Note: This seems to include some of the live hotfix class changes from today.
Specialization (1)
- Effect #4 Effect #15 Apply Aura: Modifies Damage/Healing Done
Value: 23.548.2%
Affected Spells: - NEW Effect #17 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 15%
Affected Spells: - Effect #15 Apply Aura: Modifies Damage/Healing Done
Value: 23.548.2%
Affected Spells: - NEW Effect #17 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 15%
Affected Spells:
Talents (4)
- Deals (48.96%56.304% of Attack power) Shadow damage and infects all enemies within 10 yds with Blood Plague.
Blood Plague
A shadowy disease that drains 64 health from the target over 24 sec.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.48960.56304)
Instantly strike the target and 1 other nearby enemy, causing (41.308%47.5042% of Attack power) Physical damage, and reducing enemies’ movement speed by 20% for 8 sec
Heart Strike
Generates 5 bonus Runic Power
Heartbreaker
plus 0 Runic Power per additional enemy struck
- Effect #2 School Damage
Value: 0 (AP mod: 0.413080.475042)
You deal 5%6% more damage and receive 5% more healing while standing in your Death and Decay.
When Bone Shield is consumed it shatters dealing (6.6%6.93% of Attack power) shadow damage to nearby enemies. This damage is tripled while you are within your Death and Decay.
Rank 1: When Bone Shield is consumed it shatters dealing (6.6%6.93% of Attack power) shadow damage to nearby enemies. This damage is tripled while you are within your Death and Decay.
Rank 2: When Bone Shield is consumed it shatters dealing (6.6%6.93% of Attack power) shadow damage to nearby enemies. This damage is tripled while you are within your Death and Decay.
- Effect #3 School Damage
Value: 0 (AP mod: 0.0660.0693)
Specialization (1)
- Effect #2 NEW Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 15%
Affected Spells: - NEW Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 15%
Affected Spells:
Talents (13)
- Remorseless Winter damage is increased by 35%. The first time Remorseless Winter deals damage to 3 different enemies, you gain Rime.
Talent position has changed. - Remorseless Winter deals 6% increased damage to enemies it hits, stacking up to 10 times.
Talent position has changed. - NEW Killing Machine can stack up to 1 additional time.
- Chill your 61.8563%68.042% of Attack power)] Frost damage.]41.8%45.98% of Attack power) + (41.8%45.98% of Attack power)] Frost damage.]
- Killing Machine also causes your next Obliterate to deal Frost damage.
Category changed from Talents to Specialization - A sweeping attack that strikes all enemies in front of you for (17.227%23.2564% of Attack power) Frost damage. This attack benefits from Killing Machine. Critical strikes with Frostscythe deal 4 times normal damage. Deals reduced damage beyond 5 targets.
Effect #1 Effect #2 School Damage
Value: 0 (AP mod: 0.172270.232564)
Pillar of Frost summons a Frostwhelp who breathes on all enemies within 40 yards in front of you for (21%42% of Attack power) Frost damage. Each unique enemy hit by Frostwhelp’s Aid grants you 2% Mastery for 15 sec, up to 10%.
Rank 1: Pillar of Frost summons a Frostwhelp who breathes on all enemies within 40 yards in front of you for (21%42% of Attack power) Frost damage. Each unique enemy hit by Frostwhelp’s Aid grants you 4% Mastery for 15 sec, up to 20%.
Rank 2: Pillar of Frost summons a Frostwhelp who breathes on all enemies within 40 yards in front of you for (21%42% of Attack power) Frost damage. Each unique enemy hit by Frostwhelp’s Aid grants you 8% Mastery for 15 sec, up to 40%.
Summon glacial spikes from the ground that advance forward, each dealing 44.94%53.928% of Attack power) * — 2H, DW / Attack power] Frost damage and applying Razorice to enemies near their eruption point.
Your auto attack critical strikes have a chance to make your next Obliterate
Frostreaper Frost (Level 28)
deal Frost damage and
critically strike.
Wielding a two-handed weapon increases Obliterate damage by 30%, and your auto attack critical strikes always grant Killing Machine.
