WoW Classic – Warrior PvP Guide

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WoW Classic - Warrior PvP Guide

9. Dueling as a Warrior:

There’s
no « typical » solution or rotation for Warriors, it entirely depends
on who you’re facing. Although in nearly every situation you’ll want to charge
as much as possible, your other ability uses will depend on your opponents and
how many other people are around (both allies and enemies)!

Against Shamans:

Shamans
can be traps. They wear mail and healers often have a shield, giving them a lot
of armor. They can deal a lot of damage without much spell power. Warriors’
main priority against them is survival.

Chaîne
d’éclairs
Eclair and Horion
de terre

hurt.

If
you both have similar gear levels, you will need to interrupt specific casts
and use cooldowns properly to win the fight.

No
race is particularly better than another against shamans.

Grenade en fer is always very
useful.

Rotation-wise: Charge , Brise-genou and Pourfendre. Switch to Berserker
stance and use Frappe
mortelle
. The shaman will cast Eclair and Horion
de terre
. Use Volée
de coups
 on Chaîne
d’éclairs
 or Eclair, deal some damage
then move back and use Interception to stun the
shaman for a few seconds and prevent him from casting. Use Rage berserker when you’re
about to take damage to gain more rage. Try to keep up Frappe
mortelle
 at all times on your target and play
around Volée
de coups
 and Interception to keep
preventing his casts. If you get a sword spec proc or a big critical strike,
try to burst harder to unlock Exécution and finish him
off. Be on the lookout for windows of opportunity and when they open use
everything you have.

Against Hunters:

The
kings of kiting will often be an obstacle and you’re going to have to deal with
them.

They
can kite you and restart fights with Flèche
de dispersion
 into Piège
givrant

if you manage to get close. Coupure d’ailes will be an issue
because unfortunately for warriors, its slow is 10% stronger than Brise-genou : it’s rough.

Depending
on the hunter’s talents, things can get even worse because of Intimidation or Dissuasion. You’re then
thoroughly outmatched.

If you’re
an engineer, use Bottes-fusées
gnomes
 and Heaume-fusée
gobelin
 to
keep up with the hunter, you will then be able to become the hunter.

If
you’re a Gnome, Maître
de l’évasion
 will
allow you to remove Coupure d’ailes. Otherwise,
good luck and be patient!

Rotation-wise : Charge , Brise-genou and Pourfendre into Cloche des Barov or Petit dragon en arcaniteso Piège givrant doesn’t
work. Remain
in Posture
de combat
because you’ll gain a
lot of  Fulgurance procs, hunters having a
lot of agility. Follow up with Frappe
mortelle
Tourbillon and Fulgurance as soon as
possible. Keep Brise-genou and Pourfendre up on the target at
all times.

Against Warlocks:

Extremely
difficult duel because warlocks deal a lot of damage, have strong crowd control
and a lot of Health through Voidwalker’s Sacrifice.

They
have multiple instant cast DoTs such as Corruption and Malédiction
d’agonie
,
powerful crowd control abilities like the Succubus’ SéductionVoile
mortel
,
and Peur.

Not
unlike the Priest matchup, this is a DPS race.

Keep Interception to get back into
melee range Voile mortel.

Berserker
stance should be used throughout the fight, allowing you to Rage
berserker
 to
counter Peur.

Don’t hesitate to cast Volée
de coups
 and
throw Grenade en fer to stop enemy
casts. You can also use Réflectombre ultra-flash to reflect Voile
mortel
 right
after you charge in.

Undeads are especially good against Warlocks because they can become immune to
Fear effects with Volonté
des Réprouvés
.

Rotation-wise: Charge , Brise-genou and Pourfendre. Switch to Berserker
Stance and use Frappe
mortelle
Tourbillon. After the Voile
mortel
 use Interception to go back to
melee. Use Rage berserker against Peur and Volée
de coups
 against
damage spells.

