The Fractures in Time PTR has been updated with the following changes:THE WARLOCK CLASS EXPANDS TO NEW RACESThe Warlock class is now available to Night Elves, Draenei, Lightforged Draenei, Pandaren, Kul Tiran, Tauren, Highmountain Tauren, Mag’har Orcs, and Zandalari Trolls in this week’s update.CLASSES

Guardian

  • Untamed Savagery now also increases maximum Thrash stacks by 1 per rank.
  • Thorns of Iron moved to row 6.
  • Galactic Guardian moved to row 9.

EVOKER

  • Augmentation

    Developers’ note: This week’s changes are intended to make it less trivial to achieve 100% uptime on Ebon Might, to ensure there’s room for player growth and mastery. Additionally, tuning is ongoing, and we will continue to adjust spells and values throughout the PTR cycle.

  • Vault of the Incarnates set bonus has been implemented:

    2-Set Bonus: Blistering Scales increases Armor by an additional 10% of your own.

  • 4-Set Bonus: Your damage done is increased by 8%.

Interwoven Threads cooldown reduction reduced to 10% (was 15%).
Dream of Spring is now a choice node with Prolong Life.
Sands of Time now causes your empower spells to extend Ebon Might by 2 seconds (was 3 seconds).
Breath of Eons cooldown increased to 2 minutes (was 1.5 minutes).
Breath of Eons damage no longer contributes to other classes’ “damage accumulator” abilities, such as Execution Sentence or Bonedust Brew.
Blistering Scales, and Inferno’s Blessing damage can now critically strike and uses the applying Evoker’s spell critical strike chance.
Chrono Ward absorption is now capped at 30% of the Evoker’s maximum health.
If you are casting as Spatial Paradox expires, you may still finish that cast while moving.
Spatial Paradox range increase now affects more spells, including Divine Hymn, Dream Breath, Rewind, Tranquility, Revival, Light of Dawn, and various other spells it was not increasing before.

Devastation

  • Developers’ note: The changes below are aimed at compressing the difference in damage that Devastation deals to high health vs. low health targets, while retaining gameplay texture and Mastery’s value as a powerful secondary stat. For characters with moderate amounts of Mastery, these changes will be neutral to overall damage dealt. Characters with high Mastery will see a slight reduction to damage dealt, and players with low Mastery will see a slight increase.
  • Mastery: Giantkiller reduced by 20%. For example at level 70, 180 Mastery rating now grants 2% Mastery (was 2.5%).
  • All damaging abilities increased by 6.5%.

MAGE

Intensifying Flames is located on row 5, replacing Cauterize.
Fervent Flickering is now located on row 4 after Phoenix Flames.
Improved Scorch max ranks reduced to 1 (was 2) and damage dealt to targets with the debuff increased to 4% per stack at rank 1 (was 2%).
Call of the Sun King now also increases Phoenix Flames damage by 15%.
Firefall’s number of Fireballs and Pyroblasts required to call down a Meteor reduced to 15 (was 30).
Firefall no longer grants double benefit from hitting players.
Firefall is no longer a choice node with Pyromaniac.
Pyromaniac is no longer a choice node with Firefall. It’s now located after the Feel the Burn and Improved Combustion choice node.
Conflagration damage over time increased by 12% The chance for enemies to flare up increased to 15% (was 10%).
Master of Flame now spreads Ignite to 2 additional enemies during Combustion (was 4).
Master of Flame is now located below the Firemind and Improved Combustion choice node.
Fevered Incantation max ranks reduced to 1 (was 2) and critical strike damage increased to 2% per stack (was 1% at rank 1).
Fevered Incantation is now located on row 8, replacing Pyroclasm in the tree.
Wildfire no longer increases Ignite damage. Instead, it now grants 4/8% critical strike damage and an additional 3/6% critical strike damage when you activate Combustion.
Hyperthermia’s duration increased to 6 seconds (was 5 seconds).
Hyperthermia is now located on the final row.
Fiery Rush is now located on row 9 directly after Kindling.
Living Bomb’s cooldown increased to 30 seconds (was 12 seconds), damage over time increased by 30%, and explosion damage increased by 20%.
Kindling now causes Scorch critical strikes to reduce Combustion’s cooldown in addition to its current effect.
New Talent: Convection – Each time Living Bomb explodes it has a 35% chance to reduce its cooldown by 2 seconds.
Convection is located on row 7, directly after Living Bomb and Incendiary Eruptions.
Meteor is now located on row 9 of the Fire tree.
Meteor no longer splits damage evenly between targets hit by default and its damage is reduced when hitting beyond 8 targets.
Meteor’s damage increased by 10%.
New Talent: Deep Impact – Meteor’s damage is increased by 20% but is now split evenly between all enemies hit. Additionally, its cooldown is reduced by 15 seconds.