Category changed from Talents to Specialization
While Pillar of Frost is active, Frost Strike
Glacial Advance
Glacial Advance
Soul Reaper
Soul Reaper
and Howling Blast always grant Killing Machine and have a 30% chance to generate a Rune.
Drain the warmth of life from all nearby enemies within 8 yards, dealing — 2H, DW / Attack power] Frost damage over 8 sec and reducing their movement speed by 20%.
Category changed from Talents to Specialization
Damaging an enemy with a Runic Power ability increases your Strength by 2% for 610 sec, stacks up to 3 times.
Talents (1)
-
Frost:
Obliterate hits up to 12 additional enemy while you remain in Death and Decay.
Effect #1 Effect #2 Apply Aura: Modifies Effect #4’s Value
Value: 12
Affected Spells:
Specialization (1)
- Effect #4 NEW Effect #14 Apply Aura: Modifies Effect #1’s Value
Value: -20%
Affected Spells: - NEW Effect #15 Apply Aura: Modifies Effect #1’s Value
Value: 25%
Affected Spells: - NEW Effect #14 Apply Aura: Modifies Effect #1’s Value
Value: -20%
Affected Spells: - NEW Effect #15 Apply Aura: Modifies Effect #1’s Value
Value: 25%
Affected Spells:
Specialization (1)
- Restoration Druid core passive
Effect #4 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 52%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 52%
Affected Spells: - Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 52%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 52%
Affected Spells:
Specialization (1)
- Effect #4 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 50%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 50%
Affected Spells: - Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 50%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 50%
Affected Spells:
Talents (1)
Specialization (1)
- Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 05%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 05%
Affected Spells: - Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 05%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 05%
Affected Spells: - Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 05 - Effect #6 Apply Aura: Effect Aura #531: Modifies Damage/Healing Done
Value: 05
Talents (2)
- Sends you and your pet into a rage, instantly dealing 11.05] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. Removes all crowd control effects from your pet.
Barbed Wrath
Bestial Wrath’s remaining cooldown is reduced by 12 sec each time you use Barbed Shot
Scent of Blood
and activating Bestial Wrath grants 0 charge of Barbed Shot - Command your pet to tear into your target, causing your target to bleed for 11.05] over 18 sec and increase all damage taken from your pet by 15% for 18 sec.
Specialization (1)
- Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 17.523.5%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 17.523.5%
Affected Spells: - Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 17.523.5%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 17.523.5%
Affected Spells: - Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 17.523.5 - Effect #10 Apply Aura: Effect Aura #531: Modifies Damage/Healing Done
Value: 17.523.5
Talents (1)
Specialization (1)
- Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1217.5%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1217.5%
Affected Spells: - Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1217.5%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1217.5%
Affected Spells: - Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 1217.5 - Effect #7 Apply Aura: Effect Aura #531: Modifies Damage/Healing Done
Value: 1217.5
Talents (1)
- Give the command to kill, causing your pet to savagely deal 1.121.18] Physical damage to the enemy.
Kill Command has a 10% chance to immediately reset its cooldown.
Tip of the Spear
Kill Command also increases the damage of your next
Mongoose Bite
Raptor Strike
by 0%, stacking up to 3 times
Generates 15 Focus.
Spells (1)
-
Beast Mastery:
Sends you and your pet into a rage, instantly dealing 11.05] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. Removes all crowd control effects from your pet.
Marksmanship, Survival, Initial:
Sends you and your pet into a rage, instantly dealing 11.05] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. Removes all crowd control effects from your pet.
Talents (1)
-
Beast Mastery:
Give the command to kill, causing your pet to savagely deal 11.05] Physical damage to the enemy.
Marksmanship, Survival, Initial:
Give the command to kill, causing your pet to savagely deal 11.05] Physical damage to the enemy.
Specialization (1)
- Mistweaver Monk core passive
Effect #8 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 58%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 58%
Affected Spells: - Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 148170%
Affected Spells: - Effect #22 Apply Aura: Modifies Damage/Healing Done
Value: -25-21%
Affected Spells: - Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 58%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 58%
Affected Spells: - Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 148170%
Affected Spells: - Effect #22 Apply Aura: Modifies Damage/Healing Done
Value: -25-21%
Affected Spells:
Talents (8)
- Your Blackout Kicks strike 3 targets and have an additional 3% chance to reset the cooldown of your Rising Sun Kick while within your Faeline Stomp.