Against Druids:

This
matchup is about timing and patience, because druids Forme
d’ours redoutable

can tank better than you can.

If
the Druid tries to flee with Forme de voyage, Intercept him then
spam Brise-genou. He’ll try to change
form to remove the slow but because you keep reapplying it, he’ll run out of
mana if he keeps trying. Don’t waste rage on damage abilities.

As
soon as the Druid goes back to human form, move away from him and use Interception and then use your
rage to damage him!

If you’re an engineer, use Bottes-fusées
gnomes
 and Heaume-fusée
gobelin
 to
keep up with the druid if necessary. If you’re not a Gnome, use Potion de
libre action
 so
the druid can’t root you. He then won’t be able to run from you. Druids can
heal themselves so maintain the Mortal Strike debuff. This should be enough to
ensure victory in a few seconds.

Against
casters/healers, using the trinket Cloche des
Barov
can prevent them from casting. Mages can
usually kill them in a single AoE however.

Against Warriors:

Very
volatile matchup, highly dependent on gear and RNG (crits and Spécialisation
Epée

procs). Hard to say who’s going to win from the get go.

Any
good warrior should have Dragonne en
acier
 but
if Désarmement works, the fight
can turn around fast. Try using it as soon as possible to gain the advantage

Grenade en fer can help with a
bit of damage when you don’t have anything better to use.

No
race is particularly strong in this mirror matchup.

Rotation-wise: Charge , Brise-genou and Pourfendre. Switch to Defensive
Stance for Désarmement. Follow up with Frappe
mortelle
Tourbillon and Fulgurance as soon as
possible. The first Warrior to fall under 20% Health is going to get pummeled Exécution and will most likely
lose.

Against Mages:

This
can be an infuriating matchup but once you understand the ins and outs of the
fight, you’ll end up enjoying such duels.

Melee
players struggle against Nova de givre and Morsure
de givre

procs. Moreover, if the Mage is starting to lose ground, he can reset the fight
with Métamorphose.

Barrière
de glace
 and Bouclier
de mana
 will
lead you to being rage-starved, absorbed damage granting no rage. They can
teleport around with Transfert or hide in an Bloc
de glace
 if
things get hairy.

Regardless,
charge them as soon as you can and follow up with Brise-genou and/or Volée
de coups
 if
they try to cast something.

If
you’re an engineer, use Bottes-fusées
gnomes
 and Heaume-fusée
gobelin
 to
keep up with the mage and slap him around a bit to maintain the pressure. Remember
that Réflectoglace
gyrogivre
 and Réflectoflamme hyper-radiant can be strong options,
depending on the phase.

If
you’re an Herbalist/Alchemist and have some gold, we recommend the following
rotation:

If you’re not a Gnome
and don’t have Maître
de l’évasion
 , get a few Potion de
libre action
 then charge the mage. He’ll answer with Nova de givre to no effect, and will find himself in
trouble. He’ll Transfert : use Interception immediately (Berserker
Stance) which will probably force the mage to Bloc de glace . You should
have enough time left on the potion to finish him after the ice block. Move away
so you can charge him and use Brise-genou once again. His only
option then becomes using Métamorphose to wait out the
potion’s effect (30 seconds). If you keep enough rage to use Volée
de coups
 to prevent that cast, you should win the
fight almost 9 times out of 10.

Against Paladins:

Paladins can be played in 3 ways. Retribution paladins are
pretty weak in this phase, and few people play Protection, so 9 times out of 10
you’ll end up facing a Holy Paladin, a healer.

You’ll
have to deal with the infamous Bénédiction
de protection
,
the formidable Imposition
des mains
,
and the notorious 10 sec Bouclier divin.

The
trick is using Désarmement at the right time.

Using
engineering items such Grenade en fer and Heaume-fusée
gobelin
 will
give you some additional tools to control the fight.

Orcs
are particularly strong against paladins, their Solidité passive allowing
them to regularly ignore Marteau
de la justice
.

