Specialization (1)
- Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1120%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1120%
Affected Spells: - Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1120%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1120%
Affected Spells: - Effect #14 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 1120 - Effect #16 Apply Aura: Effect Aura #531: Modifies Damage/Healing Done
Value: 1120
Talents (9)
- Consuming Killing Machine grants 1% critical strike chance for 10 sec, stacking up to 5 times. At 5 stacks your next Killing Machine consumes the stacks and grants you 10% increased Frost damage for 10 sec.
Rank 1: Consuming Killing Machine grants 1% critical strike chance for 10 sec, stacking up to 5 times. At 5 stacks your next Killing Machine consumes the stacks and grants you 10% increased Frost damage for 10 sec.
Rank 2: Consuming Killing Machine grants 1% critical strike chance for 10 sec, stacking up to 5 times. At 5 stacks your next Killing Machine consumes the stacks and grants you 20% increased Frost damage for 10 sec.
Effect #1 Effect #1 Apply Aura: Modifies Effect #1’s Value (Label)
Value: 10
Affected Spells:
(Pvp Multiplier: 10.5)
When Pillar of Frost expires, your Strength is increased by 10% for 6 sec. This effect lasts 2 sec longer for each Obliterate and Frostscythe critical strike during Pillar of Frost.
Rank 1: When Pillar of Frost expires, your Strength is increased by 10% for 6 sec. This effect lasts 2 sec longer for each Obliterate and Frostscythe critical strike during Pillar of Frost.
Rank 2: When Pillar of Frost expires, your Strength is increased by 20% for 6 sec. This effect lasts 2 sec longer for each Obliterate and Frostscythe critical strike during Pillar of Frost.
- Effect #3 Apply Aura: Modifies Effect #1’s Value (Label)
Value: 10
Affected Spells:
(Pvp Multiplier: 10.8)
Remorseless Winter deals 6% increased damage to enemies it hits, stacking up to 10 times.
- Effect #1 Apply Aura: Proc Trigger Spell With Value: Modifies Damage/Healing Done
Value: 6
(Pvp Multiplier: 10.5)
A sweeping attack that strikes all enemies in front of you for (23.2564% of Attack power) Frost damage. This attack benefits from Killing Machine. Critical strikes with Frostscythe deal 4 times normal damage. Deals reduced damage beyond 5 targets.
- Effect #2 School Damage
Value: 0 (AP mod: 0.232564)
(Pvp Multiplier: 11.5)
Pillar of Frost summons a Frostwhelp who breathes on all enemies within 40 yards in front of you for (42% of Attack power) Frost damage. Each unique enemy hit by Frostwhelp’s Aid grants you 2% Mastery for 15 sec, up to 10%.
Rank 1: Pillar of Frost summons a Frostwhelp who breathes on all enemies within 40 yards in front of you for (42% of Attack power) Frost damage. Each unique enemy hit by Frostwhelp’s Aid grants you 4% Mastery for 15 sec, up to 20%.
Rank 2: Pillar of Frost summons a Frostwhelp who breathes on all enemies within 40 yards in front of you for (42% of Attack power) Frost damage. Each unique enemy hit by Frostwhelp’s Aid grants you 8% Mastery for 15 sec, up to 40%.
- Effect #3 Apply Aura: Modifies Effect #1’s Value (Label)
Value: 1
Affected Spells:
(Pvp Multiplier: 10.5)
Blast the target with a frigid wind, dealing — 2H, DW / Attack power]
Northrend Winds
Frost damage and applying Frost Fever to the target
Frost damage to that foe, and reduced damage to all other enemies within 10 yards, infecting all targets with Frost Fever.
Frost Fever
A disease that deals — 2H, DW / Attack power] Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage.
- Effect #1 School Damage
Value: 0 (AP mod: 0.179151)
(Pvp Multiplier: 11.3)
A brutal attack ) * 1] Physical damage.]1] Physical damage.]
- NEW Effect #6 Dummy
Value: 60
The power of frost increases your Strength by 25% for 12 sec.
Each Rune spent while active increases your Strength by an additional 2%.
- Effect #1 Apply Aura: Mod Stat – %: Modifies Damage/Healing Done
Value: 25
(Pvp Multiplier: 0.60.4) - Effect #2 Apply Aura: Dummy:
Value: 2
(Pvp Multiplier: 10.5)
When Frost Strike damages an enemy with 5 stacks of Razorice it will consume them to deal an additional 100% damage.
- Effect #1 Apply Aura: Dummy: Modifies Critical Strike Damage
Value: 100
(Pvp Multiplier: 10.5)
Talents (7)
- Bring doom upon the enemy, dealing (50% of Attack power)% Shadow damage and bursting up to 4 Festering Wounds on the target.
Summons an Army of the Dead ghoul for 20 sec for each burst Festering Wound.
Generates 2 Runes.Festering Wound you burst.
Generates 2 Runes.
Effect #1 NEW Effect #3 Dummy
Value: 2
Deals (81.715% of Attack power) Shadow damage and causes 1 Festering Wound to burst.
- Effect #2 School Damage
Value: 0 (AP mod: 0.81715)
(Pvp Multiplier: 11.3)
Your
Sludge Belcher
abomination
Glyph of the Geist
geist
deals (44.73% of Attack power) Shadow damage to 5 nearby enemies and transforms into a powerful undead monstrosity for 15 sec.