Rank 1: Your Blackout Kicks strike 2 targets and have an additional 3%5% chance to reset the cooldown of your Rising Sun Kick while within your Faeline Stomp.
Rank 2: Your Blackout Kicks strike 3 targets and have an additional 6%10% chance to reset the cooldown of your Rising Sun Kick while within your Faeline Stomp. - Healing with Enveloping Mists or Vivify while channeling Soothing Mists increases their healing done by 15%20% and reduces their mana cost by 15%20%. Stacks up to 3 times.
When your Soothing Mists channel ends, this effect is cancelled. - Sheilun’s Gift heals 2 additional allies and its cast time is reduced by 0.5 sec.
Now a Mistweaver spell
Category changed from Uncategorized to Talents - Allies targeted by Soothing Mist receive 10% more healing from your Enveloping Mist and Renewing Mist effects.
Rank 1: Allies targeted by Soothing Mist receive 15%25% more healing from your Enveloping Mist and Renewing Mist effects.
Rank 2: Allies targeted by Soothing Mist receive 30%50% more healing from your Enveloping Mist and Renewing Mist effects. - Each time you cast Sheilun’s Gift, you learn one of Shaohao’s Lessons for up to 30 sec, with the duration based on how many clouds of mist are consumed.
Lesson of Doubt: Your spells and abilities deal up to 35%40% more healing and damage to targets, based on their current health.
Lesson of Despair: Your Critical Strike is increased by 30% while above 50% health.
Lesson of Fear: Decreases your damage taken by 15% and increases your Haste by 25%.
Lesson of Anger: 25% of the damage or healing you deal is duplicated every 4 sec. - Draws in all nearby clouds of mist, healing up to 3 nearby allies for (95.45%105% of Spell power) per cloud absorbed.
A cloud of mist is generated every 8 sec while in combat.
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 0.95451.05)
Vivify critical strikes and Rising Sun Kicks reduce the remaining cooldown on
Restoral
Restoral
Revival by 1 sec, and
Restoral
Restoral
Revival heals targets for 15.0% of 15% of
Restoral
Restoral’s
Revival’s heal over 10 sec.
Increases Sheilun’s Gift cloud of mist generation to every 4 sec.
- REMOVED Effect #3 Apply Aura: Modifies Cast Time (Label)
Value: -500
Affected Spells:
PvP Talents (1)
- Coalesces a Healing Sphere out of the mists at the target location after 1.5 sec. If allies walk through it, they consume the sphere, healing themselves for (750%450% of Spell power) and dispelled of all harmful periodic magic effects.
Maximum of 3 Healing Spheres can be active by the Monk at any given time.
Talents (3)
- Chi spenders increase the damage of your next Crackling Jade Lightning by 100% and reduce its cost by 5%, stacking up to 20 times.
- NEW Tiger Palm now has a 10 yard range.
Tiger Palm also applies an effect which increases your critical strike chance by 50% for 6 sec on the target. This effect cannot be applied more than once every 1 min per target. - Rising Sun Kick critical strikes reduce the cooldown of Fists of Fury by 4.0 sec.
When Fists of Fury ends, the critical strike chance of Rising Sun Kick is increased by 40% for 5 sec.
Talents (1)
-
Protection:
Call upon the Light and become an avatar of retribution for 20 sec, causing Judgment to generate 1 additional Holy Power.
Combines with Avenging Wrath.
Specializations changed from Holy to Holy/Protection
Talent position has changed.
Specialization (1)
- Effect #4 Effect #17 Apply Aura: Modifies Damage/Healing Done
Value: -220%
Affected Spells: - NEW Effect #19 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells: - Effect #17 Apply Aura: Modifies Damage/Healing Done
Value: -220%
Affected Spells: - NEW Effect #19 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:
Talents (15)
- Hurls your shield at an enemy target, dealing (60.28%66.31% of Attack power) Holy damage, interrupting and silencing the non-Player target for 3 sec, and then jumping to 2 additional nearby enemies.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.60280.6631)
Throws a Blessed Hammer that spirals outward, dealing (11%14.3% of Attack power) Holy damage to enemies and reducing the next damage they deal to you by (Attack power * 30 / 100).
