Vortex Pinnacle
Blizzard Group Interview
We recently participated in a group interview with Morgan Day and Steve Danuser which expanded on multiple aspects of Mythic+ in Season 2.
Dungeon Choice Explained
First, answered a question from Michael at Dot Esports about why these dungeons were picked for Season 2.
Michael from Dot Esports: In terms of the dungeons that are selected from season to season, do you try to tie in those into what is happening into the Dragonflight story?
Steve: Narrative is one consideration, but it doesn’t mean that all of these things are tied super tightly to the core story that’s going on. Some of them can be thematic hits and some of them are in there for other reasons like Morgan said so it’s really a combination when we’re looking at what dungeons to pick.
Brackenhide and Dungeon Difficulty
In a follow up answer to a question from Jez at Windows Central, Morgan Day also mentioned they are aware of the current feedback regarding Brackenhide and other current Dragonflight dungeons and are planning to make changes including fully removing some things that current exist in Mythic 0s.
Morgan: On top of that, trust us, we’ve heard the feedback around “hey when season 2 rolls around, if you’ve done Brackenhide on Mythic 0 the first week.. it was pretty hard!” So definitely taking a close look at individual dungeons, and probably cutting some things that are existing today in Mythic 0 and really asking “once affixes are in the mix, do you really need this pull to have 3 creatures that all need to have a kick rotation?” or something like that. Very very much we have been discussing that.