Unholy (Level 52)
Granting them 100% energy and the
The
Sludge Belcher
abomination
Glyph of the Geist
geist
‘s abilities are empowered and take on new functions while the transformation is active.
- Effect #1 Apply Aura: Mod Damage Done %:
Value: 200
(Pvp Multiplier: 10.5)
Your Soul Reaper, Scourge Strike, Festering Strike, and Death Coil deal 30% addtional damage to enemies below 35% health.
- Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 30
(Pvp Multiplier: 10.6667)
When your ghouls expire, they explode in viscera dealing Shadow damage to nearby enemies. Each explosion has a 25% chance to apply Festering Wounds to enemies hit.
- Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 25
(Pvp Multiplier: 12)
An unholy strike that deals (55.714% of Attack power) Physical damage and (30.6912% of Attack power)% Shadow damage, and causes 1 Festering Wound to burst.
- Effect #2 School Damage
Value: 0 (AP mod: 0.55714)
(Pvp Multiplier: 11.3)
Strike your target dealing (127.6% of Attack power) Shadow damage, infecting the target with 4 Festering Wounds and sending you into an Unholy Frenzy increasing haste by 20% for 20 sec.
- Effect #1 Apply Aura: Decrease Attack Speed %: Modifies Damage/Healing Done
Value: 20
(Pvp Multiplier: 10.5)
PvP Talents (2)
- Raises an Abomination for 25 sec which wanders and attacks enemies near where it was summoned, applying Festering Wound when it melees targets, and affecting all those nearby with Virulent Plague.
Removed
Category changed from PvP Talents to Uncategorized - Reanimates a nearby corpse, summoning a zombie for 20 sec that slowly moves towards your target.
If your zombie reaches its target, it explodes after 3.0 sec. The explosion stuns all enemies within 8 yards for 3 sec and deals 15%10% of their health in Shadow damage.
Spells (1)
- Fires a blast of unholy energy at the target, causing (56.907% of Attack power) Shadow damage to an enemy or healing an Undead ally for (265%463.75% of Attack power) health.
Eternal Agony
Increases the duration of Dark Transformation by 1 sec
Anima Powers (1)
- Fires a blast of unholy energy at the target, causing (56.907% of Attack power) Shadow damage to an enemy or healing an Undead ally for (265%463.75% of Attack power) health.
Unholy Command
Reduces the cooldown of Dark Transformation by 1 sec
Specialization (1)
- Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 04%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 04%
Affected Spells: - Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 04%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 04%
Affected Spells: - Effect #13 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 04 - Effect #14 Apply Aura: Effect Aura #531: Modifies Damage/Healing Done
Value: 04
Specialization (1)
- Effect #1 Effect #11 Apply Aura: Mod Mana Regen %: Modifies Damage/Healing Done
Value: 150100
Specialization (2)
- Effect #1 Effect #15 Apply Aura: Mod Mana Regen %: Modifies Damage/Healing Done
Value: 150100
Increases the damage done by your Cat Form bleed abilities and finishing moves by 16.0%.
- NEW Effect #5 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 0% (SP mod: 2)
Affected Spells:
Talents (3)
- Attacking an enemy with Shred fixates your attention on it for 10 sec. You can fixate on a single target at once. Your attacks deal 5%8% increased damage to your fixated target.
- Rip damage increased by 18%.
Effect #1 Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1518%
Affected Spells:
When you attack an enemy with Ferocious Bite, you also deal (20%Ferocious Bite also deals (16.8% of Attack power) damage per combo point spent to all nearby enemies affect by your Rip. Damage reduced beyond 5 target.
Specialization (1)
- Effect #9 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 5058%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 5058%
Affected Spells: - NEW Effect #19 Apply Aura: Modifies Damage/Healing Done
Value: 6%
Affected Spells: - NEW Effect #20 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 6%
Affected Spells: - Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 5058%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 5058%
Affected Spells: - Effect #18 Apply Aura: Mod Mana Regen %: Modifies Damage/Healing Done
Value: 150100 - NEW Effect #19 Apply Aura: Modifies Damage/Healing Done
Value: 6%
Affected Spells: - NEW Effect #20 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 6%
Affected Spells:
Specialization (1)
- Restoration Druid core passive
Effect #4 Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 5871%
Affected Spells: - Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 5871%
Affected Spells: - Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 5871%
Affected Spells: - Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 5871%
Affected Spells:
PvP Talents (1)
- Efflorescence removes all snare effects from friendly targets when it heals and its Mana cost is reduced by 25%.
Effect #1 NEW Effect #2 Apply Aura: Modifies Power Cost
Value: -25%
Affected Spells:
Spells (4)
- Shapeshift into Bear Form, increasing armor by 220% and Stamina by 25%, granting protection from Polymorph effects, and increasing threat generation.
The act of shapeshifting frees you from movement impairing effects.
Effect #1 NEW Effect #12 Apply Aura: Modifies Resource Generation
Value: -100%
Affected Spells:
Finishing move that causes Physical damage per combo point and consumes up to 25 additional Energy to increase damage by up to 100%.
1 point : 105%110% of Attack power) * 1 / 5] damage
2 points: 105%110% of Attack power) * 2 / 5] damage
3 points: 105%110% of Attack power) * 3 / 5] damage
4 points: 105%110% of Attack power) * 4 / 5] damage
5 points: 105%110% of Attack power) * 5 / 5] damage
- Effect #1 School Damage
Value: 0 (AP mod: 1.051.1)
Returns the spirit to the body, restoring a dead target to life with 100% health and at least 20% mana. Castable in combat.