Generates 1 Holy Power.
Blesses a party or raid member, granting immunity to magical damage and harmful effects for 10 sec.
Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Shares a cooldown with Blessing of Protection.
Talent position has changed.
Avenger’s Shield increases the damage of your next Shield of the Righteous by 20% for each target hit by Avenger’s Shield, stacking up to 5 times, and increases its radius by 6 yds.
Talent position has changed.
Holy:
Retribution, Initial:
After casting Divine Toll, you instantly cast Holy Shock every 5 sec for 15 sec.
Retribution, Initial:
After casting Divine Toll, you instantly cast Judgment every 5 sec for 15 sec.
Now available to all specs
Talent position has changed.
Holy:
Initial:
Retribution:
Instantly cast Holy Shock on up to 5 targets within 30 yds.
Initial:
Instantly cast Holy Shock, Avenger’s Shield, or Judgment on up to 5 targets within 30 yds.
Retribution:
Instantly cast Judgment on up to 5 targets within 30 yds.
Divine Toll’s Judgment deals 100% increased damage.
Now available to all specs
Talent position has changed.
Releases a blinding flash from your shield, causing (56.7% of Attack power) Holy damage to all nearby enemies within 8 yds and reducing all damage they deal to you by 25% for 9 sec.
Talent position has changed.
Casting Word of Glory grants you an additional 5% block chance for 5 sec.
Rank 1: Casting Word of Glory grants you an additional 15% block chance for 5 sec.
Rank 2: Casting Word of Glory grants you an additional 15% block chance for 5 sec.
Talent position has changed.
Shield of the Righteous grants 10% additional armor.
Rank 1: Shield of the Righteous grants 10% additional armor.
Rank 2: Shield of the Righteous grants 20% additional armor.
Talent position has changed.
Maximum rank has changed from 1 to 2
During Divine Shield, all targets within 15 yards are taunted.
Talent position has changed.
Hammers the current target for (55%71.5% of Attack power)% Physical damage.
Consecration
Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for (8.7048%11.3% of Attack power)% Holy damage
While you are standing in your Consecration, Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for (8.7048%11.3% of Attack power)% Holy damage
Generates 1 Holy Power.
- Effect #1 School Damage
Value: 0 (AP mod: 0.550.715)
Word of Glory’s healing is increased by the target’s missing health, on any target.
Talent position has changed.
Cooldown of Seraphim is reduced by 5 sec and Divine Toll by 15 sec.
Removed
Category changed from Talents to Uncategorized
Holy Power abilities reduce the remaining cooldown on Avenging Wrath and Guardian of Ancient Kings by 1.5 sec.Rank 1: Holy Power abilities reduce the remaining cooldown on Avenging Wrath and Guardian of Ancient Kings by 1.5 sec.
Rank 2: Holy Power abilities reduce the remaining cooldown on Avenging Wrath and Guardian of Ancient Kings by 3.0 sec.
Talent position has changed.
Maximum rank has changed from 2 to 1
While in your Consecration, your Shield of the Righteous and Word of Glory have 10% increased damage and healing.
Rank 1: While in your Consecration, your Shield of the Righteous and Word of Glory have 10% increased damage and healing.
Rank 2: While in your Consecration, your Shield of the Righteous and Word of Glory have 20% increased damage and healing.
Talent position has changed.
Specialization (2)
- NEW When any party or raid member within 40 yards dies, you gain Avenging Wrath for 12 sec.
- Effect #4 NEW Effect #21 Apply Aura: Modifies Cooldown
Value: -60000
Affected Spells: - NEW Effect #22 Apply Aura: Modifies Cooldown
Value: 11000
Affected Spells: - NEW Effect #21 Apply Aura: Modifies Cooldown
Value: -60000
Affected Spells: - NEW Effect #22 Apply Aura: Modifies Cooldown
Value: 11000
Affected Spells:
Talents (7)
- Pierces an enemy with a blade of light, dealing (181.25% of Attack power) Physical damage.
