Hello! Here are this week’s updates to the Embers of Neltharion PTR:DRAGONFLIGHT SEASON 2

  • MYTHIC+

    Incorporeal affix is now immune to damage and has more consistent spawn behavior.

    Developers’ note: The Incorporeal affix plays a similar role to Afflicted, but with emphasis on crowd control utility. A few things we’re hoping to smooth out include both the rate at which these spawn (sometimes too many at once), and the ease with which crowd control can be accidentally broken once applied. We are discussing a change to Incorporeal Beings that would cause them to fade away when combat with non-Incorporeal Beings has ended.

Afflicted affix now has less health and has more consistent spawn behavior.

  • Developers’ note: The Afflicted affix is meant to incentivize a greater focus on dispel utility, while also offering players with healing spells an alternative solution in cases where dispel availability is more limited or where other enemies have threatening dispellable abilities. This is mostly working out, but their health (especially at higher key levels) is a bit too high for healing to feel like a practical option.

New Affix: Entangling – While in combat, entangling vines snare players.

  • Developers’ note: We’re keeping an eye on the potency of the snare and required response from players to successful snap the vine with movement. We are also looking to improve visual clarity and audio cues for the Entangling affix.

Explosive affix now has less health and has more consistent spawn behavior.

  • Developers’ note: We’ve heard feedback both that explosives in their new form have too much health, and that in general it makes sense to try and ignore them, thus making them a “healer problem” in a different way than before. We are discussing a redesign for the Explosive affix to shift responsibility away from healers. The proposed change would cause Explosives to instead shield creatures for a percentage of the Explosive’s remaining health when its cast completes.

Developers’ note: In addition to the above, we are also discussing a change to the progression of affixes on keystones. With item rewards now increasing up to level 20, we’re evaluating which levels affixes are added to keystones. Our proposed change would delay when affixes are added to keystones. This is to give players more time to acclimate to baseline dungeons before additional mechanics come online, and to better match the complexity of a Mythic+ dungeon to the rewards it offers.

  • Keystone Level 7 Affixes (was 4):

    Spiteful

  • Sanguine
  • Bursting
  • Bolstering
  • Raging

Keystone Level 14 Affixes (was 7):

  • Incorporeal
  • Afflicted
  • Entangling
  • Explosive
  • Storming

CHARACTERS

  • Added 4 new skin tones and 4 new hair colors for Dark Iron Dwarves.
  • Blind eye options have been moved from Eye Color to the new Eyesight customization option. Now all eye colors for all races can be customized to be blind.

CLASSES

DEMON HUNTER

DRUID

  • Guardian
  • Several new combat animations added to the Might/Blight of the Grizzlemaw Druid Bear Form customizations.
  • Restoration

    Fixed an issue that caused Wild Growth’s healing to falloff incorrectly and heal for less than intended.

  • Wild Growth’s healing has been decreased by 4%.

    Developers’ note: Wild Growth’s healing is being decreased to offset the increased healing that the fix to the falloff issue provides.

EVOKER

  • Devastation

    Developers’ note: Thanks to the invaluable feedback from all of you, we’ve made further changes to Devastation’s talents. The bottom section of the tree has been significantly rearranged, and has fewer 2-point nodes. Causality has been iterated on, maintaining the goal of rewarding fully-channeled Disintegrates, but addressing the concerns with how the new design would have interacted with Haste. Finally, some under-used talents have gotten partial or full reworks to introduce new build and playstyle options.

  • Causality has been redesigned – Disintegrate reduces the remaining cooldown of your empower spells by 0.5 seconds each time it deals damage. Pyre reduces their cooldowns by 0.4 seconds per enemy struck, up to 2 seconds. Causality is no longer a choice talent.
  • Font of Magic now also causes your empower spells to reach maximum level in 20% less time.
  • Everburning Flame is no longer a choice node with Feed the Flames.
  • Feed the Flames has been redesigned – After casting 12 Pyres, your next Pyre will explode into a Firestorm. Does not trigger from Volatility bounces.
  • Imminent Destruction has been redesigned – Deep Breath reduces the Essence costs of Disintegrate and Pyre by 1 for 10 seconds after you land. Now a 1-rank talent.
  • Lay Waste is now a 1-rank talent (was 2 ranks) and damage bonus increased to 20% (was 15%).
  • Burnout is now a 1-rank talent (was 2 ranks) and its chance to trigger is now 16%, the former 2-rank value.
  • Scintillation is now a 1-rank talent (was 2 ranks) and damage effectiveness is 60%, the former 2-rank value.
  • Power Swell is now a 1-rank talent (was 2 ranks) and the duration is 4 seconds, the former 2-rank value.
  • New Talent: Event Horizon – Eternity Surge’s cooldown is reduced by 3 seconds. Choice talent with Eye of Infinity.
  • Eye of Infinity has been redesigned – Eternity Surge deals 15% increased damage to your primary target.
  • Arcane Vigor has been redesigned – Shattering Star grants Essence Burst.
  • Snapfire’s chance to trigger Firestorm increased to 15% (was 12%).
  • Raging Inferno’s Firestorm radius bonus reduced to 25% (was 50%) and Pyre damage bonus reduced to 20% (was 25%).