Cost changed from 30 Rage to 30 Rage / 2.0% of base mana
Strikes all nearby enemies, dealing (12.72% of Attack power) Bleed damage and an additional (40.55% of Attack power) Bleed damage over 15 sec.
Awards 12.72% of Attack power) combo point.1 combo point.
Specialization (1)
- Effect #1 Effect #3 Apply Aura: Mod Mana Regen %: Modifies Damage/Healing Done
Value: 6028
PvP Talents (1)
- Verdant Embrace tethers you to an ally, increasing movement speed by 40% and slowing and siphoning (50%125% of Spell power) life from enemies who come in contact with the tether.
The tether lasts up to 10 sec or until you move more than 30 yards away from your ally.
Specialization (1)
- Effect #4 NEW Effect #18 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells: - NEW Effect #19 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 10%
Affected Spells: - NEW Effect #18 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells: - NEW Effect #19 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 10%
Affected Spells:
Talents (1)
- Fire Breath heals 5 nearby injured allies for 80% of damage done to up to 5 targets, split evenly among them.
Rank 1: Fire Breath heals 5 nearby injured allies for 40%35% of damage done to up to 5 targets, split evenly among them.
Rank 2: Fire Breath heals 5 nearby injured allies for 80%70% of damage done to up to 5 targets, split evenly among them.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 80
(Pvp Multiplier: 11.15)
Specialization (1)
- Effect #1 Effect #3 Apply Aura: Mod Mana Regen %: Modifies Damage/Healing Done
Value: 6028
Talents (1)
- Evoke a paradox for you and a friendly healer, allowing casting while moving and increasing the range of most spells by 40 yds100% for 10 sec.
Affects the nearest healer within 60 yds, if you do not have a healer targeted.
Effect #7 REMOVED Effect #4 Apply Aura: Modifies Range (Label)
Value: 40
Affected Spells: - REMOVED Effect #6 Apply Aura: Modifies Radius
Value: 40
Affected Spells: - REMOVED Effect #7 Apply Aura: Modifies Range (Label)
Value: -40
Affected Spells: - NEW Effect #4 Apply Aura: Modifies Range (Label)
Value: 100%
Affected Spells: - NEW Effect #6 Apply Aura: Modifies Radius
Value: 100%
Affected Spells: - NEW Effect #7 Apply Aura: Modifies Range (Label)
Value: -100%
Affected Spells: - NEW Effect #10 Apply Aura: Modifies Radius (Label)
Value: 100%
Affected Spells:
PvP Talents (1)
- Form a protective barrier of molten rock around an ally, absorbing up to * Spell power * (1 + Versatility)] damage. While the barrier holds, your ally cannot be interrupted or silenced.
Spells (2)
- Inhale, stoking your inner flame. Release to exhale, burning enemies in a cone in front of you for 0))] Fire damage, reduced beyond 5 targets.
Augmentation
Increases the duration of your active Ebon Might effects by 2 sec
Empowering causes more of the damage to be dealt immediately instead of over time.
I: Deals damage instantly and over 20 sec.0)] over 24 sec.
II: Deals damage instantly and over 14 sec.0)] over 18 sec.
III: Deals damage instantly and over 8 sec.0)] over 12 sec. -
Devastation:
Send a flickering flame towards your target, healing an ally for (230% of Spell power) or dealing (161% of Spell power) Fire damage to an enemy.or healing an ally for (230% of Spell power).
Preservation:Preservation:
Send a flickering flame towards your target, healing an ally for (230% of Spell power) or, dealing (161% of Spell power) Fire damage to an enemy or healing an ally for (230% of Spell power).
Talents (8)
- Fire Breath’s damage over time lasts 0 sec longer.
Rank 1: Fire Breath’s damage over time lasts 2 sec longer.
Rank 2: Fire Breath’s damage over time lasts 4 sec longer.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 04
Maximum rank has changed from 2 to 1
Your Stamina is increased by 3%.
Rank 1: Your Stamina is increased by 3%.
Rank 2: Your Stamina is increased by 6%.
- Effect #1 Apply Aura: Mod Stat – %: Modifies Damage/Healing Done
Value: 36
Talent position has changed.
Maximum rank has changed from 2 to 1
Magic damage taken reduced by 2%.
Rank 1: Magic damage taken reduced by 2%.
Rank 2: Magic damage taken reduced by 4%.
Talent position has changed.
Preservation:
Disintegrate channels 20% faster
Augmentation:
and Eruption’s cast time is reduced by 20%
Augmentation:
Disintegrate channels 20% faster and Eruption’s cast time is reduced by 20%
NEW Source of Magic increases the target’s healing and damage done by 3%.
Source of Magic forms a bond with your ally, causing 15% of their healing to also heal you while you are below 50% health.Your Leech is increased by 3%.
- REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 15 - REMOVED Effect #2 Dummy
Value: 50 - NEW Effect #1 Apply Aura: Mod Leech %: Modifies Damage/Healing Done
Value: 3
Talent position has changed.
Redirect your excess magic to a friendly healer for 30 min. When you cast an empowered spell, you restore 0.25% of their maximum mana per empower level. Limit 1.