Blade of Vengeance
deal (181.25% of Attack power) damage to enemies within six yds and Stuns Demon and Undead enemies for 5 sec
Generates 181.25% of Attack power) Holy Power.1 Holy Power. - Reduces all damage you take by 20% for 8 sec. Usable while stunned.
- A hammer slowly falls from the sky upon the target. After 8 sec, they suffer Holy damage
Executioner’s Wrath
and enemies within 8 yards will suffer 20% of the damage taken from your abilities in that time
, plus 10% of damage taken from your abilities in that time.
Cost changed from 3 Holy Power to None
Cooldown changed from 45 sec cooldown to 30 sec cooldown - Call down a blast of heavenly energy, dealing (287.5% of Attack power) Holy damage to all targets in the target area and causing them to take 50% increased damage from your Holy Power abilities for 8 sec.
Passive: While off cooldown, your attacks have a high chance to call down a bolt that deals (50% of Attack power) Holy damage and causes the target to take 10% increased damage from your next Holy Power ability. - Unleashes a powerful weapon strike that deals (136.5% of Attack power) Holy damage to an enemy target,
Final Verdict has a 10% chance to reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
Range changed from 20 yd range to 12 yd range - Enemies hit by Divine Storm take 100%25% more damage from Consecration for 8 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 500
Lash out at your enemies, dealing (346.5% of Attack power) Radiant damage to all enemies within 14 yds in front of you
Truth’s Wake
reducing their movement speed by 50% and burning them for (200% of Attack power) Radiant damage over 10 sec
and reducing their movement speed by 50% for 10 sec.Damage reduced on secondary targets.
Demon and Undead enemies are also stunned for 5 sec.
Generates 3 Holy Power.
Spells (3)
Duration changed from 0 ms to 5 sec
When any party or raid member within 40 yards dies, you gain Avenging Wrath for 8 sec.
When any party or raid member within 40 yards takes more than 50% of their health in damage in a single hit, you gain Seraphim for 45% increased damage and healing for 10 sec. This cannot occur more than once every 30 sec.
Talents (4)
- Learn Retribution Aura and Crusader Aura:
Retribution Aura:
When any party or raid member within 40 yards dies, you gain Avenging Wrath for 8 sec.
When any party or raid member within 40 yards takes more than 50% of their health in damage in a single hit, you gain Seraphim for 45% increased damage and healing for 10 sec. This cannot occur more than once every 30 sec.
Crusader Aura:
Increases mounted speed by 20% for all party and raid members within 40 yards. - Haste increased by 2%.
Rank 1: Haste increased by 2%.
Rank 2: Haste increased by 4%.
Talent position has changed. - Golden Path strikes the lowest health ally within it an additional time for 50.0% of its effect.Rank 1: Golden Path strikes the lowest health ally within it an additional time for 50.0% of its effect.
Rank 2: Golden Path strikes the lowest health ally within it an additional time for 100.0% of its effect.
Maximum rank has changed from 2 to 1 - During Avenging Wrath, your Mastery is increased by 4%.
Rank 1: During Avenging Wrath, your Mastery is increased by 4%.
Rank 2: During Avenging Wrath, your Mastery is increased by 8%.
Talent position has changed.
Specialization (1)
- Holy Priest core passive
Effect #4 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2024%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2024%
Affected Spells: - Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2024%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2024%
Affected Spells:
Artifact Traits (1)
- When you use a Holy Word spell, you have a chance to summon an image of T’uurea Naaru at your side. For 15 sec, whenever you cast a spell, T’uurethe Naaru will cast a similar spell.
Specialization (1)
- Elemental Shaman baseline passive
Effect #2 NEW Effect #21 Apply Aura: Modifies Effect #1’s Value (Label)
Value: 100%
Affected Spells: - NEW Effect #21 Apply Aura: Modifies Effect #1’s Value (Label)
Value: 100%
Affected Spells:
Talents (2)
- Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for 36.5%58.4% of Spell power) * (1.2)] when they take damage. This heal can only occur once every few seconds. Maximum 9 charges.
