Former Lead Systems Designer Ghostcrawler’s Thoughts on Healing in Shadowlands

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Former Lead Systems Designer Ghostcrawler's Thoughts on Healing in Shadowlands



You can also check out his past commentary on leveling with Chromie Time, taking a Paladin through Battle for Azeroth, a Warrior through Mists of Pandaria, and the challenges of a former player returning in Shadowlands.

While certainly not considered an “expert” playing at the game’s highest levels anymore, he raises good points that players often try to copy those playing at different levels than themselves, even when it’s not fully appropriate to do so – such as his own point of view in playing with a group purposefully learning as they go, rather than extensively researching beforehand, the way most progression groups approach the game. Another is how short/more plentiful cooldowns are now, which has been a progressive change in the game over many years – at launch (and in Classic), most cooldowns were 5, 10, 30, or even 60 minutes long, while now they typically range from 30 seconds to 3 minutes. The final point is only a short mention about third party addons and custom UIs, but raises another very important point in that raids generally have a lot more mechanics now than they did in the past, necessitating more refinement to see and track the most important mechanics without being baited lesser ones.





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