- NEW Effect #2 Apply Aura: Mod Damage Done %:
Value: 0 - NEW Effect #3 Apply Aura: Mod Healing Power – %:
Value: 0
Procs flags changes: REMOVED Deal Helpful Ability, REMOVED Deal Helpful Spell, REMOVED Deal Helpful Periodic
Compress time to make your next empowered spell cast instantly at its maximum empower level.
Talent position has changed.
Talents (1)
- While Beast Cleave is active, Kill Command now also strikes nearby enemies for 80% of damage dealt. Deals reduced damage beyond 8 targets.
Talents (1)
- Fire a shot that poisons your target, causing them to take
Serrated Shots(20.6% of Attack power) Nature damage instantly and an additional
Serrated Shots(123.6% of Attack power) Nature damage over 18 sec.
Hydra’s Bite
Serpent Sting fires arrows at 2 additional enemy near your target
Poison Injection
Serpent Sting’s damage applies Latent Poison to the target, stacking up to 10 times. Beast Mastery
Barbed Shot
Marksmanship
Aimed Shot
Survival
Raptor Strike
Mongoose Bite consumes all stacks of Latent Poison, dealing (20.7% of Attack power) Nature damage to the target per stack consumed
Talents (2)
- While Coordinated Assault is active, the cooldown of Wildfire Bomb is reduced by 25%, WildifreWildfire Bomb generates 5 Focus when thrown, Kill Shot’s cooldown is reduced by 25%, and Kill Shot can be used against any target, regardless of their current health.
Rank 1: While Coordinated Assault is active, the cooldown of Wildfire Bomb is reduced by 25%, WildifreWildfire Bomb generates 5 Focus when thrown, Kill Shot’s cooldown is reduced by 25%, and Kill Shot can be used against any target, regardless of their current health.
Rank 2: While Coordinated Assault is active, the cooldown of Wildfire Bomb is reduced by 50%, WildifreWildfire Bomb generates 10 Focus when thrown, Kill Shot’s cooldown is reduced by 50%, and Kill Shot can be used against any target, regardless of their current health. - Butchery and Carve reduce the remaining cooldown on Wildfire Bomb by 1 sec and the the remaining cooldown of Flanking Strike by 1 sec for each target hit, up to 5.
Talents (7)
- Launches an Arcane Orb forward from your position, traveling up to 40 yardsyds, dealing (138.138% of Spell power) Arcane damage to enemies it passes through.
Grants 1 Arcane Charge when cast and every time it deals damage. - Consuming Arcane Charges increases your Haste by 2% for 12 secondssec, stacks up to 5 times.
- Conjures a Mana Gem that can be used to instantly restore 25% mana and grant 5% spell damage for 12 sec. Holds up to 3 charges.
Conjured Items
Conjured items disappear if logged out for more than 15 minutes.min. - Reduces the cooldown of Alter Time by 10 sec.
Alter Time resets the cooldown of Blink and Shimmer when you return to your original location. - Places a Nether Tempest on the target which deals (22.5636% of Spell power) Arcane damage over 12 sec to the target and nearby enemies within 10 yardsyds. Limit 1 target. Deals reduced damage to secondary targets.
Damage increased by 60% per Arcane Charge. - Causes your next 2 Arcane Blasts to be instant cast.
Effect #1 NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
Pulses arcane energy around the target enemy or ally, dealing (34.5% of Spell power) Arcane damage to all enemies within 8 yardsyds, and knocking them upward. A primary enemy target will take 100% increased damage.
Talents (5)
- Causes an explosion around yourself, dealing (54.3375% of Spell power) Fire damage to all enemies within 8 yardsyds, knocking them back, and reducing movement speed by 70% for 6 sec.
- Reduces the cooldown of Fire Blast by 2 secondssec and increases the maximum number of charges by 1.
Rank 1: Reduces the cooldown of Fire Blast by 2 secondssec and increases the maximum number of charges by 1.
Rank 2: Reduces the cooldown of Fire Blast by 2 secondssec and increases the maximum number of charges by 2. - The target becomes a Living Bomb, taking (58.32% of Spell power) Fire damage over 4 sec, and then exploding to deal an additional (32.076% of Spell power) Fire damage to the target and reduced damage to all other enemies within 10 yards.yds.
Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. - Your critical strike damage is increased by 3%. When you activate Combustion, you gain 2% additional critical strike damage, and up to 4 nearby allies gain 1% critical strike for 10 sec.
Rank 1: Your critical strike damage is increased by 3%4%. When you activate Combustion, you gain 2%3% additional critical strike damage, and up to 4 nearby allies gain 1% critical strike for 10 sec.
Rank 2: Your critical strike damage is increased by 6%8%. When you activate Combustion, you gain 4%6% additional critical strike damage, and up to 4 nearby allies gain 2% critical strike for 10 sec. - While Ignite is on 3 or fewer enemies it deals 15% increased damage.
Effect #1 NEW Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0%
Affected Spells:
Specialization (3)
- Resets the cooldown of your Ice Barrier, Frost Nova, Cone of Cold, Ice Cold, and Ice Block.
- Casting Frostbolt or Flurry grants you an Icicle. Casting Ice Lance causes all Icicles stored to begin launching at the target, each dealing (0.1% of Spell power) Frost damage.
Up to 5 Icicles can be stored. Any excess Icicles gained will be automatically launched.
