WotLK Classic Patch 3.4.2 Build 49442 Datamining
- NEW OPTION_TOOLTIP_CAMERA_FOV
Field of View. - NEW OPTION_SHOW_ACTION_BAR2_TOOLTIP
Centered and attached above Action Bar 1 by default - NEW OPTION_SHOW_ACTION_BAR5_TOOLTIP
Attached to the left side of Action Bar 4 by default - NEW OPTION_TOOLTIP_VRS_MODE
Controls intensity of Variable Rate Shading (VRS) features. VRS is a GPU hardware feature that reduces the GPU workload without significantly reducing visual quality. Enabling this feature on supported hardware may improve FPS. - NEW OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_DISPLAYPOWERBAR
Display the power bars of your party members - NEW OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_DISPLAYMAINTANKANDASSIST
Highlight the main tank and the secondary tank in your party - NEW KEY_BINDING_TOOLTIP
<Right click to unbind> - NEW OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_HEALTHTEXT
Determines what type of health text to show in raid frames. - NEW OPTION_TOOLTIP_LOW_LATENCY_MODE
Allows the game to use various techniques to reduce input latency - NEW OPTION_TOOLTIP_ADJUST_COLORBLIND_STRENGTH
Adjusts the strength of the selected colorblind filter. - NEW OPTION_TOOLTIP_COLORBLIND_FILTER
Adjusts the game color for specific types of colorblindness. - NEW OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_DISPLAYONLYDISPELLABLEDEBUFFS
Display only dispellable debuffs on your party members - NEW OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_DISPLAYNONBOSSDEBUFFS
Display any debuffs on your party members - NEW OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_DISPLAYPETS
Display the summoned pets of your raid and party members - NEW OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_USECLASSCOLORS
Display class specific colors. If unchecked, default role colors will be used. - NEW OPTION_SHOW_ACTION_BAR4_TOOLTIP
On the right side of the screen by default - NEW OPTION_SHOW_ACTION_BAR3_TOOLTIP
Centered and attached above Action Bar 2 by default - NEW OPTION_TOOLTIP_SHARPNESS
Adjusts the strength of the FidelityFX Super Resolution sharpness effect. 0 is full strength. - WINDOW_SIZE
Window SizeResolution
- NEW Glyph of Omen of Clarity
45
- Holy Hand Grenade
Oh no! Murozond sendt Zombie Horrors from the future! I hope this helps! — Chromie
1
Talents (1)
- Summons a second rune weapon that fights on its own for 12 sec, doing the same attacks as the Death Knight but for 50% reduced damage and healing.
Effect #1 Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 5070650707
Spells (2)
- NEW Your critical strikes from Fire damage spells cause the target to burn for an additional percentage of your spell’s damage over 4 sec.
Deals Fire damage every 2 sec. - NEW Your critical strikes from Fire damage spells cause the target to burn for an additional percentage of your spell’s damage over 4 sec.
- NEW Effect #1 Create Item
- NEW Your Plague Strikes have a chance to cause the Grasp of the Dead effect for 7 yards around the target. Targets in the area are slowed by 25%.
Standing upon unholy ground.
Movement speed is reduced by 25%. - NEW Your Plague Strikes have a chance to cause the Grasp of the Dead effect for 7 yards around the target. Targets in the area are slowed by 25%.
Standing upon unholy ground.
Movement speed is reduced by 25%. - NEW Your Plague Strikes have a chance to cause the Grasp of the Dead effect for 7 yards around the target. Targets in the area are slowed by 50%.
Standing upon unholy ground.
Movement speed is reduced by 50%. - NEW Your Plague Strikes have a chance to cause the Grasp of the Dead effect for 7 yards around the target. Targets in the area are slowed by 50%.
Standing upon unholy ground.
Movement speed is reduced by 50%. - Strike the target for 200%150% weapon damage plus (200150 * Attack power * 10 / 10000). Only usable after an attack is dodged or parried. Can’t be dodged, blocked, or parried.
- NEW Your Omen of Clarity talent has a 100% chance to be triggered by successfully casting Faerie Fire (Feral). Does not trigger on players or player-controlled pets.
