Demon Hunter
Vengeance
- Sigil of Silence base duration reduced to 5 seconds (was 6 seconds). PvP duration has not changed.
- Fel Flame Fortification reduction to magic damage taken reduced to 10% (was 12%).
- Illuminated Sigils now increases Parry chance against affected targets by 15% (was 20%).
Druid
Balance
- Cat Form energy regeneration increased by 50% (was 35%).
Restoration
- Rip damage increased by 140%. Does not apply in PvP Combat.
- Rake damage increased by 60%.
- Shred damage increased by 140%.
- Ferocious Bite damage increased by 200%. Does not apply in PvP Combat.
- Cat Form energy regeneration increased by 50% (was 35%).
Evoker
Hunter
Paladin
Priest
Rogue
Warlock
Demonology
- Aberrus, the Shadowed Crucible 2-piece Set Bonus now reduces the cooldown of Grimoire: Felguard by 0.5 second (was 1 second).
- Developers’ notes: We’re reducing the power of Demonology’s previous set bonus to bring it in line with other set bonuses from Aberrus.
Items
Player versus Player
- Fixed a bug that prevented the first-win-of-the-day bonus from being properly awarded in Battleground Blitz.
- Battlegrounds
The following items will be enabled for unrated battlegrounds and battleground brawls, excluding Battleground Blitz:
- Engineering Bombs:
The chance for bomb malfunctions is now standardized to 5% for all players while in a battleground, regardless of other factors.
- Grease Grenade
- Primal Deconstruction Charge
- Polarity Bomb
- Gravitational Displacer
- Sticky Warp Grenade
and their EZ-Thro counterparts.
War Mode Consumables:
Energized Temporal Spores
Gritty Stone Potion
- Speed penalty reduced to 15% (was 30%).
Warbanner of Ire
- Now on the Battle Standard cooldown of 10 minutes.
- Bonus primary stat reduced to 5% (was 10%).
Prismatic Snail Mucus
- Critical strike chance bonus reduced to 30% (was 50%).
Soothing Emerald Tea
- Now on the Healing Potion cooldown of 5 minutes.
- Immediate health increased to 25% (was 20%). Health over time increased to 40% (was 15%).
Volatile Crimson Embers
- Damage bonus increased to 30% (was 25%).
- Damage taken over time reduced to 1% every 3 seconds (was 3% every 3 seconds).
- Duration increased to 24 seconds (was 15 seconds).
Additionally, War Mode consumables have been adjusted to no longer be Unique and no longer have charges. These will be stackable items all the way up to 200, and their cost has been reduced from 100 Bloody Tokens down to 50 for a stack of 5. Seltherex now offers these items for 500 Honor for a stack of 5.