Elemental Orbit
Earth Shield can only be placed on the Shaman and one other target at a time. The Shaman can have up to two Elemental Shields active on them
Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman.
Effect #1 NEW Effect #3 Apply Aura: Mod % Damage Taken:
Value: 0
Icefury causes your Frost Shocks to damage up to 3 additional enemies and targets hit take 15% increased Nature damage from your spells for 6 sec. Chain Lightning prefers targets with this effect.9 sec.
Specialization (1)
- Effect #2 NEW Effect #17 Apply Aura: Modifies Effect #1’s Value (Label)
Value: 100%
Affected Spells: - NEW Effect #17 Apply Aura: Modifies Effect #1’s Value (Label)
Value: 100%
Affected Spells:
Specialization (1)
- Restoration Shaman core passive
Effect #4 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0.88%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0.88%
Affected Spells: - Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0.88%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0.88%
Affected Spells:
Talents (9)
- Deal 59.4%47.52% of Spell power) * 1] Nature damage every 1 sec to up to 6 enemies inside of your Healing Rain.
- When you critically heal with your Healing Wave, Healing Surge, or Riptide you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health friendly party or raid target within 40 yards for 10% of the amount healed.
Rank 1: When you critically heal with your Healing Wave, Healing Surge, or Riptide you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health friendly party or raid target within 40 yards for 10%15% of the amount healed.
Rank 2: When you critically heal with your Healing Wave, Healing Surge, or Riptide you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health friendly party or raid target within 40 yards for 20%30% of the amount healed. - Earth Shield reduces damage taken by 3% and its healing is increased by 50% if your Earth Shieldthe target is below 75% health.
Healing Wave and Healing Surge add a stack of Earth Shield to your target, up to 9 maximum stacks.
Rank 1: Earth Shield reduces damage taken by 3% and its healing is increased by 50% if your Earth Shieldthe target is below 75% health.
Healing Wave and Healing Surge add a stack of Earth Shield to your target, up to 9 maximum stacks.
Rank 2: Earth Shield reduces damage taken by 6% and its healing is increased by 100% if your Earth Shieldthe target is below 75% health.Healing Wave and Healing Surge add a stack of Earth Shield to your target, up to 9 maximum stacks.
Effect #2 REMOVED Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 9 - NEW Effect #3 Apply Aura: Modifies Effect #3’s Value
Value: -3
Affected Spells:
Blanket the target area in healing rains, restoring 26.5%29.15% of Spell power) * 6 * 2 / 2] health to up to 6 allies over 10 sec.
An efficient wave of healing energy that restores (318%349.8% of Spell power) of a friendly target’s health.
- Effect #1 Heal
Value: 0 (SP mod: 3.183.498)
Increases the duration of Mana Tide Totem by TEMP4 sec and increases its radius by TEMP.20 yards.
- REMOVED Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 4 - NEW Effect #1 Apply Aura: Modifies Buff Duration
Value: 4000
Affected Spells: - NEW Effect #2 Apply Aura: Modifies Effect #2’s Value
Value: 20
Affected Spells:
Name changed from Mana Tide Totem Bonus to Resonant Waters
Healing Rain instantly restores (40%44% of Spell power) health to 6 allies within its area, and its radius is increased by 2 yard.
After using Mana Tide Totem, the cast time and mana cost of Healing Wave and Chain Heal is reduced by 50% and the mana cost of Chain Heal and Healing Wave is reduced by 40% for 10 sec.
- Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 40
Consuming Tidal Waves reduces the cooldown of
Cloudburst Totem
Cloudburst
Healing Stream, Healing Tide, Mana Springyour Healing Stream, Cloudburst, Healing Tide, Mana Tide, and Poison Cleansing Totemtotems by 0.5 sec.
Spells (3)
- Turn into a Ghost Wolf, increasing movement speed by
Winds of Al’Akir
30
30% and preventing movement speed from being reduced below 100%.
Effect #1 NEW Effect #6 Apply Aura: Shapeshift:
Value: 0
A quick surge of healing energy that restores (285.2%313.72% of Spell power) of a friendly target’s health.