- Effect #1 REMOVED Effect #1 Apply Aura: Confuse Modifies Damage/Healing Done
Value: 0
Duration changed from 3 sec to 0 ms
NEW Your critical Aimed, Steady and Chimera Shots cause the target to bleed an amount of damage dealt over 8 sec.
Bleeding.
NEW Your critical Aimed, Steady and Chimera Shots cause the target to bleed an amount of damage dealt over 8 sec.
- Your critical strikes from Starfire and Wrath cause the target languish for an additional 7% of your spell’s damage over 4 sec.
Effect #2 REMOVED Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 4 - NEW Effect #1 Apply Aura: Periodic Dummy Modifies Damage/Healing Done
Value: 4
- Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 6671766718
NEW Disoriented.
- Effect #1 Apply Aura: Confuse
NEW Increases all damage caused by 30% and all damage taken by 10%.
- Effect #1 Apply Aura: Mod Damage Done %
Value: 29 - Effect #2 Apply Aura: Mod % Damage Taken
Value: 9 - Effect #3 Apply Aura: Mod Size %
Value: 29
NEW
- Effect #1 Create Area Trigger
- Effect #2 Apply Aura (2): Mod Increase Maximum Health – % Modifies Damage/Healing Done
Value: 140120 (SP mod: 1)
- Effect #2 Apply Aura (2): Mod Increase Maximum Health – % Modifies Damage/Healing Done
Value: 200180 (SP mod: 1)
- Effect #2 Apply Aura (2): Mod Increase Maximum Health – % Modifies Damage/Healing Done
Value: 140120 (SP mod: 1)
- Effect #2 Apply Aura (2): Mod Increase Maximum Health – % Modifies Damage/Healing Done
Value: 140120 (SP mod: 1)
- Effect #2 Apply Aura (2): Mod Increase Maximum Health – % Modifies Damage/Healing Done
Value: 140120 (SP mod: 1)
- Effect #2 Apply Aura (2): Mod Increase Maximum Health – % Modifies Damage/Healing Done
Value: 140120 (SP mod: 1)
Imbued with Purified Titan energy that pulses increases to player damage done. Perhaps enough energy will grant assistance from the Keepers themselves.
- Effect #2 Apply Aura (2): Mod Increase Maximum Health – % Modifies Damage/Healing Done
Value: 600580 (SP mod: 1)
- Effect #2 Apply Aura: Invisibility Modifies Cast Time
Value: 4881048811
NEW
- Effect #1 Damage From Max Health Pct
Value: 5 - Effect #2 Apply Aura: Stun
Crushes enemy targets along the path of the tentacle’s attack, dealing 3800 to 42004940 to 5460 Physical damage to affected units.
- Effect #2 Dummy
Value: 29 Difficulty: 25 Player - REMOVED Effect #2 Dummy
Value: 0 Difficulty: 10 Player (Heroic)
- REMOVED Effect #3 Apply Aura: Mod Damage Done %
Value: -51 - NEW Effect #3 Apply Aura: Mod Damage Done %
Value: -51 - NEW Effect #4 Apply Aura: Mod Damage Done % Modifies Buff Duration
Value: -51 - NEW Effect #5 Apply Aura: Mod Healing Power – %
Value: -51
Bleeding.
- Effect #1 School Damage
Value: 0 (SP mod: 1)
NEW 200 to 310 Fire damage every 2 seconds.
- Effect #1 School Damage
Value: 522 (AP mod: 0.1) - Effect #2 Persistent Area Aura: Periodic Damage
Value: 199 (AP mod: 0.1)
- REMOVED Effect #1 Apply Aura: Mod Periodic Damage % Modifies Damage/Healing Done
Value: 10 - NEW Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 10
NEW
- Effect #1 Apply Aura: Taunt
- Effect #2 Threat
Value: 100000
NEW
- Effect #1 Apply Aura: Periodic Dummy
NEW Movement speed slowed by 50%.
- Effect #1 Persistent Area Aura: Decrease Run Speed %
Value: -51 (SP mod: 1)
NEW Your Omen of Clarity talent has a 100% chance to be triggered by successfully casting Faerie Fire (Feral). Does not trigger on players or player-controlled pets.