Frost
Increases the damage of Frozen Orb, Blizzard, Comet Storm, Ice Lance, Glacial Spike, and Ray of Frost by 6%
and Comet Storm by 9%.
Increases the damage of Ice Lance, Glacial Spike, Ebonbolt and Ray of Frost by 6% - Increases the damage of Frozen Orb by 6%9%.
Effect #2 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0% (SP mod: 0.751.125)
Affected Spells: - NEW Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 0% (SP mod: 0.75)
Affected Spells:
Talents (15)
- Cone of Cold’s cooldown is increased to 45 sec and resets the cooldown of Frozen Orb Comet Storm, and Blizzardand Comet Storm. In addition, Cone of Cold applies Winter’s Chill to all enemies hit.hit.
Cone of Cold’s cooldown can no longer be reduced by your cooldown reduction effects. - Each time you consume Fingers of Frost the damage of your next Ray of Frost is increased by 8%5%, stacking up to 80%50%. Icy Veins grants 10 stacks instantly.
- Frozen Orb deals an additional 30% damage and its duration is increased by 2 sec.
Effect #1 NEW Effect #3 Apply Aura: Modifies Buff Duration (Label)
Value: 2000
Affected Spells:
While Frozen Orb is active, you gain Fingers of Frost every 23 sec.
Launches an orb of swirling ice up to 40 yardsyds forward which deals up to 17.025%14.47% of Spell power)] Frost damage to all enemies it passes through over 15 sec. Deals reduced damage beyond 8 targets. Grants 1 charge of Fingers of Frost when it first damages an enemy.
Enemies damaged by the Frozen Orb are slowed by 30% for 3 sec.
Your Comet Storm now increases the damage enemies take from you by 2%, up to 10% for 106% for 6 sec and Flurry has a 15% chance each hit to call down an icy comet, crashing into your target and nearby enemies for (33.327% of Spell power) Frost damage.Rank 1: Your Comet Storm now increases the damage enemies take from you by 2%, up to 10% for 10 sec and Flurry has a 15% chance each hit to call down an icy comet, crashing into your target and nearby enemies for (33.327% of Spell power) Frost damage.
Rank 2: Your Comet Storm now increases the damage enemies take from you by 2%, up to 10% for 10 sec and Flurry has a 30% chance each hit to call down an icy comet, crashing into your target and nearby enemies for (33.327% of Spell power) Frost damage.
Maximum rank has changed from 2 to 1
Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing (547.14%437.712% of Spell power) damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
Requires 5 Icicles to cast.
Passive: Ice Lance no longer launches Icicles.
Cast Time changed from 2.5 sec cast to 2.8 sec cast
Causes a whirl of icy wind around the enemy, dealing (138% of Spell power) Frost damage to the target and reduced damage to all other enemies within 8 yardsyds, and freezing them in place for 2 sec.
Accelerates your spellcasting for 25 sec, granting 20% haste and preventing damage from delaying your spellcasts.
Activating Icy Veins summons a water elemental to your side for it’sits duration. The water elemental’s abilities apply Frigid Exposuregrant you Frigid Empowerment increasing the Frost damage enemies take from you by 4%, up to 20%.you deal by 3%, up to 15%.
Frostbolt, Ice Lance, and Flurry deal 25%15% increased damage.
- Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2515%
Affected Spells:
Channel an icy beam at the enemy for 5 sec, dealing (193.2%222% of Spell power) Frost damage every 1 sec and slowing movement by 60%. Each time Ray of Frost deals damage, its damage and snare increases by 10%.
Generates 2 charges of Fingers of Frost over its duration.
- Effect #2 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 1.9322.22)
While Icy Veins is active, each Frostbolt you cast reduces the cast time of Frostbolt by 2% and increases its damage by 2%, stacking up to 10 times.
Talent position has changed.
Blizzard has an 30% chance to increase the damage of your next Cone of Cold by 8%, stacking up to 15 times.
Rank 1: Blizzard has an 30% chance to increase the damage of your next Cone of Cold by 18%12.1%, stacking up to 15 times.
Rank 2: Blizzard has an 30% chance to increase the damage of your next Cone of Cold by 36%24%, stacking up to 15 times.
NEW Ray of Frost deals 25% of its damage to 5 nearby enemies.
Icy Veins’ duration is increased by 5 sec.
Your Ice Lances against frozen targets extend your Icy Veins by an additional 0.5 sec
Glacial Spike
and Glacial Spike extends it an addtional 1.5 sec1.0 sec
- Effect #3 Dummy
Value: 15001000
Talent position has changed.
Talents (5)
- Alters the fabric of time, returning you to your current location and health when cast a second time, or after 10 secondssec. Effect negated by long distance or death.
- The cooldown of Blink iscooldowns of Blink and Shimmer are reduced by 2 sec.
Rank 1: The cooldown of Blink iscooldowns of Blink and Shimmer are reduced by 2 sec.
Rank 2: The cooldown of Blink iscooldowns of Blink and Shimmer are reduced by 4 sec. - You and your allies within 40 yards instantly become invisible for 12 sec. Taking any action will cancel the effect.
Does$?a415945 not affect allies in combat.] - Teleports you 20 yardsyds forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.
- Greatly increases the effect of Blast Wave’s knockback. Blast Wave’s cooldown is reduced by 5 secondssec.
