- Unholy
Developers’ notes: At high haste levels it was possible for Summon Gargoyle to lose casts of Gargoyle Strike. To help remedy that we are reducing the cast speed of Gargoyle Strike to 2.5 seconds (up from 2 seconds) while increasing the damage done to compensate for the slower cast time. We are also making some targeted tuning adjustments to Unholy to increase their damage outside of their 3-minute cooldowns.
- Raise Dead damage increased by 10%.
- Army of the Dead damage increased by 10%.
- Scourge Strike damage increased by 20%.
- Clawing Shadows damage increased by 20%.
- Death Coil damage increased by 10%. This does not affect PvP combat.
- Soul Reaper damage increased by 15% Unholy specialization only.
- Gargoyle Strike cast speed increased to 2.5 seconds, up from 2.0 seconds and Gargoyle Strike damage increased by 25%.
DRUID
Guardian
- Health and healing received gain from Mastery: Nature’s Guardian increased to 70% (was 50%).
- Barkskin cooldown reduced to 45 seconds (was 1 minute).
EVOKER
- Preservation
Developers’ notes: Preservation’s overall throughput is lower than we’d like since the Lifebind and Temporal Anomaly reductions. We’re compensating for this adjustment in other areas, particularly Living Flame where its healing component can sometimes feel lackluster.
- All healing increased by 3%.
- Living Flame’s healing increased by 15%.
- Resonating Sphere now applies Echo to the first 5 allies it passes through (was 4 allies).
HUNTER
Survival
- Developer’s notes: This change was intended to have gone live in prior tuning changes, but a data error was made and we are now correcting that. The damage dealt by Mongoose Bite in PvP will be unchanged by this adjustment.
- Mongoose Bite damage reduced by 10%.
PALADIN
PRIEST
- Holy Nova damage increased by 30%.
- Discipline
Developers’ notes: We are aiming to bring Discipline’s mana consumption in line with other healers, as we’ve observed the spec consistently running out of resources before other healers throughout Dragonflight. Separately, Power Word: Shield has been weaker than intended relative to other Atonement appliers, so we’re increasing its power.
- Power Word: Shield now costs 2.4% of base mana for Discipline (was 3.1%).
- Power Word: Shield now absorbs 25% more damage for Discipline.
- Renew now costs 2.4% of base mana for Discipline (was 2.7%).
- Fixed a bug causing Renew to not have its healing increased by 25% for Discipline as intended.
- Power Word: Radiance now costs 4.5% of base mana (was 5.5%).
Holy
- Developers’ notes: Holy’s damage profile is behind other healers in dungeon and raid content, so we are targeting buffs to their overall damage kit.
- Holy Fire damage increased by 15%.
- Smite damage increased by 30%.
SHAMAN
- Restoration
Developers’ notes: We are happy with the reception of Restoration in 10.0.7. The specialization’s healing power is above our target in all content, so we’re adjusting it in line with our expectations.
- All healing done reduced by 5.5%.
PLAYER VERSUS PLAYERDRUID
- Developers’ note: This is primarily targeted at improving Cyclone’s usability for Druids in PvP, particularly for Restoration Druid as Cyclone’s short range requires them to get close to their enemies.
- Cyclone’s mana cost has been decreased by 40%.
MONK
- Mistweaver
Developers’ notes: We are specifically targeting Blackout Kick’s AoE damage potential as we feel Mistweaver’s healing becomes overwhelming when it can cleave its damage. We also feel Mistweaver’s mana regeneration has been too powerful, so we are adjusting Spirit of the Crane heavily.
- Rising Sun Kick no longer deals increased damage in PvP (was 12.5%).
- Blackout Kick copies from Teachings of the Monastery no longer deal increased damage in PvP (was 15%).
- Spirit of the Crane now restores 0.18% mana in PvP Combat (was 0.45%).
Windwalker
- Fixed an issue that caused the copied Blackout Kicks from Teachings of the Monastery to deal 15% increased damage in PvP combat instead of the intended 30%.
PALADIN
Retribution
- Developers’ notes: Retribution Paladin has remained more powerful than we would like in PvP. With this pass we are targeting its burst damage, allied support, and personal survivability.
- Avenging Wrath now increases damage and healing by 10% in PvP Combat (was 15%).
- Avenging Wrath: Might now increases critical strike by 10% in PvP Combat (was 15%).
- Divine Protection now reduces damage taken by 10% in PvP Combat (was 20%).
- Light’s Celerity now increases the healing of Flash of Light by 20% in PvP Combat (was 50%).
- Sanctified Plates now grants 50% less Stamina and Avoidance in PvP Combat.
- Blessing of Sacrifice now transfers 20% of damage taken in PvP Combat (was 30%).
WARLOCK