HUNTER

  • Revive Pet now has a 2.5 second cast time (was 3 seconds).
  • Revive Pet’s spell school is now Physical, and can no longer be stopped by Silence and Interrupt effects (was Nature).
  • Survival

    Developers’ note: The Dragonflight Season 1 Survival Hunter tier set bonus is very powerful in single target scenarios, but will potentially cause issues in Season 2 where you are not encouraged to upgrade your gear to the new tier set. We’re lowering the values on the Season 1 2-piece and 4-piece set bonuses, and increasing the damage dealt by your class to compensate for these changes.

  • Vault of the Incarnates: 2-Set Bonus has been adjusted – Raptor Strike/Mongoose Bite, Carve, and Butchery damage increased by 12% (was 15%).
  • Vault of the Incarnates: 4 Set Bonus has been redesigned – Raptor Strike/Mongoose Bite, Carve, and Butchery have a 20% chance to make your next Raptor Strike/Mongoose Bite, Carve, and Butchery cost 10 less Focus and deal 40% increased damage (was 100% Focus cost reduction and 50% increased damage).
  • All damage dealt by you and your pet’s abilities increased by 8%.

MONK

PALADIN

PRIEST

Holy

Shadow

  • Shadow Word: Death damage increased by 10% for Shadow.
  • Mind Flay and Mind Sear damage from Idol of C’Thun reduced by 30%.
  • Distorted Reality increases the damage of Devouring Plague by 20% (was 8%) and increases its Insanity cost by 5 (was 10).
  • Auspicious Spirits causes Shadowy Apparitions to have a chance to generate 1 Insanity (was 2).

SHAMAN

  • Deeply Rooted Elements should now activate more consistently for all specializations.

    Developers’ note: The Deeply Rooted Elements talent could sometimes feel like you received many Ascendance activations, or none. We have made adjustments to how this talent works to lower the very high and very low proc rates.

WARLOCK

  • Destruction

    Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Demonfire bolts increase your Fire damage by 1% for 13 seconds, stacking up to 8 times. Gaining a stack does not refresh the duration. Casting Channel Demonfire resets this effect.

WARRIOR

Fury

  • Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Rampage causes your next Bloodthirst to have a 10% increased critical strike chance, deal 25% increased damage and generate 2 additional Rage. Stacking up to 10 times.

ITEMS AND REWARDS

  • Legacy Legendary items should now have the correct item levels.
  • Elemental Potions of Ultimate Power are no longer bind-on-pickup.
  • Potion of Chilled Clarity can no longer be canceled and is now on the global cooldown.
  • Profession recipe raid boss drops have moved to Aberrus, the Shadowed Crucible on all difficulties (was Vault of the Incarnates on Heroic and Mythic difficulty).

PLAYER VERSUS PLAYER

  • Net-o-Matic 5000 can now be used in all areas outside of the Dragon Isles, but not inside the Dragon Isles zones.
  • CLASSES

    DRUID

    Balance

    New PvP Talent: Master Shapeshifter – Your abilities are amplified based on your current shapeshift form, granting an additional effect:

    Bear Form – Ironfur grants 30% additional armor and generates 12 Astral Power.

  • Caster Form – Rejuvenation and Swiftmend heal for 30% more and generate 8 Astral Power.
  • Cat Form – Rip, Ferocious Bite, and Maim deal 60% additional damage and generate 60 Astral Power when cast with 5 combo points.

Guardian

Toughness (PvP Talent) has been removed.
Den Mother now additionally reduces the duration of all stun effects on you by 15%.
Sharpened Claws (PvP Talent) has been removed.

Restoration

PALADIN

SHAMAN

WARLOCK

WARRIOR

PROFESSIONS

Concentrated Primal Infusions now go up to 421 item level to match upgrade systems.

Players can now minimize the crafting window to a reduced size for ease of use.
Players can now click on a tracked recipe in their quest log to pop open a small recipe window.
Currency on the public order page are now right aligned.
All gathering professions now work in the Zaralek Cavern.
Profession recipes have been added for the following professions but not all are fully enabled. Sources and recipe costs are still being worked on. You can find these on the temporary crafting vendors.

JEWELCRAFTING

  • Obsidian Combatant’s Jeweled Amulet
  • Obsidian Combatant’s Jeweled Signet
  • B.B.F. Fist
  • Statuette of Foreseen Power
  • Figurine of the Gathering Storm

QUESTS

  • Heritage armor quests for non-Allied Races no longer requires Exalted reputation with their home factions.

USER INTERFACE AND ACCESSIBILITY



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