Specialization (1)
- Effect #7 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 311%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 311%
Affected Spells: - Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 050 - Effect #7 Apply Aura: Modifies Damage/Healing Done
Value: 43115%
Affected Spells: - Effect #22 Apply Aura: Effect Aura #531: Modifies Damage/Healing Done
Value: 350 - Effect #28 Apply Aura: Modifies Damage/Healing Done
Value: 1032%
Affected Spells: - Effect #29 Apply Aura: Modifies Damage/Healing Done
Value: 3010%
Affected Spells:
Talents (6)
- Weapons of Order calls forth
Brewmaster
Niuzao, the Black Ox
to assist you for 12 sec.
Triggering a bonus attack with Press the Advantage has a chance to call forth Niuzao, the Black Ox. - Weapons of OrderCasting Weapons of Order or triggering a bonus attack from Press the Advantage releases a surge of chi at your target’s location, dealing Nature damage split evenly between all targets over 8 sec.
Reduce the cooldown of Weapons of Order by 4 sec per affected enemy, to a maximum of 20 sec. - Each time you dodge or an enemy misses you, your next Tiger Palm or Spinning Crane Kick deals 100% increased damage.
Talent position has changed. - Hurls a flaming keg at the target location, dealing (258% of Attack power) Fire damage to nearby enemies, causing your attacks against them to deal (20% of Attack power) additional Fire damage, and causing their melee attacks to deal 100% reduced damage for the next 3 sec.
- Tiger Palm has a 50% chance to deal 200% of normal damage and reduce the remaining cooldown of your Brews by 1 additional sec.
Talent position has changed. - NEW Your auto attacks reduce the cooldown on your brews by 0.5 sec and block your target’s chi, dealing (10% of Attack power) additional Nature damage and increasing your damage dealt by 1% for 10 sec.
Upon reaching 10 stacks, your next cast of Rising Sun Kick or Keg Smash consumes all stacks to strike again at 100% effectiveness. This bonus attack can trigger effects on behalf of Tiger Palm at reduced effectiveness.
Tier 6 Talent, in place of Exploding Keg
Specialization (1)
- Mistweaver Monk core passive
Effect #4 NEW Effect #27 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells: - NEW Effect #28 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 10%
Affected Spells: - NEW Effect #27 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells: - NEW Effect #28 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 10%
Affected Spells:
Talents (2)
- After casting Essence Font or Faeline Stomp, your Tiger Palm, Blackout Kick, and Rising Sun Kick heal up to 5 injured allies within 30 yds for of the damage done, split evenly among them. Lasts 15 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 150135
Your Essence Font’s initial heal is increased by 36525% and has a chance to reduce the cooldown of Thunder Focus Tea by 1 sec.
- REMOVED Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 0
Affected Spells: - NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 25%
Affected Spells:
Specialization (1)
- Effect #4 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -10-8%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -10-8%
Affected Spells: - Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -10-8%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -10-8%
Affected Spells:
Specialization (2)
- Holy Paladin core passive
Effect #4 Effect #9 Apply Aura: Modifies Damage/Healing Done
Value: -81%
Affected Spells: - NEW Effect #30 Apply Aura: Modifies Effect #2’s Value (Label)
Value: -10
Affected Spells: - Effect #9 Apply Aura: Modifies Damage/Healing Done
Value: -81%
Affected Spells: - NEW Effect #30 Apply Aura: Modifies Effect #2’s Value (Label)
Value: -10
Affected Spells:
Slams enemies in front of you with your shield, causing (55.25% of Attack power) Holy damage, and reducing the cooldown of Crusader Strike by 21.5 sec.
- Effect #4 Dummy
Value: 21500
Talents (8)
- You become the ultimate crusader of light for 12 sec. Crusader Strike and Judgment cool down 30% faster and heal up to 5 injured allies for 400%within 40 yds for 360% of the damage done, split evenly among them.
If Avenging Wrath is known, also increases Judgment, Crusader Strike, and auto-attack damage by 30%.
Effect #1 Effect #5 Apply Aura: Dummy:
Value: 400360
You become the ultimate crusader of light for 12 sec. Crusader Strike and Judgment cool down 30% faster and heal up to 5 injured allies for 400%360% of the damage they deal.
If Avenging Wrath is known, also increases Judgment, Crusader Strike, and auto-attack damage by 30%.
While in combat, your Holy Power spenders generate 1 stack of Awakening.
At 12 stacks of Awakening, your next Judgment deals 30% increased damage, will critically strike, and activates Avenging Wrath for 12 sec.
Rank 1: While in combat, your Holy Power spenders generate 1 stack of Awakening.
At 20 stacks of Awakening, your next Judgment deals 30% increased damage, will critically strike, and activates Avenging Wrath for 12 sec.
Rank 2: While in combat, your Holy Power spenders generate 1 stack of Awakening.
At 10 stacks of Awakening, your next Judgment deals 30% increased damage, will critically strike, and activates Avenging Wrath for 12 sec.
- NEW Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4
Beacon of Light transfers an additional 20%10% of the amount healed.
- Effect #1 Apply Aura: Modifies Effect #1’s Value
Value: 2010
Affected Spells:
Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, targets with Glimmer of Light are damaged for (192%163.2% of Spell power) or healed for (205.2% of Spell power), split evenly among them. Glimmer of Light’s total healing and damage is increased by 6% for each target affected.
You may have Glimmer of Light on up to 3 targets.
When Glimmer of Light is dispelled, its effect is activated at 100% value.
Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, all targets with Glimmer of Light are damaged for (192%163.2% of Spell power) or healed for (205.2% of Spell power). Glimmer of Light’s total healing and damage is increased by 6% for each target affected, but is split evenly between each target.
You may have Glimmer of Light on up to 3 targets.
Triggers a burst of Light on the target, dealing (61.2% of Spell power) Holy damage to an enemy, or (118.575%153.5% of Spell power) healing to an ally.
Holy Shock
Has an additional 10% critical strike chance
Generates 1 Holy Power.
Hammer of Wrath heals up to 5 injured allies for 250%180% of the damage done, split evenly among them.
Flash of Light, Holy Light, and Judgment critical strikes reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
PvP Talents (1)
- Casts down the enemy with a bolt of Holy Light, causing (220%187% of Spell power) Holy damage and preventing the target from causing critical effects for the next 8 sec.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 2.21.87)
Specialization (1)
- Effect #5 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 04%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 04%
Affected Spells: - Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 04%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 04%
Affected Spells: - Effect #10 Apply Aura: Mod Mana Regen %: Modifies Damage/Healing Done
Value: 150100
Talents (1)
- Blesses a party or raid member, granting immunity to magical damage and harmful effects for 10 sec.
Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Shares a cooldown with Blessing of Protection.
Cost changed from 15.0% of base mana to 3.0% of base mana
Specialization (1)
- Effect #5 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -3-1%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -3-1%
Affected Spells: - Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -3-1%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -3-1%
Affected Spells: - Effect #9 Apply Aura: Mod Mana Regen %: Modifies Damage/Healing Done
Value: 150100
Talents (1)
- Final Verdict
Final Verdict
Justicar’s Vengeance
Justicar’s Vengeance
and Blade of Justice deal 10% increased damage.
The range of
Final Verdict
Final Verdict and
Blade of Justice is increased to 20 yds.
Spells (2)
Talents (1)
- Call upon the Light and become an avatar of retribution, increasing your damage and healing done by 20% for 20 sec, and allowing Hammer of Wrath to be cast on any target.
Combines with other Avenging Wrath abilities, granting all known Avenging Wrath effects while active.
Effect #1 NEW Effect #4 Apply Aura: Modifies Effect #4’s Value
Value: 1
Affected Spells:
Specialization (1)
- Discipline Priest core passive
Effect #6 NEW Effect #24 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells: - NEW Effect #25 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 10%
Affected Spells: - Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 920
(Pvp Multiplier: 10.91) - Effect #15 Apply Aura: Effect Aura #531: Modifies Damage/Healing Done
Value: 920
(Pvp Multiplier: 10.91) - NEW Effect #24 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells: - NEW Effect #25 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 10%
Affected Spells:
Talents (1)
- Trinity
Power Word: Shield applies Atonement to your target for 30 sec.
Your spell damage heals all targets affected by Atonement for 40%36% of the damage done
Power Word: Shield, Flash Heal, Renew, and Power Word: Radiance apply Atonement to your target for 15 sec.
Your spell damage heals all targets affected by Atonement for 40%36% of the damage done.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4036
(Pvp Multiplier: 1.51.67)
Specialization (1)
- Holy Priest core passive
Effect #6 Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 3043%
Affected Spells: - Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 3043%
Affected Spells: - Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 3043%
Affected Spells: - Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 3043%
Affected Spells: - Effect #11 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 010 - Effect #12 Apply Aura: Effect Aura #531: Modifies Damage/Healing Done
Value: 010
Specialization (1)
- Effect #1 Effect #29 Apply Aura: Mod Mana Regen %: Modifies Damage/Healing Done
Value: 150100
Talents (2)
- Voidform and Dark Ascension increase yourthe critical strike chance of your spells by 10% for 20 sec, reducing by 0.5% every sec.
- Mind Blast, Devouring Plague, and Void Bolt conjure Shadowy Apparitions that float towards all targets afflicted by your Vampiric Touch for (0 Shadow damage. 20.57% of Spell power) Shadow damage.
Critical strikes increase the damage by 100%.
Talents (1)
- Increases the amount of damage required to break your
Mind Bomb
Mind Bomb
PsychicPsychic Scream by 75%.
Specialization (1)
- Effect #8 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 52%
Affected Spells:
(Pvp Multiplier: 01) - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 52%
Affected Spells:
(Pvp Multiplier: 01) - Effect #20 Apply Aura: Modifies Damage/Healing Done
Value: 25%
Affected Spells: - Effect #21 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 25%
Affected Spells: - Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 52%
Affected Spells:
(Pvp Multiplier: 01) - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 52%
Affected Spells:
(Pvp Multiplier: 01) - Effect #20 Apply Aura: Modifies Damage/Healing Done
Value: 25%
Affected Spells: - Effect #21 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 25%
Affected Spells:
Specialization (1)
- Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 14%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 14%
Affected Spells: - Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 14%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 14%
Affected Spells: - Effect #8 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 14 - Effect #9 Apply Aura: Effect Aura #531: Modifies Damage/Healing Done
Value: 14
Tier 3 Azerite Powers (Item Level 220) (5)
- When Mutilate applies Lethal Poison with both daggers, it poisons the target for an additional 1.051.02 * (1 + Versatility) * 1.14)] damage.
