Weapons, armored and other crafty artillery are not all that visible; enemies with enemy troops have to fend off or kill enemies. But when Team Liquid chose to use visual modifiers just for a little better understanding of raid mechanic.

In addition to the Nov. 19 progression of Tinder Sageswift, Seer from Flamethe second-to extortion bossed Amirdrastillis; Dream’ HopeLiquide had inky black Potions and darkened up his surroundings with it!

https://clips.twitch.tv/GleamingSpoopySpaghettiMcaT-52o4u9Kt7HpNpVNo

The liquid, as used by Liquid to make the otherwise easily visible mechanics stand out. Normally, the boss has red and light blue-colored abilities. His encounter also appears to have green in dark colour with bright colors such as blue or black accents on his head! You really need to focus on your ability so that you notice and take them away from the background. Unfortunately, it is also hard to play your class properly because being too focused on making sure you keep alive while the big Druid boss throttles up your health pool.

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Amirdraszil, WoW’ll Liver tracker World First.

The problem seems to be back with every new patch. Generally, the devs focus on crafting visually and theme-based games without any concerns for anything else. The court of Stars dungeon is the best example, which was featured in Dragonflight season’S Mythic+ pool. The dungeon is tyrant with green. The floor is purple, the background also blue and all bosses with its most amazing abilities are pink. This makes a lot of sense to see certain abilities, making you uncomfortable and so tired.

Blizzard has promised to do something better and more visually clear. The progress is, very little.



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