Dragonflight Druid Class Talent Tree Preview (With Ability Tooltips!)

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Dragonflight Druid Class Talent Tree Preview (With Ability Tooltips!)



Earlier today, Blizzard released previews of some of the Dragonflight talent trees. We’ve made our own Druid Class Talent tree with mouseover tooltips!

Druid Talent Dragonflight PreviewDragonflight Talent System Guide

Dragonflight Druid Class Talent Tree

At level 70, players will have 31 points to spend in this tree and the connections are listed. Players will need to have 8 points invested in order to put points into Row 5 and beyond, and 20 points invested in order to put points into Row 8 and beyond.

With no Dragonflight Alpha, we do not have a full Talent Calculator at the moment. We will have a calculator in the future, stay tuned to Wowhead for those updates. We’ve made our own below with mouseover tooltips to make it easier for players to see the paths of abilities and what those abilities do and we’ll be doing those for the other specs as well.

ROW 1
Rake
Rake the target for Bleed damage and additional Bleed damage over 15 seconds. Awards 1 combo point.
Granted by default when selecting Feral Specialization.

Frenzied Regeneration
Heals you for 20% health over 3 seconds.
Granted by default when selecting Guardian Specialization.

Rejuvenation
Heals the target over 12 seconds.
Granted by default when selecting Restoration Specialization.

Starfire
Call down a burst of energy, causing Arcane damage to the target, and a small amount of Arcane damage to all other enemies within 8 yards. Generates 8 Astral Power.
Granted by default when selecting Balance Specialization.

ROW 2

Thrash
Thrash all nearby enemies, dealing immediate physical damage and periodic bleed damage. Damage varies by shapeshift form.
Granted by default when selecting Feral or Guardian Specializations.

Improved Barkskin
Barkskin duration increased by seconds. Two Rank Talent.

Swiftmend
Consumes a Regrowth, Wild Growth, or Rejuvenation effect to instantly heal an ally for a large amount.
Granted by default when selecting Restoration Specialization.

Starsurge
Launch a surge of stellar energies at the target, dealing Astral damage, and empowering the damage bonus of any active Eclipse for its duration.
Granted by default when selecting Balance Specialization.

ROW 3

Rip
Finishing move that causes Bleed damage over time. Lasts longer per combo point.

Swipe
Swipe nearby enemies, inflicting Physical damage. Damage varies by shapeshift form.

Improved Frenzied Regeneration (NNF)
Frenzied Regeneration and Barkskin increase all healing received by 20%.

Remove Corruption
Nullifies corrupting effects on the friendly target, removing all Curse and Poison effects.

Moonkin Form
Shapeshift into Moonkin Form, increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects. The act of shapeshifting frees you from movement impairing effects.

ROW 4

Maim
Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point.

(3 Ranks) Increased Armor and Physical Damage (NNF)
Armor and Physical damage dealt increased by //%. Three Rank Talent.

Ironfur
Increases armor for 7 seconds.

(3 Ranks) Increased Healing and Magic Damage (NNF)
Healing and Magic damage dealt increased by //. Three Rank Talent.

Hibernate
Forces the enemy target to sleep for up to 40 seconds. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.

ROW 5

(2 Ranks) Feline Swiftness
Movement speed by %. Two Rank Talent.

Skull Bash
You charge and bash the target’s skull, interrupting spellcasting and preventing any spell in that school from being cast for 4 seconds.

(2 Ranks) Thick Hide
Reduces all damage taken by . Two Rank Talent.

Choice: Wild Charge / Tiger Dash
Wild Charge:
Fly to a nearby ally’s position.

Tiger Dash:
Shift into Cat Form and increase your movement speed by 200%, reducing gradually over 5 seconds.

Tiger Dash
Shift into Cat Form and increase your movement speed by 200%, reducing gradually over 5 seconds.

(2 Ranks) Increased Healing & Healing Taken (NNF)
Healing done and healing taken increased by %. Two Rank Talent.

Cyclone
Tosses the enemy target into the air, disorienting them but making them invulnerable for up to 6 seconds. Only one target can be affected by your Cyclone at a time.

