New Spells Datamined for Updated Blackwing Lair Bosses on Classic Season of Mastery

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New Spells Datamined for Updated Blackwing Lair Bosses on Classic Season of Mastery



Some of these changes imply a completely different Blackwing Lair than the previous Classic version, likely undergoing a “facelift” like all the Molten Core bosses. Most of the potentially new boss abilities can be found under the “Uncategorized Spells” list, which you can find below —

Spells (5)

  •   Creates a Soulstone. The Soulstone can be used to store one target’s soul. If the target dies while histheir soul is stored, hethey will be able to resurrect with 1100 health and 1700 mana.
    Conjured items disappear if logged out for more than 15 minutes.
  •   Creates a Greater Soulstone. The Soulstone can be used to store one target’s soul. If the target dies while histheir soul is stored, hethey will be able to resurrect with 1600 health and 2200 mana.
    Conjured items disappear if logged out for more than 15 minutes.
  •   Creates a Lesser Soulstone. The Soulstone can be used to store one target’s soul. If the target dies while histheir soul is stored, hethey will be able to resurrect with 750 health and 1200 mana.
    Conjured items disappear if logged out for more than 15 minutes.
  •   Creates a Major Soulstone. The Soulstone can be used to store one target’s soul. If the target dies while histheir soul is stored, hethey will be able to resurrect with 2200 health and 2800 mana.
    Conjured items disappear if logged out for more than 15 minutes.
  •   Creates a Minor Soulstone. The Soulstone can be used to store one target’s soul. If the target dies while histheir soul is stored, hethey will be able to resurrect with 400 health and 700 mana.
    Conjured items disappear if logged out for more than 15 minutes.

  •   Effect #1 NEW Effect #1 Apply Aura: Mod % Damage Taken Modifies Charges
    Value: 100 (SP mod: 1) Difficulty: 40 Player

 

  • NEW Effect #1 Apply Aura: Periodically trigger spell Modifies Damage/Healing Done
    Value: 0 (SP mod: 1) Difficulty: 40 Player

 

  • NEW Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
    Value: 250 (SP mod: 1) Difficulty: 40 Player
  • NEW Effect #2 Apply Aura: Mod Healing Taken – %
    Value: -50 (SP mod: 1) Difficulty: 40 Player

NEW  

  • Effect #1 Trigger Missile
    (Trigger Spell: Azure Bolt )

NEW  

  • Effect #1 Create Area Trigger

NEW   Deals 100 Frost damage every 1 sec.

NEW   Frozen solid.

  • Effect #1 Apply Aura: Stun

NEW   Deals 100 Frost damage every 1 sec.

NEW  

  • Effect #1 Create Area Trigger

NEW  

NEW  

  • Effect #1 School Damage
    Value: 1000
  • Effect #2 Summon

NEW  

  • Effect #1 Apply Aura: Dummy

  Health increased by 100%0%.

  • Effect #1 Apply Aura: Mod Increase Maximum Health – % Modifies Damage/Healing Done
    Value: 1000

NEW   Movement speed increased by 50%.
Attack speed increased 100%.
Casting time decreased by 50%.

NEW  

  • Effect #1 Create Area Trigger

NEW   Movement speed increased by 50%.
Melee, ranged, and spell haste increased by 100%.

NEW  

NEW  

NEW   Deals 100 Arcane damage every 1 sec.

NEW  

  • Effect #1 Create Area Trigger

NEW  

NEW  

  • Effect #1 School Damage
    Value: 1000
  • Effect #2 Summon

NEW  

  • Effect #1 Apply Aura: Dummy

 

  • NEW Effect #1 Apply Aura: Power Burn Modifies Damage/Healing Done
    Value: 50 (SP mod: 1) Difficulty: 40 Player
  • NEW Effect #2 Apply Aura: Mod Spell Haste % Modifies Damage/Healing Done
    Value: -50 (SP mod: 1) Difficulty: 40 Player
  • NEW Effect #3 Apply Aura: Decrease Run Speed % Modifies Damage/Healing Done
    Value: -30 (SP mod: 1) Difficulty: 40 Player

 

  • NEW Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
    Value: 50 (SP mod: 1) Difficulty: 40 Player

 

  • NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
    Value: 100 (SP mod: 1) Difficulty: 40 Player
  • NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
    Value: 100000 (SP mod: 1) Difficulty: 40 Player
  • NEW Effect #3 Apply Aura: Periodically trigger spell Modifies Damage/Healing Done
    Value: 1 (SP mod: 1) Difficulty: 40 Player

Duration changed from 20 sec to -1 ms
 

  • NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
    Value: 1 Difficulty: 40 Player
  • NEW Effect #2 Apply Aura: Mod Periodic Damage % Modifies Damage/Healing Done
    Value: 1 Difficulty: 40 Player
  • NEW Effect #3 Apply Aura: Mod Damage Done %
    Value: 10 Difficulty: 40 Player
  • NEW Effect #4 Apply Aura: Decrease Attack Speed % Modifies Damage/Healing Done
    Value: 10 Difficulty: 40 Player

Duration changed from 15 sec to -1 ms
 

  • NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
    Value: 100 (SP mod: 1) Difficulty: 40 Player
  • NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
    Value: 100000 (SP mod: 1) Difficulty: 40 Player
  • NEW Effect #3 Apply Aura: Periodically trigger spell Modifies Damage/Healing Done
    Value: 1 (SP mod: 1) Difficulty: 40 Player

Duration changed from 20 sec to -1 ms
NEW  

NEW  

NEW   Damage increased by 10%.
Haste increased by 10%.
Deals 1% of max health as damage every 2 sec.
Deals 2188 to 2812 damage to surrounding allies on death.

  • Effect #1 Apply Aura: Mod Periodic Damage %
    Value: 1 (SP mod: 1)
  • Effect #2 Apply Aura: Mod Damage Done %
    Value: 10
  • Effect #3 Apply Aura: Decrease Attack Speed %
    Value: 10

NEW  

  • Effect #1 Apply Aura: Periodically trigger spell

NEW  

  • Effect #1 Apply Aura: Periodically trigger spell

NEW  

  • Effect #1 Apply Aura: Periodically trigger spell

NEW  
NEW  
NEW  
NEW  
 

  • NEW Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
    Value: 1000 (SP mod: 1) Difficulty: 40 Player
  • NEW Effect #2 Apply Aura: Mod Resistance Modifies Buff Duration
    Value: -5062 (SP mod: 1) Difficulty: 40 Player

 

  • NEW Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
    Value: 1000 (SP mod: 1) Difficulty: 40 Player
  • NEW Effect #2 Apply Aura: Mod Resistance Modifies Buff Duration
    Value: -5062 (SP mod: 1) Difficulty: 40 Player

NEW  

  • Effect #1 School Damage
    Value: 679

NEW  

  • Effect #1 School Damage
    Value: 679
  • Effect #2 Knock Back
    Value: 100

NEW   Destroys a nearby egg.

  • Effect #1 Dummy
    Value: 0 (SP mod: 1)
  • Effect #2 Activate Object
    Value: 0 (SP mod: 1)

NEW  
NEW  

  • Effect #1 Dummy
  • Effect #2 School Damage
    Value: 1500
  • Effect #3 Summon

NEW  

  • Effect #1 Apply Aura: Area Trigger

NEW   Asleep.

  • Effect #1 Apply Aura: Stun
    Value: 100

NEW   Movement speed reduced by 50%.
Feeling sleepy…

  • Effect #1 Apply Aura: Decrease Run Speed %
    Value: -50

NEW  

  • Effect #1 Apply Aura: Area Trigger

NEW  

NEW  
NEW   Movement speed reduced by 50%.
Feeling sleepy…

  • Effect #1 Apply Aura: Decrease Run Speed %
    Value: -50

NEW   Asleep.

  • Effect #1 Apply Aura: Stun
    Value: -1

NEW  

  • Effect #1 Dummy
    Value: 924

NEW  
NEW  

  • Effect #1 School Damage
    Value: 924

NEW  

  • Effect #1 School Damage
    Value: 1000
  • Effect #2 Summon

NEW  

NEW   Deals 100 Nature damage every 1 sec.

NEW  

  • Effect #1 Create Area Trigger

NEW  

  • Effect #1 Apply Aura: Dummy

NEW  

  • Effect #1 Apply Aura: Stun

NEW  

  • Effect #1 Apply Aura: Periodic Dummy

NEW  
NEW  

  • Effect #1 Apply Aura: Area Trigger

NEW   Deals 100 Nature damage every 1 sec.