- Effect #1 Heal
Value: 0 (SP mod: 2.8523.1372)
Talents (7)
- Heals the friendly target for (210%231% of Spell power), then jumps up to 15 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump.
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 2.12.31)
Elemental:
Your Lava Burst casts restore 200150 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman’s Mana Spring effect at a time, prioritizing healers.
Initial:
Your Lava Burst casts restore 200350 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman’s Mana Spring effect at a time, prioritizing healers.
Restoration:
Your Lava Burst or Riptide casts restore 200350 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman’s Mana Spring effect at a time, prioritizing healers.
Enhancement:
Your Lava BurstStormstrike casts restore 200250 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman’s Mana Spring effect at a time, prioritizing healers.
Increases the damage dealt by Lightning Shield by 50%
Elemental
and causes it to generate an additional 2 Maelstrom when triggered
Enhancement
and it has an additional 25% chance to trigger Maelstrom Weapon when triggered
Increases the healing done by Earth Shield by 12%.
Restoration
Increases the amount of mana recovered when Water Shield is triggered by 25%
Rank 1: Increases the damage dealt by Lightning Shield by 50%
Elemental
and causes it to generate an additional 3 Maelstrom when triggered
Enhancement
and it has an additional 25% chance to trigger Maelstrom Weapon when triggered
Increases the healing done by Earth Shield by 13%.
Restoration
Increases the amount of mana recovered when Water Shield is triggered by 25%
Rank 2: Increases the damage dealt by Lightning Shield by 100%
Elemental
and causes it to generate an additional 5 Maelstrom when triggered
Enhancement
and it has an additional 50% chance to trigger Maelstrom Weapon when triggered
Increases the healing done by Earth Shield by 25%.
Restoration
Increases the amount of mana recovered when Water Shield is triggered by 50%
Talent position has changed.
Elemental, Enhancement, Initial:
Increases the healing done by Healing Stream Totem by 10%.20%.
Increases the radius of your totem effects by 15%.
Increases the duration of your Earthbind and Earthgrab Totems by 5 sec.
Increases the duration of your
Cloudburst Totem
Cloudburst
Healing Stream, Tremor, Poison Cleansing,
Restoration
Ancestral Protection, Earthen Wall
and Wind Rush Totems by 1.5 sec.
Rank 1: Increases the radius of your totem effects by 8%.
Increases the duration of your Earthbind and Earthgrab Totems by 5 sec.
Increases the duration of your
Cloudburst Totem
Cloudburst
Healing Stream, Tremor, Poison Cleansing,
Restoration
Ancestral Protection, Earthen Wall
and Wind Rush Totems by 1.5 sec.
Rank 2: Increases the radius of your totem effects by 15%.
Increases the duration of your Earthbind and Earthgrab Totems by 10 sec.
Increases the duration of your
Cloudburst Totem
Cloudburst
Healing Stream, Tremor, Poison Cleansing,
Restoration
Ancestral Protection, Earthen Wall
and Wind Rush Totems by 3.0 sec.
Talent position has changed.
Relocates your active totems to the specified location.
Talent position has changed.
Reduces the cooldown of your totems by 3 sec.
Rank 1: Reduces the cooldown of your totems by 3 sec.
Rank 2: Reduces the cooldown of your totems by 6 sec.
Talent position has changed.
Talents (1)
- If Malefic Affliction exceeds 3 stacks, the target instead takes 30% additional damage from your damage over time effects for 68 sec.
Specialization (1)
- Draws fire toward the enemy, dealing (150.467%157.99% of Spell power) Fire damage.
Generates 2 Soul Shard Fragments and an additional 1 on critical strikes.
Effect #1 Effect #2 School Damage
Value: 0 (SP mod: 1.504671.5799)
Talents (2)
- Unleashes a devastating blast of chaos, dealing a critical strike for Chaos damage. Damage is further increased by your critical strike chance.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 1.60524)
(Pvp Multiplier: 1.151.4)
Burns the enemy’s soul, dealing (378%453.6% of Spell power) Fire damage and applying Immolate.