(2 Ranks) Astral Influence
Feral & Guardian: Increases the range of all your abilities by yards. Two Rank talent.

Restoration & Balance: Increases the range of all your abilities by yards. Two Rank Talent.

ROW 6

Tireless Pursuit
For 2 sec after leaving Cat Form or Travel Form, you retain up to 40% movement speed.

Soothe
Soothes the target, dispelling all Enrage effects.

Sunfire
A quick beam of solar light burns the enemy for a small amount of Nature damage and then an additional Nature damage over 12 seconds.

Typhoon
Blasts targets within 15 yards in front of you with a violent Typhoon, knocking them back and dazing them for 6 seconds. Usable in all shapeshift forms.

ROW 7

Primal Fury
When you critically strike with an attack that generates a combo point, you gain an additional combo point. Damage over time cannot trigger this effect.

Ursoc’s Endurance (NNF)
When you use Barkskin or Survival Instincts, absorb a small amount of damage over 8 seconds.

Stampeding Roar
Shift into Bear Form and let loose a wild roar, increasing the movement speed of all friendly players within 15 yards by 60% for 8 seconds.

Wild Growth
Heals up to 5 injured allies within 30 yards of the target over 7 seconds. Healing starts high and declines over the duration.

Improved Sunfire (NNF)
Sunfire now applies its damage over time effect to all enemies within 8 yards.

ROW 8

Choice: Incapacitating Roar / Mighty Bash
Incapacitating Roar:
Shift into Bear Form and invoke the spirit of Ursol to let loose a deafening roar, incapacitating all enemies within 10 yards for 3 seconds. Damage will cancel the effect.

Mighty Bash:
Invokes the spirit of Ursoc to stun the target for 4 seconds. Usable in all shapeshift forms.

Mighty Bash
Invokes the spirit of Ursoc to stun the target for 4 seconds. Usable in all shapeshift forms.

(2 Ranks) Ursine Vigor
For 4 sec after shifting into Bear Form, your health and armor are increased by %. Two Rank Talent.

(3 Ranks) Lycara’s Teachings (NNF)
You gain of a stat based on your current form.

  • No Form: Haste
  • Cat Form: Critical Strike
  • Bear Form: Versatility
  • Moonkin Form: Mastery

Improved Rejuvenation (NNF)
Rejuvenation’s duration is increased by 3 seconds.

Choice: Mass Entanglement / Ursol’s Vortex
Mass Entanglement
Roots the target and all enemies within 15 yards in place for 30 seconds. Damage may interrupt the effect. Usable in all shapeshift forms.

Ursol’s Vortex
Conjures a vortex of wind for 10 sec at the destination, reducing the movement speed of all enemies within 8 yards by 50%. The first time an enemy attempts to leave the vortex, winds will pull that enemy back to its center. Usable in all shapeshift forms.

Ursol’s Vortex
Conjures a vortex of wind for 10 sec at the destination, reducing the movement speed of all enemies within 8 yards by 50%. The first time an enemy attempts to leave the vortex, winds will pull that enemy back to its center. Usable in all shapeshift forms.

ROW 9

(2 Ranks) Well-Honed Instincts
When you fall below 40% health, you cast Frenzied Regeneration, up to once every seconds. Two Rank Talent.

Improved Stampeding Roar (NNF)
Cooldown reduced by 60 seconds.

Renewal
Instantly heals you for 30% of maximum health. Usable in all shapeshift forms.

Innervate
Infuse a friendly healer with energy, allowing them to cast spells without spending mana for 10 seconds.

ROW 10

Furor
When you shift into a form you haven’t been in for 20 sec, abilities cost no Rage, Energy, Astral Power, or Mana for 4 seconds.

Heart of the Wild
Abilities not associated with your chosen specialization are substantially empowered for 45 seconds.

Nature’s Vigil
For 20 sec, all single-target healing and damage spells and abilities also heal a nearby friendly target based on the amount done, 20% for heals, 40% for damage spells. 1.5 min cooldown.





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