The
fight starts as usual: charge, kneecaps, bleeds. Use Frappe
mortelle
 quickly
and keep enough rage for a Volée
de coups
 when
they try to heal themselves. Once that happens, the pressure will be on the
paladin. Depending on how much damage you’ve dealt, he’ll try to control you
with Marteau
de la justice
 (instant
cast). Use Potion de
vive action
 to
free yourself. He’ll try to heal himself. If Volée de coups isn’t
available, use Cri d’intimidation or Grenade en fer. Reapply Frappe
mortelle
Pourfendre, switch to Berserker
Stance, move away and Interception. Divine Shield or Lay
on Hands should follow. If he uses the former, move away and bandage yourself.
Stay at range and charge the paladin as soon as the shield falls off. Resume DPS and
control rotations and finish him.

Against Priests:

Priests
can be hard to beat for DPS Warriors.

Between Cri psychique and Mot de pouvoir : Bouclier,they can
control you and prevent you from generating rage and therefore disallowing you
from doing any damage.

Priests
have many instant spells; remember to keep Volée
de coups
 for Attaque
mentale
 to
avoid massive damage.

As
per usual, engineers should abuse Grenade en fer. This will give you
some breathing room.

Like
against Warlocks, Undeads have an edge against Priests because they can become
immune to Fear effects with Volonté
des Réprouvés
. That being said,
races such as Dwarves, Orcs or Taurens are also strong against Priests.

The
Warrior’s rotation against Priests is: Charge (if possible), Brise-genou , Pourfendre then immediately
switch to Berserker Stance. Once the initial stun is over, the Priest will use Cri
psychique
 that
you should counter with Rage berserker. He will drop a few
DoTs on you, nothing you can do about it, and will try to cast Attaque
mentale
.Use Volée
de coups
 to
counter it, you’re still in Berserker Stance. Follow up with Frappe
mortelle
Tourbillon and Frappe
héroïque

if you have a lot of rage. The fight shouldn’t last long no matter who’s
winning, it’s a DPS race. Once the Priest drops below 20% Health: Exécution.

Try
to heal yourself immediately after the Priest dies so his DoTs don’t end up
killing you.

If you have, Cloche des
Barov
, use it after the priest casts Cri psychique. The 3 servants’
interruptions and damage will help you a lot against Priests.

Against Rogues:

This
matchup is about the Rogue’s CDs. If they have both Cécité and Préparation it will be a nigh
impossible fight for the Warrior.

Rogues
have tons of ways to control their enemies with abilities such Coup
bas
 and Aiguillon
perfide
.

No
matter what, always keep Brise-genou up on your target
in order to keep him close and damage him.

Pourfendre is key so the
Rogue can’t stealth away.

Hurlement
perçant
 is
an extremely useful talent. If you think the Rogue is close, use it and it will
break his Stealth after the slow.

Whenever
you’re not stunned, try using Grenade en fer in melee to gain
some breathing room.

Because
of Solidité allowing them to
resist Coup bas and Aiguillon
perfide
,
Orcs are excellent against Rogues. Dwarves Forme
de pierre
 which
gets rid of poisons and removes Cécité.

If you can Charge , Brise-genou and Pourfendre, it’s already a good start. If the Rogue is the one engaging
you and you didn’t see it coming, this is another story entirely. Try to stay
in Posture
de combat

and spam Fulgurance and Cri
démoralisant
.

If
you have Représailles ready, use it.
Berserker Stance isn’t recommended, because if you get stunlocked the Rogue
will murder you. Defensive Stance and using a shield is actually a pretty good
alternative. Once you’ve weathered the storm and the Rogue used Coup
bas
 and Aiguillon
perfide
 go
back to your two-handed weapon and do as much damage as you can: Frappe
mortelle
TourbillonFrappe
héroïque
 and Fulgurance as soon as
possible, and don’t forget to always maintain Pourfendre on the Rogue until
he dies.

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