Generates 1 Soul Shard.
- Effect #1 School Damage
Value: 0 (SP mod: 3.784.536)
Talents (4)
-
Demonology:
Filling a Soul Shard Increases the attack speed of your primary pet by 5%. for 8 sec.
Affliction, Destruction, Initial:
Filling a Soul Shard
Affliction, Destruction, Initial:
Increases the attack speed of your primary pet by 5%. for 8 sec.
Increases Grimoire of Sacrifice damage by 15%.
Increases Grimoire of Sacrifice damage by 15%.
Effect #7 REMOVED Effect #1 Apply Aura: Modifies Effect #1’s Value (Label)
Value: 5 - REMOVED Effect #2 Apply Aura: Trigger Spell by Power Level: Modifies Critical Strike Chance
Value: 10 - REMOVED Effect #3 Apply Aura: Trigger Spell by Power Level: Modifies Critical Strike Chance
Value: 20 - REMOVED Effect #4 Apply Aura: Trigger Spell by Power Level: Modifies Critical Strike Chance
Value: 30 - REMOVED Effect #5 Apply Aura: Trigger Spell by Power Level: Modifies Critical Strike Chance
Value: 40 - REMOVED Effect #6 Apply Aura: Trigger Spell by Power Level: Modifies Critical Strike Chance
Value: 50 - NEW Effect #1 Apply Aura: Decrease Attack Speed %: Modifies Damage/Healing Done
Value: 5
Range changed from None to 100 yd range
Your spells and abilities have a chance to summon an Inquisitor’s Eye that deals 16%21.6% of Spell power) * 15] Shadowflame damage over 15 sec.
Summons a Soulkeeper that consumes all Tormented Souls you’ve collected, blasting nearby enemies for (2.86%3.861% of Spell power) Chaos damage per soul consumed over 8 sec. Deals reduced damage beyond 8 targets.
You collect Tormented Souls from each target you kill and occasionally escaped souls you previously collected.
Demonology:
Filling a Soul Shard Increases the damage done by your primary pet by 5%. for 8 sec.
Affliction, Destruction, Initial:
Filling a Soul Shard
Affliction, Destruction, Initial:
Increases the damage done by your primary pet by 5%. for 8 sec.
Increases Grimoire of Sacrifice damage by 15%.
Increases Grimoire of Sacrifice damage by 15%.
- REMOVED Effect #1 Apply Aura: Modifies Effect #1’s Value (Label)
Value: 5
Affected Spells: - REMOVED Effect #2 Apply Aura: Trigger Spell by Power Level: Modifies Critical Strike Chance
Value: 10 - REMOVED Effect #3 Apply Aura: Trigger Spell by Power Level: Modifies Critical Strike Chance
Value: 20 - REMOVED Effect #4 Apply Aura: Trigger Spell by Power Level: Modifies Critical Strike Chance
Value: 30 - REMOVED Effect #5 Apply Aura: Trigger Spell by Power Level: Modifies Critical Strike Chance
Value: 40 - REMOVED Effect #6 Apply Aura: Trigger Spell by Power Level: Modifies Critical Strike Chance
Value: 50 - NEW Effect #1 Apply Aura: Mod Damage Done %:
Value: 5
Range changed from None to 100 yd range
Talents (2)
- Execute causes the target to take 35% more damage from your next Mortal Strike, stacking up to 2 times.
Effect #1 Effect #1 Apply Aura: Proc Trigger Spell With Value: Modifies Damage/Healing Done
Value: 35
(Pvp Multiplier: 0.50.3)
Overpower the enemy, dealing (90% of Attack power) Physical damage. Cannot be blocked, dodged, or parried.
Martial Prowess
Increases the damage of your next Mortal Strike or Cleave by 30%. Stacking up to 1 times
Increases the damage of your next Mortal Strike by 30%. Stacking up to 1 times
Improved Overpower
Generates Rage.
- Effect #1 School Damage
Value: 0 (AP mod: 0.9)
(Pvp Multiplier: 11.2) - Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 30%
Affected Spells:
(Pvp Multiplier: 0.50.33)
Spells (1)