PALADIN

PRIEST

  • New Talent: Benevolence – Increases the healing of your spells by 3%.
  • Power Word: Life now shares a choice node with Benevolence.
  • There is now a connection between Light’s Inspiration and Benevolence/Power Word: Life.
  • New Talent: Essence Devourer – Attacks from your Shadowfiend and Mindbender siphon life from enemies, healing a nearby injured ally.
  • Void Shift now shares a choice node with Essence Devourer.
  • Shadow

    Developers’ note: We’re adjusting the mana economy of hybrid DPS, starting with Shadow. The current flow can feel restrictive during combat with how quickly mana depletes. Our goal is to allow for more continuous casts of utility and healing spells while maintaining limits on how much hybrids can contribute to healing or offensive dispels. In short, this is a deeper mana pool with less regen.

  • Mana pool at level 70 increased to 250,000 (was 50,000).
  • Mana regeneration increased by 150%.
  • Flash Heal now costs 10% of base mana (was 5%).
  • Power Word: Shield now costs 10% of base mana (was 5%).
  • Dispel Magic now costs 14% of base mana (was 2%).
  • Mass Dispel now costs 20% of base mana (was 11%).
  • Renew now costs 4% of base mana (was 1.8%).
  • Prayer of Mending now costs 4% of base mana (was 2%).
  • Divine Star now costs 2% of base mana (was 0.5%)
  • Halo now costs 4% of base mana (was 1%).
  • Power Word: Life now costs 4% of base mana (was 0.5%).

SHAMAN

  • Developers’ note: We’re making some more adjustments to Ancestral Guidance this week to allow it to once again work with all of your abilities but with a cap on how much can be healed per second. This should keep AoE damage or healing scenarios stronger than single target with regards to healing throughput, but should lessen the power of individual abilities doing tremendous amounts of healing in a single moment.
  • Ancestral Guidance has been reverted to work with all damaging abilities (not just single target damaging abilities), but it now caps the amount of potential healing per tick at 20% of your maximum health, to up to 3 targets.
  • Ancestral Guidance can no longer cause healing from non-class abilities (such as trinkets, weapon enchants, potion, etc.).

WARLOCK

Affliction

  • Developers’ note:The number of casts required for Affliction to be properly setup is high and something that can feel especially punishing in multi-target situations and PVP. We are replacing Malefic Affliction and implementing changes to Dread Touch and Doom Blossom to make Affliction’s rotation more accessible and less punishing.
  • Malefic Affliction has been removed.
  • New Talent: Xavius’ Gambit – Unstable Affliction deals 15/30% increased damage.
  • Xavius’ Gambit is located in Malefic Affliction’s previous location.
  • Dread Touch has been redesigned – Malefic Rapture causes targets suffering from your Unstable Affliction to take 30% additional damage from your damage over time effects for 8 seconds.
  • Doom Blossom has been redesigned – When Seed of Corruption damages targets suffering from your Unstable Affliction, they explode for Shadow damage.