- Fan of Knives damage is increased by 1.051.02 * (1 + Versatility))]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing 1.051.02 * (1 + Versatility)) * 2] damage to enemies within 8 yards. This second spray of knives always critically hits.
- Vendetta poisons the target, dealing 1.051.02 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.
- Garrote cast from Stealth generates 2 additional Combo Points and deals 1.051.02 * (1 + Versatility) * 1.14)] additional damage every 2 sec for 18 sec.
- Envenom deals 1.051.02 * (1 + Versatility) * 1.14)] additional damage per combo point, and Envenom lasts for (1000 / 1000) sec longer when it critically strikes.
Related Azerite Power Spells (Item Level 220) (5)
- Fan of Knives damage is increased by 1.051.02 * (1 + Versatility))]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing 1.051.02 * (1 + Versatility)) * 2] damage to enemies within 8 yards. This second spray of knives always critically hits.
- Fan of Knives damage is increased by 1.051.02 * (1 + Versatility))]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing 1.051.02 * (1 + Versatility)) * 2] damage to enemies within 8 yards. This second spray of knives always critically hits.
- Vendetta poisons the target, dealing 1.051.02 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.
- Vendetta poisons the target, dealing 1.051.02 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.
- Vendetta poisons the target, dealing 1.051.02 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.
Specialization (1)
- Elemental Shaman baseline passive
Effect #1 Effect #24 Apply Aura: Mod Mana Regen %: Modifies Damage/Healing Done
Value: 150100
Specialization (1)
- Effect #3 REMOVED Effect #10 Apply Aura: Modifies Power Cost
Value: 9%
Affected Spells: - REMOVED Effect #10 Apply Aura: Modifies Power Cost
Value: 9%
Affected Spells: - NEW Effect #10 Apply Aura: Mod Mana Regen %: Modifies Damage/Healing Done
Value: 100
Talents (4)
Charges your off-hand weapon with lava and burns your target, dealing (109%130.8% of Attack power) Fire damage.
Damage is increased by 100% if your offhand weapon is imbued with Flametongue Weapon.
Molten Assault
Lava Lash will spread Flame Shock from your target to 0 nearby targets
Lashing Flames
Lava Lash increases the damage of Flame Shock on its target by 100% for 20 sec
- Effect #1 School Damage
Value: 0 (AP mod: 1.091.308)
Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of 96.8%117% of Attack power)% + (96.8%117% of Attack power)%] Physical damage.
Elemental Assault
Stormstrike has a 0% chance to generate 1 stack of Maelstrom Weapon
Specialization (1)
- Restoration Shaman core passive
Effect #6 Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 4054%
Affected Spells: - Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 4054%
Affected Spells: - REMOVED Effect #8 Apply Aura: Modifies Power Cost
Value: -20%
Affected Spells: - Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 4054%
Affected Spells: - Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 4054%
Affected Spells: - REMOVED Effect #8 Apply Aura: Modifies Power Cost
Value: -20%
Affected Spells:
Talents (2)
- Purges the enemy target, removing 2 beneficial Magic effects.
Cost changed from 3.0% of base mana / 21.0% of base mana / 21.0% of base mana to 2.4% of base mana / 21.0% of base mana / 21.0% of base mana - Purges the enemy target, removing 1 beneficial Magic effect.
Cost changed from 2.0% of base mana / 14.0% of base mana / 14.0% of base mana to 1.6% of base mana / 14.0% of base mana / 14.0% of base mana
PvP Talents (1)
- Shadow Bolt damage increases the duration of your Unstable Affliction, Corruption, Agony, and Siphon Life on the target by 3.0 sec.
Drain Life, Drain Soul, and Drain LifeOblivion damage increases the duration of your Unstable Affliction, Corruption, Agony, and Siphon Life on the target by 1.0 sec.
Talents (2)
- Summons a Felguard who attacks the target for 17 sec that deals 45% increased damage.
This Felguard will stun and interrupt their target when summoned. - Hand of Gul’dan has a 8% chance to burn its target for additional Shadowflame damage every 2 sec for 6 sec.
Rank 1: Hand of Gul’dan has a 8%15% chance to burn its target for ((48.0164% of Spell power) * (1)) additional Shadowflame damage every 2 sec for 6 sec.
Rank 2: Hand of Gul’dan has a 15%30% chance to burn its target for ((48.0164% of Spell power) * (2)) additional Shadowflame damage every 2 sec for 6 sec.
Talents (4)
- Your next Imp, Voidwalker, Incubus, Succubus, Felhunter, or Felguard Summon spell is free and has its casting time reduced by 6 sec.90%.
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Cast Time
Value: -5500
Affected Spells: - NEW Effect #1 Apply Aura: Modifies Cast Time
Value: -90%
Affected Spells:
Let loose a terrifying howl, causing 5 enemies within 10 yds to flee in fear, disorienting them for 20 sec. Damage may cancel the effect.
Cost changed from None to 1.8% of base mana
When Fear ends, the target is slowed by 30% for 4 sec.Increases the amount of damage required to break your fear effects by 60%.
- REMOVED Effect #1 Apply Aura: Modifies Effect #1’s Value (Label)
Value: 30 - NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 60
REMOVED Removed: Ignore Line of Sight
Slows enemies in a 12 yard cone in front of you by 70% for 6 sec.
Cost changed from None to 3.0% of base mana
Specialization (1)
- Effect #4 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 814%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 814%
Affected Spells: - Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 814%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 814%
Affected Spells: