- Leech rating now gives 25% less Leech stat.
Developers’ note: Leech is proving to be a very strong sustain stat in Dragonflight. To keep it at an appropriate level of power, and avoid marginalizing the importance of the Healer role to a group’s survival, we are reducing the value of Leech rating by 25%. Leech percent granted by talents remains unchanged.
DRUID
Restoration
- Fixed an issue that caused Overgrowth to cast the incorrect version of Lifebloom if using the Undergrowth talent.
HUNTER
MAGE
Frost
- Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Flurry and Ice Lance damage increased by 15%. Flurry causes an explosion on impact, dealing 35% of its damage to nearby enemies, damage reduced beyond 5 targets.
MONK
- Mistweaver
Faeline Stomp cooldown reduced by 10 seconds.
Developers’ note: Mistweavers rely heavily on Faeline Stomp and we feel in some situations not resetting Faeline Stomp could feel too punishing. Our goal is for it still to be optimal to reset Faeline if possible, but not impact the flow of the spec too much if you miss one.
Calming Coalescence has moved to a choice node with Nourishing Chi.
Chrysalis icon has changed.
Windwalker
- Aberrus, the Shadowed Crucible: 4-Set Bonus now only modifies the damage dealt by Shadowflame Nova.
PALADIN
PRIEST
SHAMAN
- Bloodlust and Heroism now cost 2% of base mana (was 21%).
- Spiritwalker’s Grace now has a grace period, allowing you to continue to cast while moving for a short period if the ability expires while casting.
WARLOCK
- Destruction
Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – Channel Demonfire bolts, Immolate, and Incinerate have a chance to fire an additional Demonfire bolt. These bolts deal 50% increased damage to their main target.
DUNGEONS AND RAIDS
- MYTHIC+
AFFIXES
Developers’ note:We have been evaluating our affix tiers and their impact on keystones. While we feel the change to bring affixes online at 7 and 14 is healthy, we wanted to also ensure that the right level of challenge is coming online at keystone levels 7 and 14. With that said, we feel our current level 7 affixes have a larger impact on the moment to moment gameplay for groups and have decided to switch the levels that our keystone affixes come online.
Periodic affixes are now added to keystones at level 7 (was 14).
Afflicted
- Incorporeal
- Volcanic
- Entangling
- Storming
Affixes that trigger on death or health ranges have been moved to level 14 (was 7).
- Spiteful
- Raging
- Bursting
- Bolstering
- Sanguine
Developers’ note: In addition to the change above, we’ve also reviewed the impact of our affixes and made tuning adjustments with the goal of lessening their overall impact on dungeon gameplay.
Incorporeal
- Incorporeal Beings now fade away when combat with non-Incorporeal Beings has ended.
Entangling
- Entangling’s snare effect has been reduced to 30% (was 50%).
- Entangling now has a visual indicating the maximum range of the vine.
- Entangling now has a distinct sound cue when applied to players.
Afflicted
- Afflicted Souls health no longer scales after keystone level 20.
Explosive
- Explosive will be retired for Dragonflight Season 2 and replaced by Volcanic.
Spiteful
- Spiteful Shades melee damage reduced by 10%.
- Spiteful Shades health and damage no longer scale after keystone level 20.
Raging
- Raging now grants enemies immunity to crowd control effects for 20 seconds upon reaching 30% health remaining (was 50% increased damage done until defeated).
Bolstering
- Bolster no longer increases the health of affected enemies (was health and damage).
Sanguine
- Sanguine Ichor puddles now last for 12 seconds (was 20 seconds).
ITEMS AND REWARDS
- Allied Wristguard of Companionship Versatility per nearby ally increased by 1%.
- Venom-Steeped Stompers stat increase bonus increased by 1.4%.
- Acidic Hailstone Treads damage increased by 1%.
- Horizon Strider set Haste per stack increased by 5%.
- Flaring Cowl damage increased by 2%.
- Slimy Expulsion Boots damage dealt increased by 3%.
- Toxic Thorn Footwraps damage and healing increased by 2%.
- Playful Spirit’s Fur set damage and healing increased by 3%.
- Weathered Explorer’s Stave Haste bonus increased by 4%.