NEW  

NEW  

  • Effect #1 Apply Aura: Periodic Damage
    Value: 211

NEW  

  • Effect #1 Apply Aura: Area Trigger

NEW  

NEW  

  • Effect #1 Create Area Trigger

NEW  

  • Effect #1 Create Area Trigger

 

  • NEW Effect #1 School Damage
    Value: 2000 (SP mod: 1) Difficulty: 40 Player
  • NEW Effect #2 Apply Aura: Mod Melee Attack Speed – % Modifies Damage/Healing Done
    Value: -400 (SP mod: 1) Difficulty: 40 Player

 

  • NEW Effect #1 School Damage
    Value: 2000 (SP mod: 1) Difficulty: 40 Player
  • NEW Effect #2 Apply Aura: Mod Melee Attack Speed – % Modifies Damage/Healing Done
    Value: -400 (SP mod: 1) Difficulty: 40 Player

NEW  

  • Effect #1 Create Area Trigger
  • Effect #2 Summon Object

NEW  

NEW  

  • Effect #1 Apply Aura: Dummy

NEW  

  • Effect #1 Apply Aura: Dummy

NEW  

  • Effect #1 Apply Aura: Dummy

NEW  

  • Effect #1 Apply Aura: Dummy

NEW   Hiding behind an Ice Block from Chromaggus.

  • Effect #1 Apply Aura: Dummy

 

  • NEW Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
    Value: 750 (SP mod: 1) Difficulty: 40 Player

 

  • NEW Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
    Value: 750 (SP mod: 1) Difficulty: 40 Player

 

  • NEW Effect #1 School Damage
    Value: 4200 (SP mod: 1) Difficulty: 40 Player

 

  • NEW Effect #1 School Damage
    Value: 4200 (SP mod: 1) Difficulty: 40 Player

NEW  

  • Effect #1 Create Area Trigger
    Value: 50

NEW  

  • Effect #1 Create Area Trigger
    Value: 50

NEW  

NEW  

  • Effect #1 School Damage
    Value: 1000

NEW  
NEW  

NEW  

  • Effect #1 Create Area Trigger

NEW   Deals 100 Shadow damage every 0.5 sec.
Decreases your chance to hit with spells and melee attacks by 50%.

NEW   Deals 100 Shadow damage every 1 sec.

NEW  

  • Effect #1 Create Area Trigger

NEW  

NEW  

  • Effect #1 School Damage
    Value: 1000
  • Effect #2 Summon

NEW  

  • Effect #1 Apply Aura: Dummy

 
NEW  

  • Effect #1 School Damage
    Value: 1000

NEW  

  • Effect #1 Dummy
  • Effect #2 School Damage
    Value: 1000
  • Effect #3 Summon

NEW  

  • Effect #1 Create Area Trigger

NEW   Deals 100 Fire damage every 1 sec.

NEW  

NEW  
NEW  

  • Effect #1 Apply Aura: Dummy

NEW  

NEW  

  • Effect #1 School Damage
    Value: 2124

NEW  

  • Effect #1 Apply Aura: Dummy

NEW  

  • Effect #1 Apply Aura: Dummy

NEW  

  • Effect #1 Apply Aura: Dummy

NEW  

  • Effect #1 Apply Aura: Periodic Dummy

NEW  

NEW  

NEW  

NEW   Attack speed and movement speed increased by 100%.

  • Effect #1 Apply Aura: Mod Attack Speed
    Value: 100
  • Effect #2 Apply Aura: Increase Run Speed %
    Value: 100

 

  • NEW Effect #2 Apply Aura: Mod Increase Maximum Health – % Modifies Damage/Healing Done
    Value: -50 (SP mod: 1) Difficulty: 40 Player

 

  • NEW Effect #2 Apply Aura: Mod Increase Maximum Health – % Modifies Damage/Healing Done
    Value: -50 (SP mod: 1) Difficulty: 40 Player

NEW  

  • Effect #1 Create Area Trigger

NEW   Stunned.

  • Effect #1 Apply Aura: Stun
    Value: -1

NEW  

NEW  

  • Effect #1 Apply Aura: Area Trigger
    Value: 50

NEW  
NEW  

  • Effect #1 Apply Aura: Dummy





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