- Developers’ note:We’ve decided to increase both player stamina and enemy damage by 25% in Embers of Neltharion. This is very much like an adjustment that was made just before the launch of Dragonflight, and it’s for the same reasons.
When damage mitigation abilities and healing are too strong relative to player health, the only way to threaten players is to make enemy damage very high and spiky. If healers can very quickly top off their teammates and mana isn’t a limiting factor, enemies have to be tuned to have the capacity to do burst damage that kills players before healers can react. That isn’t very satisfying gameplay. Increasing player health gives players more time to react to incoming damage, and it makes players’ choices about cooldowns and mana management more meaningful.
Along with this change, you’ll see several adjustments to hybrid healing spells, items, and enchantments, as well as percentage-based healing spells.
- Player stamina increased by 25%, and enemy spell and melee damage increased by 25%, and self-healing and absorb shield spells for damage dealers and tanks have been increased by a commensurate amount, so that they retain their impact when solo or when supporting a group.
- DEATH KNIGHT
Blood Draw healing increased by 25%.
- Blood
Blood Plague healing increased by 25%.
- Relish in Blood healing increased by 25%.
- Leech from Voracious increased to 12% (was 10%).
Frost
- Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Frostwyrm’s Fury cast by Pillar of Frost now deals 30% of normal damage (was 40%).
- Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Frostwyrm’s Fury causes enemies hit to take 20% increased damage from your Critical Strikes (was 25%).
Unholy
- Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Consuming Sudden Doom grants 1 extra stack of Master of Death (was 2 stacks).
DEMON HUNTER
Vengeance
- Fel Devastation healing increased by 25%.
- You heal for 10% of all damage you deal to targets with Frailty (was 8%).
- Feast of Souls healing increased by 25%.
- The maximum absorb of Revel in Pain increased by 25%.
- The Hunt now heals for 25% of damage you deal to your Hunt target was 20%).
- Healing from consuming a Soul Fragment increased by 25%.
- Charred Warblades causes you to heal for 4% of Fire damage dealt (was 3%).
- Soul Barrier absorbs 25% additional damage.
- The bonus absorb value from consuming Soul Fragments increased by 25%.
DRUID
Feral
- Regrowth healing increased by 50%. Does not affect PvP combat.
- Swiftmend healing increased by 50%.
- Rejuvenation healing increased by 25%.
- Wild Growth healing increased by 25%.
- Protector of the Pack’s maximum heal value increased by 25%.
- Developers’ note: Feral damage is a little lower than we like after the shift of power away from Berserk: Frenzy and the Berserk redesign in Embers of Neltharion. We’re happy with the relative values of Feral’s builders, so we’re adding a bit more to their overall damage (with some extra for Lunar Inspiration). We’re also reversing some of the 10.0.5 damage reduction to Rip to increase its value in single target, but reducing the value of Tear Open Wounds to keep Rip’s contribution to AOE about the same.
- Increase Shred, Rake, Swipe, Brutal Slash, and Thrash damage by 2%.
- Increase Lunar Inspiration damage by 5%.
- Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Shadows of the Predator’s duration increased to 25 seconds (was 20 seconds) and when an application resets stacks, duration is reset to 25 seconds.
- Thrashing Claws’ Shred damage bonus reduced to 5% (was 8%).
- Dreadful Bleeding Rip damage bonus increased to 18% (was 15%).
- Tear Open Wounds’ damage conversion rate reduced to 60% (was 70%).
Guardian
- Regrowth healing increased by 50%.
- Swiftmend healing increased by 50%.
- Rejuvenation healing increased by 25%.
- Wild Growth healing increased by 25%.
- Protector of the Pack’s maximum heal value increased by 25%.
- Lunar Beam healing increased by 25%.
- Elune’s Favored causes you to be healed for 40% of Arcane damage done (was 30%).
- Brambles reflects 25% additional damage.
- Ursoc’s Fury causes Thrash and Maul to grant an absorb shield for 60% of damage dealt (was 50%).
EVOKER
HUNTER
Survival
- Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Kill Command damage bonus has been reduced to 40% (was 50%).
- Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Wildfire damage bonus to the primary target has been reduced to 75% (was 100%).
MONK
Mistweaver
- Chi Cocoon now provides a shield for 8% of your maximum health (was 10%).
- Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Soulfang Infusion now has a short internal cooldown before it can trigger again.
Windwalker
- Soothing Mist healing increased by 25%.
- Chi Burst healing increased by 25%.
- Chi Wave healing increased by 25%.
- Expel Harm healing increased by 75%.
- Vivify healing increased by 92%.
PALADIN
Retribution
- Word of Glory healing increased by 50%.
- Flash of Light healing increased by 50%.
- Light’s Celerity increases Flash of Light healing by 20% (was 50%).
- Guided Prayer casts a Word of Glory at 60% effectiveness (was 100%).
- Justicar’s Vengeance heals for 5% of maximum health (was 6%).
- Fixed an issue causing Recompense to sometimes heal instead of dealing damage.
PRIEST
ROGUE
- Soothing Darkness now heals for 24% of maximum health (was 30%).
SHAMAN
Enhancement
- All ability and pet damage dealt increased by 5%.
- Healing Surge healing increased by 37%.
- Earth Shield healing increased by 25%.
- Chain Heal healing increased by 25%.
- Healing Stream Totem healing increased by 25%.
- Improved Maelstrom Weapon increases the healing of your next healing spell by 5%/10% (was 10%/20%).
- Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Sundering now increases your Physical and Fire damage dealt by 20% (was 30%) for 15 seconds and your now affects the next 2 Chain Lightnings (was 3).
WARLOCK
- Demon Skin now recharges Soul Leech at a rate of 0.2%/0.4% of maximum health (was 0.2%/0.5%).
WARRIOR
Fury
- Invigorating Fury now heals for 15% of maximum health (was 20%).
- Fixed an issue causing Onslaught to have unpredictable behavior with Whirlwind’s chain buff.
Protection
- Fueled by Violence causes you to be healed for 110% of the damage dealt by Deep Wounds (was 85%).
- Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Shield Slam now reduces the cooldown of Last Stand by 2 seconds (was 1 second).
- Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Duration of Earthen Tenacity increased to 20 seconds (was 10 seconds) and the damage of Earthen Smash increased by 300%.
DUNGEONS AND RAIDS
FREEHOLD
Council o’ Captains
- Confidence-Boosting Freehold Brew now increases Critical Strike chance by 30%.
- Captain Raoul’s Blackout Barrel targeting updated. Now prefers damage dealers, then healers, then tanks as a last resort.
- Captain Raoul’s Barrel Smash duration was reduced to 2 seconds (was 4 seconds). Damage increased to compensate.
- Captain Eudora’s Powder Shot avoids shooting the same player twice within 6 seconds.
- Captain Eudora’s Grapeshot leap will no longer jump to a location she is already standing at.
- Captain Eudora’s Grapeshot now applies a stacking damage over time effect each time a player is hit and it’s impact damage has been reduced.
Ring of Booty
- Lightning now has 3 stacks of Greasy (was 5).
- Ludwig Von Tortollan’s health has been reduced by 25%.
- Trothak’s Sharknado duration was reduced to 3 seconds (was 6 seconds).
- Trothak’s Sharknado visual has been updated.
Harlan Sweete
- New Ability: Whirling Dagger – Throws a dagger at a random non-tank player inflicting Physical damage and a 3 second Bleed. While Loaded Dice: All Hands! is active, Whirling Dagger ricochets between all players.
- Swiftwind Saber has been redesigned – Now fires a single saber at a random player. While Loaded Dice: All Hands! is active, Swiftwind Saber shoots 5 sabers in random directions.
- Irontide Grenadier’s Black Powder Bomb visual has been updated.
- Irontide Grenadiers no longer channel Black Powder Bomb. Black Powder Bomb is now an 8 yard area-of-effect.
HALLS OF INFUSION
ULDAMAN
Sentinel Talondras
- Unrelenting damage bonus reduced to 5% per stack.
Chrono-Lord Deios
- Reduced the damage of most abilities.
UNDERROT
- Many enemies have had their abilities updated and adjusted.
ITEMS AND REWARDS
PLAYER VERSUS PLAYER
The blue quality Scalewarden Gear and consumables can be purchased with Bloody Tokens from Malicia in Gladiator’s Refuge, Valdrakken. Scalewarden Gear can be upgraded with Trophies of Strife, which you can earn from weekly Sparks of Life quests.
Trophies of Strife and Bloody Tokens will be reset when Embers of Neltharion launches. Trophies of Strife will convert into items that can be sold to vendors for gold, while Bloody Token count will be reset to zero.
ITEMS
- Gladiator’s Distinction (PvP trinket 2-set bonus) now provides 300 Stamina (was 2703) and 1600 primary stat (was 300).
DEMON HUNTER
- Chaos Nova duration decreased to 3 seconds in PvP combat (was 4 seconds).
- Sigil of Misery duration decreased to 3 seconds in PvP combat (was 4 seconds).
- Imprison duration decreased to 3 seconds in PvP combat (was 4 seconds).
- Blood Moon (PvP Talent) has been slightly redesigned – Consume Magic now affects all enemies within 8 yards of the target, and generates a Lesser Soul Fragment. Each effect consumed has a 5% chance to upgrade to a Greater Soul.
DRUID
MONK
- Leg Sweep duration decreased to 4 seconds in PvP combat (was 5 seconds).
- Grapple Weapon (PvP Talent) duration decreased to 5 seconds (was 6 seconds).
- Perpetual Paralysis (PvP Talent) now reduces range of Paralysis by 5 yards (was 10 yards) and now selects targets within 10 yards (was 6 yards).
PALADIN
PRIEST
- Silence duration decreased to 3 seconds in PvP combat (was 4 seconds).
ROGUE
- Dagger in the Dark (PvP talent) has been redesigned – Each second while Stealth is active, nearby enemies within 12 yards (was 10 yards) take an additional 2% (was 5%) damage from you for 10 seconds (was your next Ambush). Stacks up to 6 times (was 8).
- Veil of Midnight (PvP Talent) has been redesigned – Now causes Cloak of Shadows to remove harmful physical effects and increases dodge chance by 100%.
- Maneuverability (PvP Talent) has been redesigned – Sprint has a 50% reduced cooldown and 50% reduced duration.
- Dismantle (PvP Talent) duration decreased to 5 seconds (was 6 seconds).
- Distracting Mirage (PvP Talent) now slows affected enemies by 60% (was 30%).
WARRIOR
- Shockwave duration increased to 3 seconds in PvP combat (was 2 seconds).
- Disarm (PvP Talent) duration decreased to 5 seconds (was 6 seconds).
- Fixed an issue where Intimidating Shout did not have the correct PvP duration when talented into Menace.
- Fury
Death Wish (PvP Talent) now has a 4 second cooldown (was 5 seconds), increases damage dealt and taken by 10%, and health cost increased to 10% (was 5%). Stacks up to 5 times (was 10).
- Fixed an issue that prevented Death Wish from affecting sources of damage that were not Warrior ability or auto-attack damage.