Demonology

  • Developers’ note:We’re working to reduce the peaks and valleys of Demonology’s throughput by depowering Call Dreadstalkers. This will allow us to compensate by increasing the throughput of Demonology’s other rotational spells. We hope to have those tuning adjustments soon.
    Lastly, the Demonic Core economy has been too generous in Dragonflight. We want to return Demonology to a place where Shadow Bolt is frequently cast, Demonbolt damage feels impactful, and the number of instant casts available is a bit more limited.
  • Ripped through the Portal, Demonic Knowledge, Shadow’s Bite, Demonic Meteor, and Fel Might have been removed.
  • Fel and Steel has been redesigned – Your primary Felguard’s Legion Strike damage is increased by 10%. Your primary Felguard’s Felstorm damage is increased by 5%.
  • New Talent: Heavy Handed – Increases your primary Felguard’s critical strike chance by 10%.
  • Heavy Handed is located in Fel Might’s previous location.
  • New Talent: Cavitation – Your primary Felguard’s damaging critical strikes deal 10/20% increased damage.
  • Cavitation is located in Umbral Blaze’s previous location.
  • New Talent: Shadowflame Acolyte – Shadow Bolt deals 15% increased damage and Demonbolt deals 10% increased damage.
  • Shadowflame Acolyte is located in Demonic Knowledge’s previous location.
  • New Talent: Imp-erator – Increases the critical strike chance of your Wild Imp’s Fel Firebolt by 5/10%.
  • Imp-erator is located in Demonic Calling’s previous location.
  • New Talent: Dirty Hands – Hand of Gul’dan deals 8/15% increased damage and the critical strike chance of Hand of Gul’dan is increased by 8/15%.
  • Dirty Hands is located in Inner Demons’ previous location.
  • Fel Covenant has been moved to Shadow’s Bite’s previous location.
  • Fel Covenant is now 1 rank (was 2 ranks).
  • Umbral Blaze has been moved to Fel Covenant’s previous location.
  • Dread Calling has been moved to Ripped through the Portal’s previous location.
  • Dread Calling is now 2 ranks (was 1 rank).
  • Demonic Calling has been moved to Demonic Meteor’s previous location.
  • Demonic Calling is now 1 rank (was 2 ranks).
  • Inner Demons has been moved to Dread Calling’s previous location.
  • Inner Demons is now 1 rank (was 2 ranks).

PLAYER VERSUS PLAYER

  • EVOKER

    New PvP Talent: Dreamwalker’s Embrace – Verdant Embrace tethers you to an ally, increasing movement speed by 40% and causing enemies who pass through the tether to be damaged and slowed by 50% for 3 seconds. The tether lasts up to 10 seconds or until you move more than 30 yards away from your ally.

MAGE

PALADIN

  • Holy

    New PvP Talent: Divine Plea – After casting Daybreak, you regenerate mana over 12 seconds, but your healing and damage is decreased by 50%. Daybreak no longer restores mana from each Glimmer consumed.

  • Cleanse the Weak has been redesigned – When you dispel an ally within your aura, 1 ally within your aura is dispelled of the same effect. Healing allies with your Flash of Light or Holy Light will cleanse all Diseases and Poisons from the target.
  • Flash of Light now heals 50% more in PvP combat (was 80%).
  • Holy Light now heals for 75% more in PvP combat (was 100%).

USER INTERFACE AND ACCESSIBILITY

While in a scenario, minimap blobs are now yellow instead of blue to increase visibility.
Added a new quest icon to indicate important quests.
WORLD EVENTS

  • KALIMDOR CUP

    Rediscover Kalimdor’s skies with a new dragonrider racing world event. Challenge 16 races across Kalimdor in Normal, Advanced, and Reverse variations to earn Riders of Azeroth Badges to exchange for rewards with Maztha.

  • Head to the Holiday Enthusiast outside Valdrakken’s bank to pick up the initial quest.



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