Causes an explosion of holy light around the caster, causing 1080 to 1320 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 360 to 440. These effects cause no threat.
NEW
- Effect #1 Apply Aura: Periodic Dummy
NEW Your critical strikes from Starfire and Wrath cause the target languish for an additional 7% of your spell’s damage over 4 sec.
Releases a swarm of insects that attack the caster’s enemies, leeching 30% of each target’s current health every 1 sec. A minimum of 250 health will be leeched.
- Effect #1 Apply Aura (3): Periodic Dummy
Value: 919 Difficulty: 10 Player (Heroic) - Effect #1 Apply Aura (3): Periodic Dummy
Value: 929 Difficulty: 25 Player (Heroic) - REMOVED Effect #1 Apply Aura (3): Periodic Dummy
Value: 19 Difficulty: 10 Player (Heroic) - REMOVED Effect #1 Apply Aura (3): Periodic Dummy
Value: 29 Difficulty: 25 Player (Heroic)
- Effect #2 Dummy
Value: 29 Difficulty: 25 Player - REMOVED Effect #2 Dummy
Value: 0 Difficulty: 25 Player - REMOVED Effect #2 Dummy
Value: 0 Difficulty: 10 Player (Heroic)
The Mutated Infection inflicts 4875 to 5125 damage every 1 sec and reduces healing received by 75% for 12 sec. After the Infection is removed a small ooze is created at the target’s location.
- Effect #2 Apply Aura: Mod Healing Taken – %
Value: -51-76 Difficulty: 10 Player (Heroic) - Effect #2 Apply Aura: Mod Healing Taken – %
Value: -51-76 Difficulty: 25 Player (Heroic) - REMOVED Effect #2 Apply Aura: Mod Healing Taken – %
Value: -76 Difficulty: 10 Player (Heroic) - REMOVED Effect #2 Apply Aura: Mod Healing Taken – %
Value: -76 Difficulty: 25 Player (Heroic)
Increases all damage done by 10% and healing received from all sources by 20%. Regenerating 15% of maximum mana every 5 sec.
- NEW Effect #5 Apply Aura: Mod Total Power Regen % Modifies Damage/Healing Done
Value: 15
NEW Restores Health and Mana.
- Effect #1 Apply Aura: Periodically trigger spell
Value: -1
NEW
- Effect #1 Create Area Trigger
- Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 6539965400
NEW You have some admirers!
Damage done increased by 2%.
Melee, ranged, and spell casting speed increased by 2%.
- Effect #1 Apply Aura: Mod Damage Done %
Value: 2 - Effect #2 Apply Aura: Decrease Attack Speed %
Value: 2 - Effect #3 Apply Aura: Mod Size %
Value: 5
- Effect #1 Apply Aura: Periodically trigger spell Modifies Damage/Healing Done
Value: 6303063031
NEW
Escorting a Taunka’le Evacuee.
- Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 4669146692
NEW
- Effect #1 Trigger Missile
Value: -1
(Trigger Spell: Throw Banana )
NEW
- Effect #1 Trigger Missile
Value: -1
(Trigger Spell: Berserking Chest )
NEW
- Effect #1 Trigger Missile
Value: -1
(Trigger Spell: Chaired )
NEW
- Effect #1 Trigger Missile
Value: -1
(Trigger Spell: Throw Explosive Trap )
NEW
- Effect #1 Create Area Trigger
NEW
- Effect #1 Create Area Trigger
NEW
- Effect #1 Trigger Missile
Value: -1
(Trigger Spell: Throw Frost Trap )
NEW
- Effect #1 Trigger Missile
Value: -1
(Trigger Spell: Restoration Chest )
NEW
- Effect #1 Trigger Missile
Value: -1
(Trigger Spell: Throw Roses )
NEW
- Effect #1 Create Area Trigger
NEW
- Effect #1 Trigger Missile
Value: -1
(Trigger Spell: Tomatoed )
Duration changed from 30 sec to 60 sec
NEW Reduces damage done by 5%.
- Effect #1 Apply Aura: Mod Damage Done %
Value: -5
NEW
- Effect #1 Apply Aura: Dummy