- Fang Adornments damage bonus increased by 2%.
- Bronzed Grip Wrappings damage and healing bonus increased by 0.5%.
- Blue Silken Lining Mastery while active increased by 1%.
- Magazine of Healing Darts healing increased by 40%.
- Shadowed Razing Annihilator initial hit reduced by 30% and Residual Shadowflame area-of-effect damage reduced by 5%.
PLAYER VERSUS PLAYER
- Honor and Conquest rewarded through different rated content has been redistributed for better balance of acquisition between them.
Developers’ note: Going into Season 2, we took a look at honor and conquest distribution to have a better balance between acquisition for the currencies in different rated content. In today’s PTR build, you may notice that redistribution, with honor and conquest gains being slightly less for Rated Solo Shuffle and higher in grouped Rated PvP content (2v2, 3v3, and Rated Battlegrounds.
CLASSES
DEMON HUNTER
DRUID
- Balance
Dying Stars (PvP Talent) has been redesigned – Targets that remove your Sunfire or Moonfire are vulnerable to their effects for 12 seconds, increasing damage taken by 15%. If already vulnerable, they gain half the remaining duration of the removed effect.
Restoration
- Regrowth’s initial heal increased by 5% in PvP combat.
EVOKER
- Dream Catcher increases the cast time of Sleep Walk by 0.2 seconds (was 0.5 seconds).
HUNTER
MAGE
Frost
- Comet Storm damage increased by 8% in PvP combat.
- Flurry damage increased by 8% in PvP combat.
- Ebonbolt damage increased by 12% in PvP combat.
- Frost Bomb damage increased by 12%.
- Ice Lance damage increased by 34% in PvP combat (was 20%).
- Glacial Spike damage reduced by 5% in PvP combat (was 15%).
MONK
Mistweaver
Windwalker
- New PvP Talent: Stormspirit Strikes – Damaging more than one target with Fists of Fury summons a Storm Spirit to focus your secondary target for 30 seconds, which will mimic any of your attacks that do not also strike the target for 30% of normal damage.
- Tigereye Brew (PvP Talent) has been removed.
- Rising Sun Kick damage increased by 8% in PvP combat.
PALADIN
Retribution
- Hammer of Wrath damage increased by 16% in PvP combat.
ROGUE
Subtlety
- Backstab damage increased by 30% in PvP combat (was 20%).
- Gloomblade damage increased by 30% in PvP combat (was 20%).
- Shadowstrike damage increased by 8% in PvP combat.
- Eviscerate damage increased by 8% in PvP combat.
- Secret Technique damage reduced by 25% in PvP combat (was reduced by 30%).
SHAMAN
Restoration
- Healing Surge healing increased by 6% in PvP combat.
WARLOCK
Demonology
- Essence Drain (PvP Talent) has been removed.
WARRIOR
Fury
- Bloodthirst damage increased by 6% in PvP combat.
- Slaughterhouse (PvP Talent) duration is now 20 seconds (was 16 seconds).
- Enduring Rage (PvP Talent) has been redesigned – Movement impairing effects have a chance to grant you Enrage each second while active. While Enraged, loss of control effects have a chance to grant you Recklessness for 4 seconds when they fade.
PROFESSIONS
- To support the new Spark of Shadowflame, recipes that require a Spark now let you choose which Spark to use in the required reagents section.
- Sockets added through the Season 1 Great Vault will be removed when recrafting an item to Season 2 levels (with a warning prompt).
- To make it clear who is providing which materials, crafting orders now show icons representing the crafter and customer next to each reagent. A message also appears above the Start Order button if the customer didn’t provide some or all reagents.
- Player Name column widened to make more room for realm names in the crafting orders list.
- The undo button for adding optional reagents moved inside the optional reagent flyout.
- Adjusted the alignment of prices in the Crafting Orders UI.
USER INTERFACE AND ACCESSIBILITY
- In-game mail font has been changed to improve legibility.
- A free toy “New Niffen No-Sniffin’ Tonic” has been added to various Innkeeper/Food and Drink vendors in Loamm. While the toy is activated, sounds from creatures’ noses will not be heard. Effect lasts for 1 week.